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Cloak & Necromancer - Spy Thriller Adventure: Operation Deadfall
Officially, you don’t exist. Infiltrate Thay’s court, sabotage a lich’s ritual, and stop his army of the dead without ever being caught.
$20.00
/ Session
Details
Weekly / Saturday - 8:00 PM UTC
Session Duration / 3 hours
0 / 5 Seats Filled
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About the adventure
Officially, you don’t exist. Nobody will ever sing about what you’re about to do, and that’s exactly how it has to be. An undead wizard-king who has schemed for over a century is finishing a ritual. When it’s done, an army of the dead, powered by energy stolen from demons, will sweep across the land. Anyone who refuses to kneel joins the horde. The one ruler who saw it coming tried to warn her peers, and they branded her a traitor for it. So she does what a spymaster does: she hires outsiders who can’t be traced back to her. That’s you. This is a magical spy thriller, not a dungeon crawl. Expect disguises, secret handoffs, bribes, blackmail, and whispered deals in crowded markets. You’ll turn disgruntled soldiers against their masters, win over pirates, and decide which rebel sorcerers can actually be trusted. Then you’ll find the hidden tunnel that leads to the lich’s lair and face what’s waiting at the end of it. The enemy fights back. He has informants everywhere. Talk too loudly in a tavern, fight in front of witnesses, or skip the disguise, and his agents start hunting you. You can see the secrecy tracker at all times, so you always know how close the net is. Your plans actually happen. Plan a job like a heist crew and we play it out. Scrying, illusions, invisible scouts, and clever prep take you further than charging in, and when a plan falls apart mid-job, that’s usually the best scene of the night. Combat at these levels is dangerous, but the best fights are the ones you set up before the first sword is drawn. This is a long-form campaign taking characters from level 11 to 20. It’s for players who love planning, deception, roleplay, and moral gray areas, and who are comfortable running a high-level character. You don’t need to know anything about the world. I’ll teach you what your character would know.
Game style
Combat Lite
Puzzle / Mystery Focused
Roleplay Heavy
Rule of Cool (RoC)
Meet the Game Master
2 years on StartPlaying
118 games hosted
Highly rated for: Creativity, Storytelling, World Builder
Average response time: Under 1 hour
Response rate: 100%
About me
Hi, I'm Davi. I live in a town with no game stores, where D&D isn't really a thing. I found it online at eleven, started joining games with people from all over the world, and fell for it straight away. It showed me that a group of strangers can build a whole world together without anyone being in the same room. When I'm not running games, I'm usually outside. I love nature and how it all works, and I like going on my own little adventures around the countryside, just to see what's out there. Then I end up at my local cafe with a notebook, writing down anything I think I could use, whether that's for the games I'm running now or ones I'd like to run one day. I think that's why I like worlds that feel real, with places you want to go back to and people who remember you. I want my table to feel a bit like those walks: you don't know what's around the corner, but it's worth finding out. I still play in other people's games when I get the chance, because it reminds me what it's like on the player's side of the table. The best part of all of it has been the people, though. Some of my closest friends are people I first met at a game.
View Profile →Character creation
Creating your character
haracter Creation Level 11, built with the 2024 rules. Use 2024 classes, species, and backgrounds, and build on D&D Beyond. Stats can be Standard Array, rolled (up to 3 sets), or Point Buy. You’re not a fresh recruit. Before Session 1 you’ll choose your career and what stage of it you’re in: a rising talent, a seasoned veteran, or someone who used to be more than they are now. We’ll work out how that career connects to Thay and why Zulkir Thrul wants you. Factions. You can start as a member of a faction, including the Red Wizards of Thay. Membership comes with contacts, obligations, and secrets, and we’ll build those in together at Session 0. Non-Thayan characters are welcome: mercenaries, activists, exiles, and travelers who ended up in Eltabbar at the wrong (or right) time. Whatever you play, give them a reason to hate what Szass Tam is doing. We’ll finalize characters and pick code names together in Session 0.
What to expect
Preparing for the session
Create a free D&D Beyond account, build your level 11 character, and share it with me through the campaign link Join our Discord server (link sent after booking) for scheduling, notes, and in-character chatter Create a free Foundry VTT account if needed, and do a quick test run of the connection before Session 1 Read the Session 0 packet and fill out the safety questionnaire Come with a rough character concept, a career, and a code name idea. It doesn’t need to be polished
What Davi brings to the table
Think Casino Royale tension, Mission: Impossible set pieces, and the paranoia of The Bourne Identity. I run this campaign like a film, not a dungeon crawl. Cold opens. Every session starts mid-scene, with a hook, a ticking clock, or a problem already going wrong. No “you all meet in a tavern.” A villain who fights back. The enemy runs a spy network, and it adapts. If you tail someone, someone tails you. If you leave a witness, that witness gets a visitor. I keep a secrecy tracker that you can see. Tense, cinematic scenes. Poisoned drinks at a gala. A chase across rooftops. A negotiation where one wrong word gets someone killed. Your plans get to work. When you come up with a heist-style plan, I don’t wave it away. Clever prep gets rewarded. Full voice acting. Every contact, informant, and rival gets a distinct voice, and the music is scored to the scene. Shared spotlight. Faces, scouts, fixers, and fighters each get their own moment to be the hero of the scene. Rules mostly as written, with Rule of Cool. If your idea is brilliant, we find a way to make it work.
Homebrew rules
Perkins Critical Hits. On a natural 20, your attack deals maximum damage on all its dice, then you roll the dice again and add the result. I Planned for This. Once per session, declare that your character prepared something ahead of time: a forged pass, a planted contact, a hidden blade, a dead drop already in place. I decide if it’s plausible and may attach a cost or a roll. It can’t rewrite the plot, but it turns “we didn’t think of that” into “of course we did.” Day Job. Once per session, when a check clearly ties to your character’s career, you can call on it for Advantage. A retired smuggler slipping past a checkpoint or an ex-court scribe spotting a forged seal both qualify.
Equipment needed to play
Internet
Computer
Microphone
Headphones
Platforms used
Safety
How Davi creates a safe table
Session 0 is required. We’ll go over lines and veils, tone, and expectations for a dark, morally gray campaign. I use X, N, and O cards in Discord, and you can message me privately at any time. We take breaks every hour or so. After sessions, I’ll check in on how everyone’s feeling and what they’d like more or less of.
Content warnings
Safety tools used