Blades In The Dark: Something Rotten | Learn To Play | Inclusive

Blades In The Dark: Something Rotten | Learn To Play | Inclusive

In the darkness of a shattered sun, within the city of Doskvol where the sparks bring fitful light, a new crew plays out a seemingly simple score...

TYPE

Campaign

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
3 NEEDED TO START
$20.00

/ Session

Details

Weekly / Wednesday - 7:00 PM UTC

Session Duration / 3–3.5 hours

Campaign Length / 20+ Sessions

0 / 5 Seats Filled

Top Game Master

One of StartPlaying's top-rated GMs, a player favorite and highly recommended.

Magic Gemstone

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This game will begin once 3 players have joined
About the adventure

Introducing Blades In The Dark, where your characters are a small crime faction coming up in the shadowy streets of Doskvol. As your crew grows and learns, you'll outmaneuver foes and allies, expand your turf, steal what you need and bare your Blades in the Dark! It's a simple job, that first score (aren't they always), but as you struggle with the obstacles in your way, you find a first hint of Something Rotten in Duskvol... Something that could change your lives forever... The only question is: will it change things for the better? Or for the very worst?

Game style

Theater of the Mind

Roleplay Heavy

Puzzle / Mystery Focused

Meet the Game Master

5.0

(24)

TOP GM

3 years on StartPlaying

367 games hosted

Highly rated for: Creativity, Knows the Rules, Storytelling

About me

Long time gamer and GM for almost as long: very early on in my gaming career I got the bug for writing adventures and setting up scenarios to surprise and entertain a group. I dabbled in drama and other creative outlets over the years but the one constant has been running games; I get more of a kick out of the players' enjoyment of a good session (be it dramatic, tense, comedic, frantic or just political) than I do out of any other creative outlet I ever found! I live in Ireland (UTC / GMT) but can be flexible around scheduling. I don't have a strong accent and (although I am inclined to do some "character voices") I focus on a clear storytelling voice rather than any kind of serious voice acting. It is super important to me that the group is inclusive and welcoming to all. Everyone is entitled to an opportunity to enjoy this hobby in a supportive and inclusive environment. Please be aware of your biases and check them at the door. The group may, as part of the story, face challenges and address social norms / biases etc in a respectful way but as GM I reserve the right to draw a red line where I believe this may cause undue discomfort to other players. Real world prejudice will not be accepted in any group hosted by me. In terms of experience with settings and systems: I have spent many years on and off as a DM for D&D (then AD&D, now D&D again) but over time I also drifted more into gothic and storytelling games (World of Darkness), and science fantasy (Shadowrun / Cyberpunk) and more space faring sci-fi (Traveller and Star Wars). Feel free to reach out if you have a group / would like to start a group and are looking for a GM - I'm open to run pretty much anything I have experience with (non-exhaustive list below, I own the rules to most of those systems in hard copy or digital and if I don't own a copy I'll pick them up). Let's have some fun!!

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Character creation

Creating your character

Character creation will be done together as a group as part of Session Zero and setting familiarisation.

The current party

Crew will be built together as a group as part of character creation!

What to expect

Preparing for the session

💻 Decent internet connection 🎤 Microphone (cam on/off is personal choice) 📝 Roll20 account (I can help set it up if needed) 📝 Discord account

What WinterGuy brings to the table

🧭 Maps, handouts & a diverse cast 🧙🏽 A roleplay centric approach 📚 All the rule books needed to play

Equipment needed to play

Internet

Computer

Microphone

Safety

How WinterGuy creates a safe table

Tolerance and a welcoming approach to fellow players is essential for all. I like deep stories and challenging subject matter and will occasionally push comfort zones but I always ensure that we are aligned on boundaries up front (lines and veils agreed before the first session) and I fully support breaks and "stops" at any time to assure players' safety and enjoyment. Full parameters to suit the group will be agreed in a session zero. For me, character and roleplay should come before system. The rules should be used as a scaffold for the story and should give a framework to support the fun - they should not become the focal point of the adventure. I am a strong believer that we are all at the table to tell a story together and the role of the GM is to guide and facilitate the story of the characters with an underlying plot (which may become subordinate to the character arcs). Everyone should have their chance to shine and to collaborate in getting us all laughing or crying but at the same time everyone should be comfortable in taking a back seat occasionally to enjoy someone else's arc. During session zero we will discuss the tone / darkness of the campaign as the setting is pretty gritty... Similarly, lines and veils will be established in session zero (I am happy to accept lines and veils requests in private chat - you do not need to ask publicly if you are not comfortable doing so).

Content warnings

Character Death
Death
Violence

Safety tools used

Frequently asked questions