VILLAGE OF WESHER (unique new campaign!) READ DESCRIPTION

VILLAGE OF WESHER (unique new campaign!) READ DESCRIPTION

Wesher has 110 people and tons of quaint charm. Your early adventures might involve helping neighbors or just putting food on your table.

TYPE

Campaign

LEVELS

1–10

LANGUAGE

English

EXPERIENCE

Beginner

AGE

18+
1 NEEDED TO START
$25.00

/ Session

Details

2 players following this game

Weekly / Friday - 1:00 AM UTC

Session Duration / 3–4 hours

Campaign Length / 50–200 Sessions

2 / 5 Seats Filled

Top Game Master

One of StartPlaying's top-rated GMs, a player favorite and highly recommended.

Magic Gemstone

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This game will begin once 3 players have joined

Meet your party members

2/5

About the adventure

The quaint village of Wesher is the focal point of the campaign. It has a population of honest, hard-working people and a nostalgic charm reminiscent of classic D&D villages. Wesher, however, is not threatened by monsters. There are no wicked schemes afoot. Things are fine. Instead of the DM forcing you into action by an inciting incident (such as a missing person or stolen object) you can pursue personal goals like "besting my rival" or "finding a cool pet" or "building my craft shop." There's also a huge dungeon just one day away. If you go there, it's because you want to find treasure, not because you have to. This is a campaign for down-to-earth characters who might be (for example) the beekeeper's son or a cousin of the local midwife. Your transformation from a humble farmer or merchant to a highly-capable person is a theme we’ll cultivate. Human characters work best. Please no warlocks, evil characters, loners, tieflings, haunted ones, psionics, blood hunters, imp familiars, edgelords, or anything vaguely spooky.

Game style

Roleplay Heavy

Meet the Game Master

5.0

(181)

TOP GM

4 years on StartPlaying

966 games hosted

Highly rated for: Beginner Friendly, Storytelling, Voices

About me

Hosted podcasts, won a D&D tournament, and GM'd hundreds of sessions using dozens of different systems. But so what? Yes, I create interesting adventures, talk in funny voices, and orchestrate cinematic fight scenes, but you breathe life into it by joining my games. The best story centers on your character, not my NPCs, the monsters you're killing, nor some plot object you're trying to find. Creating fun, believable universes is my passion, yet it's all just a backdrop for your adventures!

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Character creation

Creating your character

You will work with me 1-on-1 on Discord before the game starts. Please bring three (3) character ideas. Please no evil characters, loners, warlocks, tieflings, haunted ones, psionics, blood hunters, Ravenloft, imp familiars, edgelords, or other horror/spooky characters.

What to expect

Preparing for the session

You will need a Discord account and a headphone mic.

What John the Norker brings to the table

Expect to feel like a main character. Expect the DM to use character voices, visual aids, levity, and good pacing. We're more-or-less RAW but we don't let it get in the way.

Homebrew rules

Drinking a potion is a bonus action. Critical hits are better than RAW. Death saves are made in secret. You get a once per session Mulligan (d20 re-roll). You opt-in to various house rules.

Equipment needed to play

Internet

Computer

Microphone

Safety

How John the Norker creates a safe table

Safety tools are explained in-game and reaffirmed when a new player joins the party. You won't find abelist, racist, sexist, or anti-queer content in my games. I am responsive to requests, suggestions, and feedback.

Content warnings

Alcohol Use
Classism
Snakes
Spiders

Safety tools used

Frequently asked questions