The Fey and The Forefathers. An Emotionally Driven Adventure.

Image by Jayant Ahuja

The Fey and The Forefathers. An Emotionally Driven Adventure.

An ArcanePunk, High Fantasy, Multicultural World filled with Wonders and Dangers alike, where the Characters' stories become the Main Campaign. The setting offers a bit of everything, Roleplaying, Mysteries, Combat, Political Intrigues, Eldritch Horror, Divine Intentions, and much more. Our story will unfold on Bittunia, an island inspired by the the Myths and the Culture of Celtic era and Pre Roman British Isles, merging to create a unique subsetting where your aspirations and actions will create the adventure of its own in a world that often faces resonance of the past, must recon for the future while the present must strive to preserve its prominence. Meanwhile the cosmos have gods, devils, demons and eldritch beings struggling to grasp their own share of relaity or hunger to destroy it all. What would your character can do to change the destiny of this universe?

TYPE

Campaign

LANGUAGE

English

EXPERIENCE

ADVANCED

AGE

All Ages
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3 NEEDED TO START
$35.00

/ Session

Details

Weekly / Saturday - 8:00 AM UTC

Session Duration / 4 hours

Campaign Length / 11+ Sessions

0 / 4 Seats Filled

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This game will begin once 3 players have joined
About the adventure

🌟 Embark on an Epic Journey in a Universe of Magic, Mystery, and Might🌟 Welcome to a thrilling Dungeons & Dragons 5E Sandbox Campaign set in Mithras. The Player's Characters shape the course of the Main Campaign. Their character growth and development take centre stage, and the villains and NPCs will be crafted to have meaningful connections with the PCs. Mithras, the land of sands, has a special connection with both the fey and the dead realm. Mighty Pyramids adorn the skyline of an empire that once was home to cities that floated much higher above in the sky, and literal gods ruled the realm as Pharaohs. But it all came crashing down one day. Cities fell from the sky, turning a green land into a desert, and the Gods soon left for the divine planes. But life moved on. However, 3000 years later, an ancient enemy has stirred again. Do you have it in you to answer the call and fight powers beyond what the contemporary world has witnessed? Mithras is located in an enthralling, epic, and immersive homebrewed setting, "Maa." Maa is an Arcane-Punk, High Fantasy Setting filled with Wonders and Dangers alike. A world with deep lore, lost civilisations, terrible creatures, political intrigue, and fascinating locations. Maa is filled with Wonders and Dangers alike. A world with deep lore, lost civilisations, terrible creatures, political intrigue, and fascinating locations. The setting is flexible and welcoming for both seasoned adventurers and newcomers, offering them ease of comfort as well as fluid complexity while encouraging creativity. 🛡️ Fearless Heroes Needed: Evil Cults, Otherworldly Evil, Mischievous Fey, and Terrifying Monsters await heroes who are ready to go toe to toe with death every waking hour of their adventures. 🔥 Face Your (Inner) Demons and Other Threats: Prepare for a journey through a perilous landscape where chaos and lawlessness still ravage outside the civilised walls of the cities. Or are they already inside? Charge into epic battles, unearth dark secrets, and destroy the malevolent powers that seek to bring ruin to the prosperity of these lands. Or would you rather join them? Your courage and cunning will determine the fate of the lands you will roam. 🏞️ Explore a Dynamic World: Embark on a journey that may lead you to the mighty Pyramids, the Ruins of Fallen Cities, the Deep Halls of Lost Temples, the narrow Alleys of the Urban Landscape, the Dangerous Monsters hidden in dunes and dungeons, the Draconic peaks of Amm Abis, and the hidden colonies of Giants in the valleys. Every step of your expedition offers opportunities for heroism, treasure, and quests. Forge alliances with legendary factions, solve ancient mysteries, expose political plots, and immerse yourself in the deep, rich lore of a world you have never experienced before.

Meet the Game Master

5.0

(40)

TOP GM
Asian
Published Writer
Voice Actor
Game Designer
Multi-lingual

4 years on StartPlaying

316 games hosted

Highly rated for: Creativity, Visual Aid, Beginner Friendly

About me

I am a dungeon master with 8 years of experience including numerous one-shots, official and unofficial modules, and custom campaigns completed. As a storyteller, I love the idea of collective storytelling and I love the challenge of creating a malleable plot and setup that allows players to do anything with it. I was in love with the ideas of TTRPGs long before I knew they existed. I used to play make-believe games when I was 5 and the daydreaming never stopped. It just found a medium when I discovered D&D and I have been developing my own system as well. My group of friends and I have been playing together for more than 2 years despite being in different countries and we stream it on Twitch as well. LGBTQ+ Ally, Anti-LLM / Anti-AI, and welcoming to all genuine people. I can't wait to play with new people and see what they bring to my table.

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Character creation

Creating your character

► The character creation will happen before the first session, aka during a collective or individual zero session. ► All official core and supplementary D&D "CLASSIC 5e (2014)" material is allowed. Players can reconfirm with the GM. ► The DM will offer needed material if players do not have access to any official Core or Supplementary Rulebook. ► Players are not allowed to bring any kind of Homebrew Material. ► The DM will help personally to create the Character Sheet and will provide a PDF copy if the players can't build one themselves.

What to expect

Preparing for the session

► Must have a good functioning mic ► Using a webcam is encouraged to make the game and roleplay more immersive, and engaging, and for the ease of social cues. ► Players must acquaint themselves with the additional rules provided by the GM on Discord Server. ► Players are not required to be pre-familiar with D&D rules, but they must have a concise and well-thought-out character concept and background story within reason.

What Jay brings to the table

I offer: VTT, custom maps/tokens, and provide Material and Aid to build and update Character Sheets. My GM Style: Immersive and detailed Descriptions,

Homebrew rules

You may drink potions or pass potions as a bonus action You may swap weapons as a bonus action Optional Rules: Cleaving Damage and Flanking advantage apply Step of the Wind and Patient Defense don't cost ki points for Monk Moonbeam can be moved with a Bonus action Casting Time for Vicious Mockery changed to 1 Bonus Action Incremental Wild Surge When you choose Wild Origin at the 1st level for a sorcerer, your spellcasting can unleash surges of untamed magic. Immediately after you cast a sorcerer spell of 1st level or higher, the DM can have you roll a d20. Starting at 1, every time you cast a leveled spell and you fail to trigger a wild surge, your wild surge trigger increases by a value of 1. Succeeding at triggering Wild Surge resets it back to 1. Wild Magic Surge can happen only once per turn. 2024 Spells added to the game 1 Arcane Vigor 2 Befuddlement 3 Drawmij’s Instant Summons 4 Elementalism 5 Fount of Moonlight 6 Jallarzi’s Storm of Radiance 7 Power Word Fortify 8 Shining Smite 9 Sorcerous Burst 10 Starry Wisp 11 Tasha’s Bubbling Cauldron 12 Yolande’s Regal Presence

Equipment needed to play

Computer

Headphones

Internet

Microphone

Webcam

Safety

How Jay creates a safe table

Players must expect clearly explained boundaries before the campaign begins along with an encouraging invitation to voice their concerns and limitation requests.

Content warnings

Safety tools used

Frequently asked questions