Let's Learn Shadowrun 6E - Battle Royale - Dreamchipper

Let's Learn Shadowrun 6E - Battle Royale - Dreamchipper

Life can be tough in 2080 Seattle, but if you're a runner it gives you Edge! The team rescues a political contact and then finds more hijinks!

TYPE

Campaign

SYSTEM

Shadowrun: Sixth World

LANGUAGE

English

EXPERIENCE

Beginner

AGE

18+
3 NEEDED TO START
$20.00

/ Session

Details

Weekly / Thursday - 12:00 AM UTC

Session Duration / 3 hours

Campaign Length / 5–10 Sessions

0 / 5 Seats Filled

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This game will begin once 3 players have joined
About the adventure

This is my version of **Shadowrun Sixth World**. We’ll be playing by the rules as written, but the Sixth World you enter will also include some of my own corporations, characters, locations, and storylines woven into the existing Shadowrun setting. The goal is to keep everything that makes Shadowrun what it is—megacorps, runners, magic, cyberware, the Matrix, and a whole lot of bad decisions—while giving our campaign its own identity. This game is designed with **new Shadowrun players in mind**. You do not need to know the rules, understand the Matrix, memorize every piece of gear, or have decades of Shadowrun lore behind you. We’re going to learn the system together while actually playing it. Rather than spending session after session studying rules before anything happens, we'll build characters, take jobs, make mistakes, figure out what works, and gradually become comfortable with the system as the story develops. Expect a story-driven game with investigation, roleplaying, combat, corporate intrigue, questionable employers, dangerous streets, and the occasional plan that goes completely sideways. If you've always wanted to try Shadowrun but were intimidated by its reputation for complexity, **this table is being built specifically for you.**

Game style

Combat Heavy

Roleplay Heavy

Rules as Written (RaW)

Meet the Game Master

4.8

(5)

Podcaster
Artist
Educator
Voice Actor

Less than a year on StartPlaying

12 games hosted

Highly rated for: Inclusive, Rule of Cool, Storytelling

About me

Hi! I’m Michael, the Game Master behind The Iron Quill Guild Gaming Studio. I’ve been running tabletop RPGs for nearly 20 years, with experience ranging from classic fantasy and tactical dungeon crawls to horror, science fiction, investigative games, and narrative-heavy campaigns. I currently run multiple games every week across a wide range of systems, both online and in person. My online games make extensive use of Foundry VTT, along with custom maps, ambient audio, visual effects, handouts, and other tools designed to create an immersive tabletop experience rather than simply moving tokens around a map. My style combines strong preparation with player freedom. I enjoy memorable NPCs, mysteries, exploration, tactical combat, character development, and letting player decisions genuinely change the direction of the story. I’m comfortable working with both experienced players and people learning a system for the first time. Rules matter, but the ultimate goal is always the same: give the players a great night of gaming and make them excited for the next session. If you’re looking for a consistent GM who takes preparation seriously, shows up every week, and is invested in your characters and your experience at the table, welcome to the Iron Quill Guild.

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Character creation

Creating your character

There will be pre-generated characters available. We also use Commlink6 or ChatGPT to create .JSON codes of the character you want to build and then add it to the Foundry character sheet.

The current party

TBD

What to expect

Preparing for the session

We use Discord for audio and Foundry VTT for the game. See character creation for other software.

What Michael brings to the table

I put a lot of work into making the world around the players feel like an actual place rather than simply moving tokens from one combat encounter to the next. For Shadowrun, I build and customize the game in **Foundry VTT**, including character sheets, NPCs, maps, tokens, vehicles, locations, handouts, and other visual elements designed specifically for our campaign. I also use ambient sound and music when it helps establish the mood of the scene—from neon-soaked Seattle streets and corporate offices to nightclubs, warehouses, and whatever questionable location your fixer sends you to next. My GM style is **story-driven, visual, and improvisational**. I like giving players a situation rather than a predetermined solution and seeing what they decide to do with it. Shadowrun is especially good for that. A job may begin with a simple objective, but how you investigate it, plan the run, deal with contacts, approach security, or survive when the plan falls apart is largely up to you. Combat can be tactical and dangerous, but combat is not always the answer. Negotiation, stealth, hacking, drones, contacts, legwork, intimidation, and occasionally running very fast in the opposite direction are all perfectly legitimate solutions. We primarily play **Rules as Written**, especially while we're learning Shadowrun Sixth World together. At the same time, I don't want the game grinding to a halt while we spend twenty minutes searching through a rulebook. If a rule is unclear, I'll make a reasonable ruling, keep the game moving, and we can learn the exact rule afterward. I also enjoy expanding published Shadowrun material with my own corporations, NPCs, locations, side stories, and consequences based on what the players actually do. Your decisions can change where the story goes. Most importantly, this is a table where **new players are expected to ask questions**. You don't need to know what every Matrix action does, memorize the gear catalog, or understand every piece of Shadowrun terminology before sitting down. We'll figure it out together. Bring a runner. We'll find them a job.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Michael creates a safe table

My games are generally pretty straightforward in terms of content. There may be combat, gunfights, swordplay, monsters, criminals, and characters getting hurt or killed, but I don't focus on graphic descriptions, gore, sexual content, or deliberately disturbing material. Most of the violence is presented at about the same level you would expect from a typical tabletop RPG, action movie, or video game. I don't use extensive formal safety procedures at my table. My expectation is that players communicate like adults, treat each other respectfully, and let me know if there is something specific they would rather avoid. If something comes up during play that genuinely bothers you, just say so or message me privately and we'll move past it. The goal is simple: have a good time, tell a great story, and make sure everyone at the table can enjoy the game.

Content warnings

Alcohol Use
Character Death
Death
Kidnapping
Violence

Safety tools used

Frequently asked questions