Any Port in a Storm - Mirondar Episode #1

Any Port in a Storm - Mirondar Episode #1

Fleeing an ambushed caravan, you and a few other survivors chance upon shelter from the storm - a quiet well-lit cave. Yeah, it's probably safe. (This is the introductory episode of a larger campaign.) (This is my first time bidding for a bounty.)

TYPE

Campaign

LEVELS

1–2

LANGUAGE

English

EXPERIENCE

INTERMEDIATE

AGE

All Ages
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$25.00

/ Session

Details

Weekly / Thursday - 11:00 PM UTC

Session Duration / 4 hours

Campaign Length / 5–10 Sessions

1 / 5 Seats Filled

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This game will begin once 3 players have joined

Meet your party members

1/5

About the adventure

This is the introductory Episode in The Color Animal Inn's ***Mirondar*** setting, a homebrew world once again rising from the ashes of devastation. 50 years ago, the city of Mirondar was pivotal in mankind's victory in The Demon War. But now another danger is rising... signs and portents, curious events and dangerous encounters, and new Heroes are needed to face them. Your character has been invited to The Color Animal Inn, in the city of Mirondar, to join with other adventurers in hopes of finding a party that can defeat the rising evil. But on the way, your Caravan is attacked by unseen forces in the stormy darkness, and you are forced to flee into the wilderness. (Yes, this is railroading, the last time I'll do so!) Now you and up to five other adventurers find yourselves at the entrance to a suspiciously quiet well-lit cave, with cold rain pelting your head and hungry wolves at your heels. Will you find shelter, or something much more interesting?

Game style

Roleplay Heavy

Sandbox / Open World

Tactical / Crunchy

Puzzle / Mystery Focused

Meet the Game Master

4.9

(47)

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Educator
No Gen AI

5 years on StartPlaying

41 games hosted

Highly rated for: Beginner Friendly, Inclusive, Storytelling

Average response time: Under 1 hour

Response rate: 100%

About me

RPG Gaming since 1980, online GM since 1995, professional GM since 2015, world domination 2035-present.

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Character creation

Creating your character

Create a Level 1 character using the 2024 Player's Handbook, with Standard Array for attributes. Adventuring gear will be provided. New Adventurers will have assistance in character creation, as needed, by Session One.

What to expect

Preparing for the session

Discord will be used for voice communication. Roll20 will be used for character sheets, mapping, and other automation. You will need a computer able to handle the above (a phone or tablet is not sufficient, by itself) and reasonably quiet surroundings during the sessions.

What Barth brings to the table

This is the first in a series of Episodes, which make up the larger Campaign world of "Mirondar," a setting I've been building for about 30 years, which has been the home of dozens of adventuring parties which have left their marks on the story. As a GM, I focus on two things: Player Agency and Collaborative Storytelling. Your character is free to do almost anything within the story, it's my job to accommodate that. We will work together as allies, not enemies, to create an entertaining story that, hopefully, you'll be talking about years from now! Playing this Episode will help you develop a character backstory, find a group with which to adventure, and learn about the lore and history of the world you're beginning to explore. Come join us as we begin a new story, with your character at the helm!

Homebrew rules

A few homebrew rules, nothing too strange. Mostly we follow 2024 RAW, but Rule of Cool can override that (sometimes.)

Equipment needed to play

Internet

Computer

Microphone

Safety

How Barth creates a safe table

There's only one Jerk allowed at the table, and he's me. Be excellent to each other, or leave. Period.

Content warnings

Safety tools used

Frequently asked questions