Icewind Dale: What Sleeps Beneath the Ice (PbP)

Icewind Dale: What Sleeps Beneath the Ice (PbP)

The sun no longer rises over Icewind Dale. Survive the endless winter, uncover forgotten secrets, and learn what the ice keeps buried.

TYPE

Campaign

LEVELS

1–9

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
4 NEEDED TO START
$20.00

/ Session

Details

1 player following this game

Play by Post (Asynchronous)

Billed Weekly / Tuesday - 12:00 PM UTC

Session Duration / 1–2 hours

Campaign Length / 50–55 Sessions

0 / 6 Seats Filled

Report Adventure

Money Back Guarantee

StartPlaying Money Back Guarantee

If your game doesn't happen, we guarantee a refund. Just reach out to StartPlaying Support. Refund Policy

This game will begin once 4 players have joined
About the adventure

The sun has not risen over Icewind Dale in nearly two years. Each night, Auril the Frostmaiden crosses the sky and renews her terrible spell, trapping the Dale beneath an endless winter. The roads between settlements are disappearing beneath the snow. Food is becoming scarce. People are vanishing into the tundra. And in the isolated communities of Ten-Towns, fear is beginning to turn neighbor against neighbor. But the cold is only the beginning. There are places beneath the ice that have remained untouched for centuries. Forgotten ruins. Buried secrets. Things that should have stayed lost. And something about the endless winter is beginning to disturb them. What Sleeps Beneath the Ice is a character-driven, eldritch-horror take on Icewind Dale: Rime of the Frostmaiden, blending survival fantasy, mystery, exploration, and cosmic horror into a campaign where your choices—and your character's story—matter. You'll explore the settlements of Ten-Towns, venture into the deadly wilderness beyond them, uncover mysteries buried beneath the snow, and slowly discover that Icewind Dale is hiding far more than the Frostmaiden's curse. Expect a world where isolation matters, resources can become precious, monsters aren't always the greatest threat, and not every mystery has an answer you were meant to find. This is Play-by-Post, giving us room to lean heavily into roleplay, character relationships, investigation, atmosphere, and the quieter moments that can be difficult to explore in a traditional live game. Backstories are encouraged, and I will look for opportunities to weave your character's history, fears, goals, and secrets into the campaign. You don't need to have played Rime of the Frostmaiden before. In fact, you shouldn't assume you know exactly what is waiting for you even if you have. The adventure may begin with surviving the Everlasting Rime. But eventually, you'll have to decide whether everything buried beneath the ice should be found. Welcome to Icewind Dale. Try not to wake anything.

Game style

Play By Post

Meet the Game Master

Less than a year on StartPlaying

Highly rated for: Beginner Friendly, Storytelling, Knows the Rules

About me

Hi! I've been a player and DM for about two years. I just recently decided to do paid games at the behest of some wonderful people in my life. So here I am.. ready to create fantastical worlds for you to have fun in! My favorite D&D tables have room for all sides of D&D: dramatic character moments and terrible decisions, dangerous battles, and unexpected left turns because someone asked, "Wait.. can I try this?" The ridiculous plan that somehow becomes campaign lore. I have a particular weakness for characters who arrive with stories already tucked into their pockets. Questionable patrons, inconvenient prophecies, old enemies, mysterious scars, and secrets that definitely won't become a problem later. I love rich fantasy worlds and the stories that emerge when characters become part of them. D&D gives us a place to begin. What happens once the characters take over is the fun part.

View Profile →
Character creation

Creating your character

We'll use the Standard Array for ability scores. If an option is available through the D&D Beyond campaign link, it's fair game—including partnered content. (Exception: no firearms) Whenever both 2024 and 2014 versions of a class, species, or other character option are available, please use the 2024 version. Backstories are encouraged—there will be plenty of opportunities for your character's history, relationships, and goals to become part of the campaign. You're welcome to create your character before Session 0. We'll use Session 0 to make any final adjustments, establish party connections, and make sure everyone is ready to set sail.

What to expect

Preparing for the session

*Discord and DnDBeyond Account (Discord link shared when booked. Campaign link shared in Discord.) *Microphone and Speakers/Headphones *Reliable Internet Access

What J1NX (Summer) brings to the table

I provide a character-driven adventure where your choices matter and the world responds to what you do. Expect a healthy mix of roleplay, exploration, intrigue, and combat, supported by high-quality maps, artwork, tokens, and handouts to bring the world to life. I embrace creative solutions, Rule of Cool moments, and the ridiculous plan that somehow works—but choices always have consequences. Most importantly, I provide a welcoming table where everyone gets a chance to contribute, take risks, and have their moment in the spotlight.

Equipment needed to play

Internet

Computer

Microphone

Safety

How J1NX (Summer) creates a safe table

Lines & Veils form link in the Discord Server to be completed before and during Session 0. During gameplay "X cards" will be used. They can be messaged directly to me or a physical X held up/typed during game play.

Content warnings

Blood
Cannibalism
Death
Animal Death
Body Horror
Mind Control
Freezing

Safety tools used

Frequently asked questions