Image by Victorin Ripert
Earthbound: Into the Blinding Light
A neverending storm of crackling color and lost souls gathers on the horizon, as people from all over the seas are visited by a beam of judging light.
TYPE
SYSTEM
LANGUAGE
EXPERIENCE
AGE
Free
Details
2 players following this game
Weekly / Saturday - 4:00 PM UTC
Session Duration / 3–4 hours
Campaign Length / 8+ Sessions
0 / 5 Seats Filled
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About the adventure
In a flooded island world of strange life and haunting discoveries, gather your crew, build your ship, and find your path, for eerie trials await, and you can’t go at it alone. From cowboy aerial caravans and submarine mafia underlings to muck-swamp undead and ghosts from the gray, danger lurks around every wave and bend. But that will not stop you from sailing into the terrible great unknown and leaving it better than you found it. This world has ended before. Maybe this time, we get to decide what comes after. Themes: The Cycle of Life; The Worldfight on the Shoulder of Giants; Radical Environmentalism; The Village Strength; Love to the Unkown; The Dangerous Power of Stories. Tones: Post-Post-Apocalyptic; Grotesque-Cartoon; Ghibli-esque; Soilpunk Fantasy. Style: NSR; Pointcrawl Sandbox; Oil Fantasy (Brazilian Style Manual). Touchstones: Jusant; Monkey Island; Outer Wilds; Spiritfarer; The Wind Waker; Adventure Time; Gravity Falls; One Piece; Widow’s Bay; Howl's Moving Castle; Nausicaä of the Valley of the Wind; Princess Mononoke; The Word for World Is Forest. Disclaimer: This is a playtest game for an upcoming indie project of mine. My team and I are aiming to take the game to crowdfunding on February 1st, as part of ZineQuest 2027 on Kickstarter. We’d really love your help in making the game the best it can be by participating for free in our open-table, drop-in campaign!
Game style
Roleplay Heavy
Combat Heavy
Theater of the Mind
Sandbox / Open World
West Marches
Game themes
Meet the Game Master
About me
Hello! I'm Iago, an Artist, Indie Game Designer, and Pro GM from Brazil. Currently in college getting good at computers so I can one day make Disco Elysium 2. In the meantime: Tabletop storytelling is my lifeblood, and what I was put on this earth to do. My earliest memories are of my cousin and me building Lego worlds, creating friends and foes to populate them. Now I do it through the web, with you all. I personally believe our hobby has been with us since the cognitive revolution, when collective fictions first appeared as drawings on cave walls. We turned it into a game through mathemagical rocks and random tables, but it’s all the same at heart. And in those 70.000 years, we’ve only scratched the surface. I look forward to exploring and gaming with kind adventurers from all walks of life as we Start Playing.
View Profile →Character creation
Creating your character
Pre-generated characters are available, but character creation is also offered as an optional, free-form conversation before the game between you and me. Together, we find the intersection between the game world and whatever makes you tick, then shape a character from that (playsheet and all) and fully integrate them into our story! It’s a guided process I’ve done countless times, and one I’ve come to appreciate as a fun and rewarding experience in its own right, bringing fictional life into creation alongside you.
What to expect
Preparing for the session
1. Join the Discord server. 2. Review the Onboarding Packet for everything you need to get started. 3. Choose a pre-generated character or talk to me about creating your own. 4. On game day, hop into the “Playing” voice channel and enjoy! PS: If Discord is out of service, we use Google Meet as an alternative (with no time limit).
What Iago brings to the table
I run collaborative, player-driven games where the story emerges from what excites the table! I come prepared with strong ideas and a deep feel for the system and setting, leaving intentional space to improvise and discover things together. My style is cinematic and character-focused, and I use voices, atmosphere, and soundtracks to bring the world to life. I generally follow the rules as written, bending them with a bit of rule-of-cool and some homebrewed fun when it meaningfully improves the experience. Sessions flow dynamically between action, exploration, and roleplay based on what best serves the group. My settings are original, shaped by past play, and explore themes like community, humanity, and the strange; mixing intimate and weird sandbox moments with bursts of high-stakes action drama! I host games through my Discord community, hopping between theater of the mind and tactical tools as needed. I treat this as a craft I’m always refining, and I’m committed to making each game better than the last. Each game also comes with a neat Onboarding Packet that contains: * A list of pre-generated characters. * Form-fillable blank character sheets. * Cheat sheets for rules reference. A free and optional Session 0 before game-day is always guaranteed for campaign play.
Equipment needed to play
Internet
Computer or Mobile Device
Platforms used
Safety
How Iago creates a safe table
I make it a top priority to run a respectful, inclusive table where everyone shares ownership of the experience. To support that, I use a clear Code of Conduct and a short pre-game questionnaire (Min-Maxes) to align expectations, preferences, and boundaries before play begins. This allows me to tailor sessions to each player’s sensibilities and maintain a safe, collaborative environment where people can engage with confidence and comfort. In play, I actively listen to players, follow what excites them, and encourage play grounded in kindness and consideration. My role is to guide that shared space with professionalism, weaving everyone’s contributions into something cohesive and fun.
Content warnings
Safety tools used