Rise of the Drow 🏳️‍🌈

Rise of the Drow 🏳️‍🌈

The sun vanishes over Rybalka, and ancient darkness stirs below. Descend into the depths—where the Drow are rising, and winter has no end.

TYPE

Campaign

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
Warning: Game may not start today
It may be too close to this game's start time, or this game may have too few players to start today. This Game Master needs at least 24 hours to prepare for a new player to join and at least 4 players to start the game today. Joining now may not leave enough time to set you up.
4 NEEDED TO START
$25.00

/ Session

Details

Weekly / Wednesday - 4:00 PM UTC

Session Duration / 3–3.5 hours

0 / 6 Seats Filled

Top Game Master

One of StartPlaying's top-rated GMs, a player favorite and highly recommended.

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This game will begin once 4 players have joined
About the adventure

On the longest night of the year, when darkness gives way once more to the growing light, a ceremony takes place. A greater darkness is coming, unlike anything before. Do you have what it takes to survive, and bring light into the cold dark? The dark elves of Toril have a long and fraught history. Often forgotten, frequently feared, they exist and even thrive deep beneath the surface of the earth, in the mysterious and forbidding caverns and passages of the dreaded Underdark. The bitter and dark deity known as Lloth, Mother of Spiders, has always resented the relegation of her children to the cold, unforgiving environs beneath the upper lands of light and plenty. Those that follow her twisted teachings become as twisted and bitter as she, and delight in chaos and destruction. A Drow matron, beholden to Lloth and consumed with a lust for power has made a pact with soul consuming entities that require great sacrifices in return for unimaginable power. Who will stop the mad spider cult from seeing the culmination of their plans to plunge the world into darkness. Is it you, adventurer? Experience this incredible mega-adventure spanning levels 1-20 and taking you across the surface and into the depths of the world. Adventurers will meet unique denizens, battle horrors of the Underdark, explore epic locations, and fight to stop the rise of the Drow corrupted by the dark and twisted influences of the evil spider goddess, Lolth.

Game style

Roleplay Heavy

Rule of Cool (RoC)

Rules as Written (RaW)

Meet the Game Master

5.0

(59)

TOP GM
LGBTQ+
Queer
Neurodivergent
Educator
Women/Femme Identifying
No Gen AI

6 years on StartPlaying

850 games hosted

Highly rated for: Storytelling, Creativity, Inclusive

Average response time: 24+ hours

Response rate: 100%

About me

“It’s a dangerous business, Frodo, going out your door. You step onto the road, and if you don't keep your feet, there's no knowing where you might be swept off to.” — Bilbo Baggins The road awaits. I’ve been a professional Storyteller for several years now, and I still wake up some mornings a little astonished that this is my life. Making a living from my imagination was once the sort of thing one says wistfully into a drink at 2 a.m. Now it’s what I do. I build worlds. I breathe life into monsters and misfits and heroes. I open strange doors and invite people to step through them with me. And oh, what marvelous trouble we find on the other side. These days, I find myself more and more enchanted by games that move like stories ought to move, boldly, unpredictably, with a little blood on their teeth and a little poetry in their bones. Lately that means a great deal of love for SWADE and other systems that prize momentum, improvisation, and player agency. I like games that feel alive. I like stories that can surprise me. I like the delicious moment when a player makes a choice so unexpected and so perfect that the entire world tilts on its axis. That, to me, is the good stuff. I believe the best stories ask us to be brave. Not dragon-slaying brave, necessarily, though there’s certainly room for that, but the quieter sort of bravery. The kind that lets us inhabit a character fully. The kind that lets us care. The kind that risks sincerity, vulnerability, or glorious, ridiculous failure. But none of that can happen unless people feel safe first. So let me be very clear: my table is a haven. It is a place for weirdos, wanderers, goblins, goths, queers, daydreamers, theatre kids, rules lawyers, recovering gifted children, and anyone who has ever felt just a little too much or a little too loudly for the room they were in. I am a neurospicy trans woman and an educator, and I care deeply about creating spaces where people can show up as themselves and know they’ll be treated with kindness and respect. Bigotry, hatred, and intolerance are not welcome at my table. We do not negotiate with that nonsense. We are here to tell beautiful stories and maybe cry about fake people. Like all good stories, mine begins long before I knew what it was becoming. I was raised on Tolkien, on old magic and older roads, on the ache of leaving home and the promise of becoming someone new before you return. I was already in love with fantasy and science fiction before tabletop ever entered my life, Heinlein, Asimov, Le Guin, and all the rest were rattling around in my skull like benevolent ghosts. Then my father and I picked up the old red box D&D for my older sister on a whim. She never really took to it, but a few years later her boyfriend ran a couple of games for me, and that was that. My feet went out from under me, just as Bilbo promised they might. I wandered quickly from Basic D&D into AD&D, and if I’m being honest, AD&D 2nd Edition will always have a little shrine in my heart. I have roamed the realms in many forms over the years, and I’ve dallied with no shortage of other systems along the way: GURPS, Champions, World of Darkness, Shadowrun, Middle Earth (Rolemaster), Robotech, Rifts, and many more. I found 3.x and 4e a bit too crunchy for my tastes, yes, I know, this from someone who played Palladium games with a straight face, but 5e managed the impossible and made me fall in love with D&D all over again. Somewhere in there, in the dark and lawless age of AOL chatrooms and IRC, I also spent a great many hours in freeform online roleplay, which only deepened my love of collaborative storytelling. I enjoy being a player, but I have always, always been a Game Master at heart. There is a particular kind of alchemy in running a good game. A table full of people breathing in sync, hanging on the same moment, building something ephemeral and impossible together, it feels very much like magic, and I am greedy for magic. For many years, I also performed in Castleton at the Oklahoma Renaissance Festival, where I learned what armor actually feels like when you’ve been wearing it too long, what it means to move through the world in character, and how to make a little wonder out of dust and sweat and commitment. That experience never really left me. It follows me into every game I run. I try not to inflict too much realism on my players, but I do like a world that feels textured, lived-in, and just a little dangerous. Then came COVID, as it did for all of us, and I found myself aching for D&D. I joined an online pickup game on Roll20, met some delightful nerds I still game with to this day, and almost immediately caught the Storyteller bug again. I started running games. Then I heard about professional GMs and, like many people, scoffed. Surely not. Surely that was nonsense. Reader, it was not nonsense. Bartending was slow, money was tight, and I thought, “Well, perhaps I’ll post a game or two.” Before long I had two campaigns in full swing, both of which ran for over three years. What began as a side hustle became a calling, and in April of 2021, I quit bartending and stepped fully onto the road. And here I am still, wandering, conjuring, plotting, cackling softly behind the screen. If you’re looking for a table where the story matters, where your choices matter, where your character is more than a stat block in fancy boots… if you want a game with heart, atmosphere, sharp teeth, and the occasional devastating emotional payoff… if you want a GM who loves drama, danger, humor, horror, tenderness, and the glorious chaos of players ruining all her plans… Then come along. There are strange roads yet to travel, and I would be delighted to see where yours leads. “All that is gold does not glitter, Not all those who wander are lost.” — J.R.R. Tolkien

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Character creation

Creating your character

We will discuss character creation before Session 0 and build characters together before and during Session 0. Characters are first level, and stats use the Standard Array +4. Pre-generated characters are also available. We will be using a mix of methods to flesh out your character, including the Heroic Chronicle as well as techniques learned and adapted from my years of performing at Renaissance festivals. A Player's Guide and House Rules will be provided prior to Session 0.

The current party

***Come enjoy an intense, exciting D&D campaign in a super safe and inclusive environment!*** Come and play D&D as you've never experienced it before! Exciting role-play, dynamic storytelling, deep character building, and gritty homebrew combat rules! Combat is tactical and fast paced, role-playing is deep and character driven, and social encounters are meaningful and diverse. Every action you take has consequences (both good and bad) that must be faced. The world lives and breathes around you! The game is capped at 6 players, so everyone has a chance to have all the time they want in the spotlight. I strive to make my tables as inclusive as possible, and I warmly welcome those who are neuro-spicy and/or part of the LGBTQ+ community (I'm both!)

What to expect

Preparing for the session

Each player will need to have Discord with working audio input and output. A webcam is nice too, but not required. DroidCam is a great app that turns your phone into a webcam. Each player will also need to download and install Fantasy Grounds Unity, which you can obtain at www.fantasygrounds.com. The Demo (free) version is fine, as I have an Ultimate license.

What Aisling the Red brings to the table

As I have considerable expertise with Fantasy Grounds. I will provide an immersive experience utilizing everything a powerful VTT has to offer. The Rule of Cool is THE rule at my table. Dramatic RP moments are encouraged, and the players will have considerable control of the narrative as we craft intricate stories together. In addition I have a Discord community with over 100 geeks and nerds who love gaming just as much as you.

Homebrew rules

House Rules will be provided prior to Session 0.

Equipment needed to play

Computer

Internet

Microphone

Webcam

Headphones

Safety

How Aisling the Red creates a safe table

*Consent checklist filled out and discussed during Session 0. *Thorough Session 0 covering all aspects of game play. *Digital (and anonymous) XNO cards during play. *Aftercare provided as needed. *Stars and Wishes after each session.

Content warnings

Alcohol Use
Blood
Body Horror
Character Death
Death
Hostages
Racism
Slavery
Spiders

Safety tools used

Frequently asked questions