Star Wars Campaign | Character and Narrative Focus |

Star Wars Campaign | Character and Narrative Focus |

The first noble sons of Coruscant. Our vengeance burns brighter still. Brothers all, one heart of justice. One indomitable heart, Brothers all.

TYPE

Campaign

LANGUAGE

English

EXPERIENCE

Open to all

AGE

All Ages
2 NEEDED TO START
$30.00

/ Session

Details

3 players following this game

Weekly / Saturday - 7:00 PM UTC

Session Duration / 2–3 hours

1 / 5 Seats Filled

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This game will begin once 3 players have joined

Meet your party members

1/5

About the adventure

This campaign will have a narrative and character focus first and foremost, and I will always be doing my best to give multiple options for the party to take at any time. Something I want to focus on during this campaign your characters discovering themselves. We will start on Kamino as basic clone cadets- with no name beyond a serial number. Through out your training and the war itself, we will build on them as they find themselves. This will eventually culminate in Order 66, where you will take down the traitorous Jed scum. I can't wait to see what you all bring!

Game style

Roleplay Heavy

Theater of the Mind

Meet the Game Master

4.9

(9)

TOP GM
Neurodivergent
Artist
Game Designer
No Gen AI

2 years on StartPlaying

149 games hosted

Highly rated for: Storytelling, Inclusive, Creativity

Average response time: 10 hours

Response rate: 100%

About me

Hello, my name is Belac [or Bel, either works], and I've been DMing for a few years now. Evidentially I did a good enough job with my Bleach DnD Campaign that they decided to pay me for it a while back. Recently I've started DMing at my local library once a month for payment as well, so with two groups saying it's worth paying for I figured why not try it here? I enjoy world building and lore based campaigns! I am very experienced with DnD 5e, Fairly Experienced with the Fantasy Flight Star Wars system, and a little chaotic game known as Goblin Errands.

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Character creation

Creating your character

Character Creation will be handled in session zero, and I will guide each of you through it. If you join after session 0, please make sure you have time before the next session to sit down and build out your character with me. Character creation will involve the following steps: Group Reputation [This will be your group's Duty within the Republic, basically how much you have contributed as well as your rank. Obviously you guys are gonna be starting pretty low- which comes with bonuses!] Species [What stats and skills your character possesses] Career and Specialization [Class and starting Subclass] Characteristics [Stats and upgrading them- it is recommended you spend as much XP as possible here] Talents & Skills [Class feats and Skills, use leftover XP here] Equipment [You will be given a set amount of starting credits and purchase items, I am providing a site with all listed items- which includes price and rarity. The rest will be explained in session 0] Motivations [Character building and all the fun RP stuff, helps in social encounters!]

The current party

This is a narrative and flexible system that I greatly enjoy, and I hope you all will too. I have a great passion for star wars and hope to build a great adventure with you all. Session 0 is half off by the way.

What to expect

Preparing for the session

Discord is needed, as is a microphone- webcam is entirely optional and up to your comfort level We will create characters on Forge VTT so please have an account ready I'll be providing a google drive in the discord for you to access with all information I have available Anything from this site below is allowed so long as you run it by me first: https://star-wars-rpg-ffg.fandom.com/wiki/Star_Wars_RPG_(FFG)_Wiki

What Belac brings to the table

Hosted on Foundry/Forge Custom Maps Ambient Music in game Diagetic sound Images for NPCs, including some self made art :D I always try to focus my campaigns on narrative and character building- as well as letting my players have a say in where we go. My games work more like TV shows than actual movies- there is an overarching plot and sometimes it'll take multiple games to finish a single point, but a lot of times after we finish a mission we'll simply move onto to a new one next session. Your stories will be the primary focus, and while the plot will always move forward- sessions can often be self contained. Sometimes parts of these will return, especially as we move forward in arcs, but don't expect every part of the story to be connected. I also like having reoccurring characters- which this system does a wonderful job of allowing with YOU being able to tell me: I want to spend X resource to make this person a reoccurring ally, and me being able to do the same to make a reoccurring rival or villain. My game style is that of acknowledging that you live in a galaxy, and allowing the freedom to explore that. Sure there's a story point on Malastare, but if you wanna ignore it completely and go to Tattooine then this is a Tattooine session now. That mission will have its own outcome that, if it was important, might come up later- but the adventure of that session will be focused on whatever yall decide to get up to there.

Homebrew rules

We will be slightly modifying the Duty system to avoid Main Character Syndrome. There will also be other homebrew discussed in session 0 with the group's input. We will also be skipping Starting Resources, in exchange for starting with Clone Armor and DC-15 weapons.

Equipment needed to play

Computer

Headphones

Microphone

Internet

Safety

How Belac creates a safe table

Each session will end with 3 questions: what did you like, what did you dislike, and what do you want to see more of. I will be using these to shift the campaign in a direction the party enjoys. Be it wanting more complex combat/social encounters, to continuing dungeon patterns the players enjoy, I will fine tune the campaign as we play. X, N, and O's will be used in Discord as needed, although the provided Consent Check List should help avoid such topics it is always better to be safe than sorry. I have safety cards present in all of my games. I also have experience in interactive theater, and thus can help with handling situations such as bleed.

Content warnings

Alcohol Use
Character Death
Classism
Death
Deep or Large Bodies of Water
Guns
Mind Control
Scars
Warfare

Safety tools used

Frequently asked questions