Byrdesse: Forge of Birth

Byrdesse: Forge of Birth

Byrdesse is an ancient island inhabited by all manner of giants, behemoths, and prehistoric creatures, with the the clans on the brink of war.

TYPE

Campaign

LEVELS

5–15

LANGUAGE

English

EXPERIENCE

Intermediate

AGE

18+
3 NEEDED TO START
$15.00

/ Session

Details

Weekly / Sunday - 6:30 PM UTC

Session Duration / 3–5 hours

Campaign Length / 10–12 Sessions

0 / 5 Seats Filled

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This game will begin once 3 players have joined
About the adventure

Byrdesse is an ancient island inhabited by all manner of giants, behemoths, and prehistoric creatures, a great place to experience dealing with humongous threats, such as dinosaurs, monstrosities, and of course, giants. Despite the danger, there are many settlements of "common folk." Among them, Mazînheim is the largest, though it remains merely a village, which opens up the option of playing anything you want without restrictions to giant-related species. I insist you play what you love. Inhabited by a mixed population, the village lies between the territories of the island's two most powerful giant clans: Stigsverd, the Storm Giants, and Ildrang, the Fire Giants. With the two clans on the brink of war, Mazînheim risks being caught in the crossfire. Which means you must stop them, or help one of them, or destroy everything! Pick your side (or no side, or any side!) and solve everything with the Strength of your fists, or the Charisma of your words.

Game style

Combat Heavy

Roleplay Heavy

Meet the Game Master
Artist
Cosplayer

Less than a year on StartPlaying

Highly rated for: Beginner Friendly, Knows the Rules, Creativity

About me

Hi, the name's Emanuele. I've been GM-ing for almost 9 years, same amount of time I've been a player. I've started turning this into a job about 1 year ago. I've been working at festivals and various cons, always at D&D's official stands, and also for various parties that reached out to me through local stores and game areas. I do admit I'm limited, as I've always only played D&D. I don't know if there's anything else I should be saying regarding my personal life, I do work in the entertainment field, outside of GM-ing, so I'm at ease with all sorts of people, regardless of where we play, online or live. I hope I haven't bored you and have a great day whoever is reading this.

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Character creation

Creating your character

Either before session 0 or during session 0. I do promote reaching out to me for assistance. Regarding stats, subclasses and everything else, everything goes, so long as you tell me, there may be things tha need a change or two.

What to expect

Preparing for the session

We can make a special discord server for the game, or play on D&D Beyond.

What Axe-Armed Kobold brings to the table

Expect characters with different characterizations, maybe even different voices. Expect both roleplay and tactical combats. Don't expect rule of cool, if not sporadically.

Homebrew rules

Actions for Potions: Drinking a Potion of Healing requires a Bonus Action. If you use an Action instead, you do not roll to regain Hit Points; instead, you regain the maximum possible amount. Alternative Critical: When you land a Critical Hit, you can choose to forgo the extra damage dice and instead strike a specific part of the target's body, damaging it permanently. Magic Exhaustion: A spellcaster can cast a spell of level 1 or higher even if they have exhausted their spell slots. To do so, they draw upon their personal energy reserves to cast the spell. You gain one level of Exhaustion for each spell of level 1 or higher that you cast. The level of exhaustion increases by 1 for every spell level above 1.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Axe-Armed Kobold creates a safe table

In session 0 I'll go over everything important regarding safety, the tools I use are Stars and Wishes and X, N, and O Cards. During session 0, we will discuss everything I need to know to keep everything safe.

Content warnings

Death
Warfare

Safety tools used

Frequently asked questions