Halloween Haunted House Party of Transformation!

Halloween Haunted House Party of Transformation!

You and your friends were invited to a Halloween party at the haunted Milton Mansion! But a strange curse causes mysterious changes to all who enter!

TYPE

One-Shot

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
3 NEEDED TO START
$20.00

/ Session

Details

1 player following this game

Once / Sunday - 12:00 AM UTC

Oct 18

Session Duration / 2–3 hours

0 / 5 Seats Filled

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This game will begin once 3 players have joined
About the adventure

Halloween was looking like it was going to be a dud this year, that was until you and your friends all received an invite to a party at the Milton Mansion. This Creepy Victorian House was owned by the wealthy Milton family. Nobody knows much about the Miltons, and the source of their rags to riches money is still a mystery to this day. The house is said to be haunted after the entire family and staff vanished without a trace one night in 1912. Since then the house has been strictly off-limits and it's supposedly haunted... making it the perfect spot for the party. When you show up, the party is in full swing, and you quickly find your friends and start dancing. But at the stroke of midnight, a mysterious figure emerges and curses everyone there...not cool! This curse begins to cause changes everyone's bodies. Will you and your friends be able to break the curse before it's too late, or will you be cursed to be changed for the rest of your life... or do you start to like the changes instead? You only have until sunrise to figure it all out.

Game style

Theater of the Mind

Rule of Cool (RoC)

Roleplay Heavy

Meet the Game Master

5.0

(6)

LGBTQ+
Queer
Neurodivergent
Women/Femme Identifying
No Gen AI

Less than a year on StartPlaying

Highly rated for: Beginner Friendly, Voices, Creativity

About me

Hi, my name is Willow. I'm a 39 year old trans woman from Michigan. I played my first tabletop RPG game over a decade ago with my now wife, my sister, and my brother in law DMing. I had never played a game with that much player freedom and choice before, and loved the collaboration with the other players. I didn't get involved with a regular game until playing D and D 5E with some coworkers at a previous job a few years ago. My boss let us use the conference room at work, and we would play after my shift on Sundays. Unfortunately, due to some work drama, we had to stop using the conference room and had trouble finding another location. One of my coworkers eventually allowed the use of his house, only with me as the DM now. This unfortunately this didn't really work out. Now I run a game with them and their friends, a group of mostly neurodivergent kids ages 6 to 9. While at times, it can feel a bit like herding cats playing with a group this young, I love seeing just how creative they can be, and how good they are at problem solving. I also like to ask my players what they liked, and would like to see changed, so the game can be even better for them the next session. I can already tell that one if them is going to be a great DM in another 5 years. I am also involved in my local improv and stand up comedy communities, giving me the ability to roleplay on the fly and react quickly to unexpected decisions by my players.

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Character creation

Creating your character

As opposed to creating a character with a race and class, in Thirsty Sword Lesbians we use what are called playbooks. Each playbook has different skills and most importantly, an emotional arc. Since this is a transformation based story we will be playing this a bit differently. Before Session 0, I ask that each play list a major struggle in their queer, college aged character's life. I will use this information to guide each player's transformation and assign a playbook based on the transformation.

What to expect

Preparing for the session

For this game, we will be playing theatre of the mind, so the entire game will be played on Discord. When you join the game, a link will be sent with instructions on how to create a character fill out the lines and veils before session 0.

What Willow brings to the table

As the GM, I will guide you through the adventure, helping players with all the rules so they don't need to memorize and entire rulebook before hand. I will also use ambient music in my games as well. I like to do fun voices for my NPCs, who usually wind up being more goofy than serious. If you are looking for a gritty and serious game this won't be the table for you, but if you're just looking for a fun adventure with a few laughs along the way, this is the game for you. Depending on the choices you make this game may focus more on either roleplay or combat. Since this is a beginner game, I will remind you what skills, spells and options you have as you get used to the game. I also encourage my payers to find unique and unconventional solutions to the problems their characters will face, and tend to reward players for creative thinking. At my table, we also embrace The Rule of Cool, which means that if you want to try something cool, but is technically not allowed by the rules, I'm willing to bend the rules to allow your character to have that fun moment. One thing I do ask of my players is that if they want to drink during the session that is fine, but please keep it to a two drink maximum. I would also ask that if you intend to be using some form of cannabis during play, that it be closer to a microdose. I promise to be cannabis and alcohol free during all of my games, so my mind is sharp and able to provide you with the best possible experience. Overall, I want to make sure my players have fun and enjoy themselves. Life is stressful enough.. games shouldn't be.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Willow creates a safe table

Safety tools are things that we add to the game to ensure that you and the other players at the table have the most fun possible, by making sure we avoid any material that you might find traumatic or which may elicit an involuntary response. This can include anything from fear of spiders to PTSD from past trauma. For this game we will be using several tools. Before session 0, I will send you a Lines and Veils form to list any things you need completely banned from the game, a line, or things that can be mentioned in the game but actually happen behind the scenes, a veil. The next tool is a Session 0. During this session, all of the players and I will make or finalize your characters, talk about what each player would like out of the game (more roleplaying or more combat, etc...), and go over the Lines and Veils for the game. I not disclose which Lines and Veils came from which player. We will also use X cards during the game. An x card is used by any player at any time during play to denote content that needs to be removed, changed or skipped with no explanation needed. The X can be signaled by holding a drawn X up to your camera, saying X, putting an X in the chat, or making an X with your arms towards your camera. The last safety tool I use in all games is called Stars and Wishes. This occurs after the game when I send each player a direct message asking what they liked about the game, a Star, and what they would have liked to see in the game, a Wish. This helps me to be able to create a better experience in future games should you decide to continue to play at my table.

Content warnings

Alcohol Use
Body Horror
Mind alteration
Language/Cursing

Safety tools used

Frequently asked questions