เชœโ€ RISE OF AURELIA: JOURNEY TO HORIZON - High RP and Fantasy. ๐ŸŒŒ

เชœโ€ RISE OF AURELIA: JOURNEY TO HORIZON - High RP and Fantasy. ๐ŸŒŒ

Venture forth with your fellow adventurers to the vast expanse of New Valloren, as all of you are chosen by fate to resurrect a fallen goddess.

TYPE

Campaign

LEVELS

1โ€“10

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
1 SEAT LEFT
$27.99

/ Session

Details

3 players following this game

Weekly / Wednesday - 1:00 AM UTC

Oct 21 / Session 1

Session Duration / 2โ€“3 hours

Campaign Length / 1โ€“100 Sessions

6 / 7 Seats Filled

Top Game Master

One of StartPlaying's top-rated GMs, a player favorite and highly recommended.

Magic Gemstone

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Schedule

Wed, Oct 21 | 1:00 AM โ€“ Session 1

Wed, Oct 28 | 2:00 AM โ€“ Session 2

Wed, Nov 04 | 2:00 AM โ€“ Session 3

Wed, Nov 18 | 2:00 AM โ€“ Session 4

Wed, Nov 25 | 2:00 AM โ€“ Session 5

Wed, Dec 02 | 2:00 AM โ€“ Session 6

Wed, Dec 09 | 2:00 AM โ€“ Session 7

Wed, Dec 16 | 2:00 AM โ€“ Session 8

Wed, Dec 23 | 2:00 AM โ€“ Session 9

Wed, Jan 06 | 2:00 AM โ€“ Session 10

Meet your party members

6/7

+1
About the adventure

A thousand years ago, the land of Valloren lost its protector, the Goddess Aurelia, to her disciples โ€” Yrska and Drago. With her last breath, she promised her followers โ€” the citizens of Valloren โ€” that she would ultimately return and set things right. Now, New Valloren is an entirely different place, an event called the Starfall having induced shadowblight onto the land. The corruption from the radiance of the stars seems to have mutated the natural wildlife and biomes that once thrived in the Age of Wonder, under Aurelia's guidance. Some in the lands of New Valloren are still hopeful of Aurelia's return. You and your fellow adventurers are tasked with this herculean project: to ferry the Vessel of Light, and to collect and protect the Soul Echoes that are instrumental to Aurelia's resurrection and subsequent return. On the way, you will have to make sacrifices, forge alliances, and fend for yourselves against a variety of cults that vie for power, trying to fill in the vacuum that Aurelia left. Forge your journey forward and brave the threats of New Valloren, banding together with your friends to save the world from certain doom! ---------------------------------------------------------------------- System: Daggerheart Campaign Expectations: High Roleplay, Mystery focused, Choice-shaped Storytelling, Epic Odyssey Themes: Sprawling, Mysterious, Dire Circumstances, High Fantasy, Post-Apocalyptic Survival, Wondrous, Reignited Hope. LGBTQIA+ Inclusive! ๐Ÿณ๏ธโ€โšง๏ธ๐Ÿณ๏ธโ€๐ŸŒˆ We will be playing on Roll20 and Discord, with customized ambient soundscapes from Syrinscape/my own mixes and music player bots on Discord. You will simply need FREE accounts to Roll20, Demiplane and Discord, and I'll do the rest! Character creation will be handled at Session 0. The only thing you need to bring to the table is some narrative ideas for your characters, and a fairly collaborative attitude. My tables are best suited to players who like to experience as well as craft a narratively cohesive story. This campaign, as well as the system, is not for those who are looking for hyper-optimized play. However, you should expect different kinds of challenges and obstacles through the journey, which includes combat, puzzles, exploration, and difficult ethical dilemmas and choices.

Game style

Puzzle / Mystery Focused

Realm Building

Roleplay Heavy

Rule of Cool (RoC)

Theater of the Mind

Combat Heavy

Sandbox / Open World

Meet the Game Master

5.0

(52)

TOP GM
Streamer
Podcaster
LGBTQ+
Queer
Asian
Neurodivergent
Educator
Women/Femme Identifying
Multi-lingual

2 years on StartPlaying

344 games hosted

Highly rated for: Creativity, Inclusive, Storytelling

Average response time: 3 hours

Response rate: 100%

About me

An organized and intuitive story-teller with over 6 years of experience in GMing varied kinds of TTRPGs - including but not limited to DND, Daggerheart and the Good Society TTRPG. As your GM/DM/Storyteller, this is what you can expect from any of my tables: โ™ก ๐๐š๐ซ๐ซ๐š๐ญ๐ข๐ฏ๐ž ๐ˆ๐ฆ๐ฆ๐ž๐ซ๐ฌ๐ข๐จ๐ง: By appropriate use of ambient music, narrative indicators and engaging storytelling, I make my "theater of the mind" games come to life with my own personal flourishes. โ™ก ๐’๐š๐Ÿ๐ž ๐€๐ญ๐ฆ๐จ๐ฌ๐ฉ๐ก๐ž๐ซ๐ž: As an asexual woman of colour, it is increasingly important to me that my tables reflect my continued drive to make TTRPGs a safe environment within which anyone can thrive and enjoy, no matter what their background or orientation is. I aim always to uphold a golden standard of table etiquette in all of my games. โ™ก ๐๐ฅ๐š๐ฒ๐ž๐ซ-๐…๐ข๐ซ๐ฌ๐ญ ๐Œ๐ž๐ง๐ญ๐š๐ฅ๐ข๐ญ๐ฒ: Another one of my crucial focuses in any game is the willingness to deliver a very player-driven experience. All of the adventures I run are exploration heavy, with the onus of it on the players and their wishes! Every adventure is tailor-made for the general energy and vibe of the group, as well as everyone's individual and collective goals. โ™ก ๐๐š๐ฅ๐š๐ง๐œ๐ž๐ ๐’๐ญ๐š๐ญ๐ž ๐จ๐Ÿ ๐๐ฅ๐š๐ฒ: Though my games boast being roleplay-driven, they are not lacking in tactical or crunchy play and heavy combat scenarios. I take great care to deliver a balanced game that will suit the needs of every player in the party, and my versatile GMing style allows for such flexibility. โ™ก ๐€ ๐“๐จ๐ฎ๐œ๐ก ๐จ๐Ÿ ๐ƒ๐ซ๐š๐ฆ๐š: Needless to say, I am influenced quite a lot by online live play GMs and their styles, chief among them being Brennan Lee Mulligan and Matthew Mercer. I draw a lot of inspiration from their approach to TTRPGs as well as the examples they set in their many campaigns, and I always strive to make the narrative experience something for all of my players to remember. I try my best to weave in humanistic and philosophical elements into my stories, with dramatic flairs that I have always loved to incorporate! โ™ก ๐’๐จ๐ฆ๐ž๐ญ๐ก๐ข๐ง๐  ๐…๐จ๐ซ ๐„๐ฏ๐ž๐ซ๐ฒ๐จ๐ง๐ž: As an inclusive GM, I try and cover a whole spectrum of topics. Everyone is welcome at my table: whether you're a complete novice or a seasoned player, you will find something to enjoy about my games. Whether you're here just to have fun or you want a serious and dramatic roleplay/narrative experience, or you want tough and dynamic combat that you really need to think on your feet to get through successfully โ€” my games are the place for you! More than anything, I find satisfaction from my work here when you, the player, have simply had a marvelous time and have left each session with a sense of wanting more! So, I hope you ๐‘‘๐‘œ answer the call for adventurers and join one of my games โ€” and let's have a great time telling some riveting stories! ( P.S.: Credit for Icon Art goes to @ShionsLife. )

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Character creation

Creating your character

Character Creation will be handled at Session 0 and all the extra details will be shared between your joining and when Session 0 happens. Journey to Horizon will have you start at the same geographical location and all of your characters will be from there. This is important to keep in mind before bringing any narrative concepts to Session 0 and discussing among the group.

The current party

Session 0 to take place next week! :) Timing: 9 P.M. EST. Early sign ups are encouraged!

What to expect

Preparing for the session

Even before Session 0, you should have accounts in these following software services and sites: Discord (free) Roll20 (free) Demiplane (free)

What Ajna brings to the table

Ambient music, memorable character voices (as best as is possible), Demiplane content sharing, elaborate battle maps, a Roll20 Plus game server that will have a few bells and whistles, vivid narrative descriptions, RPG safety tools, and a great deal of mystery. As some of the reviews have said, I adopt a "player friendly" mentality, and at any point of time within the campaign, your continued collective fun is my top priority. I never give my players anything in game that their characters cannot handle, and I ALWAYS ensure that everyone is on the same page about boundaries, lines, veils, and general player safety.

Homebrew rules

Daggerheart always requires (and encourages) a little more creation and on-the-spot thinking, so a lot of times, I will have to make some in-house calls and decisions. Usually, it follows logic and/or what feels right in the moment.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Ajna creates a safe table

At the start of any campaign, I implore the party to set up boundaries and share them with the table, and I invite them to read the "table etiquette" channel that I have expressly set up to ensure that everyone gets a fair comprehension of what one may be able to expect from my table, and what I expect from them. I also link people to the deck of player safety, so that they don't need to feel put on the spot and they may anonymously turn in any hard line boundaries they may have for subject matters in this campaign. This is how I ensure player safety and comfort above all else.

Content warnings

Animal Death
Character Death
Death
Execution
Euthanasia
Fire
Forced Blood Draining
Freezing
Illness
Hostages
Violence
Trauma
Torture
Terrorism
Suffocation
Spiders
Snakes
Small Spaces (Claustrophobia)
Scars
PTSD
Prejudice
Panic Attacks
Murder
Mind Control
Mind alteration
Mental Illness
Memory Erasing
Medical Issues
Mass Death
Language/Cursing
Kidnapping
Insects

Safety tools used

Frequently asked questions