VILLAGE OF WESHER (unique new campaign!) READ DESCRIPTION
Wesher has 110 people and tons of quaint charm. Your early adventures might involve helping neighbors or just putting food on your table.
$25.00
/ Session
Details
2 players following this game
Weekly / Friday - 1:00 AM UTC
Session Duration / 3–4 hours
Campaign Length / 50–200 Sessions
2 / 5 Seats Filled
Top Game Master
One of StartPlaying's top-rated GMs, a player favorite and highly recommended.
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About the adventure
The quaint village of Wesher is the focal point of the campaign. It has a population of honest, hard-working people and a nostalgic charm reminiscent of classic D&D villages. Wesher, however, is not threatened by monsters. There are no wicked schemes afoot. Things are fine. Instead of the DM forcing you into action by an inciting incident (such as a missing person or stolen object) you can pursue personal goals like "besting my rival" or "finding a cool pet" or "building my craft shop." There's also a huge dungeon just one day away. If you go there, it's because you want to find treasure, not because you have to. This is a campaign for down-to-earth characters who might be (for example) the beekeeper's son or a cousin of the local midwife. Your transformation from a humble farmer or merchant to a highly-capable person is a theme we’ll cultivate. Human characters work best. Please no warlocks, evil characters, loners, tieflings, haunted ones, psionics, blood hunters, imp familiars, edgelords, or anything vaguely spooky.
Game style
Roleplay Heavy
Game themes
Meet the Game Master
About me
Hosted podcasts, won a D&D tournament, and GM'd hundreds of sessions using dozens of different systems. But so what? Yes, I create interesting adventures, talk in funny voices, and orchestrate cinematic fight scenes, but you breathe life into it by joining my games. The best story centers on your character, not my NPCs, the monsters you're killing, nor some plot object you're trying to find. Creating fun, believable universes is my passion, yet it's all just a backdrop for your adventures!
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Creating your character
You will work with me 1-on-1 on Discord before the game starts. Please bring three (3) character ideas. Please no evil characters, loners, warlocks, tieflings, haunted ones, psionics, blood hunters, Ravenloft, imp familiars, edgelords, or other horror/spooky characters.
What to expect
Preparing for the session
You will need a Discord account and a headphone mic.
What John the Norker brings to the table
Expect to feel like a main character. Expect the DM to use character voices, visual aids, levity, and good pacing. We're more-or-less RAW but we don't let it get in the way.
Homebrew rules
Drinking a potion is a bonus action. Critical hits are better than RAW. Death saves are made in secret. You get a once per session Mulligan (d20 re-roll). You opt-in to various house rules.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How John the Norker creates a safe table
Safety tools are explained in-game and reaffirmed when a new player joins the party. You won't find abelist, racist, sexist, or anti-queer content in my games. I am responsive to requests, suggestions, and feedback.
Content warnings
Safety tools used
