Blood & Oil: A Pathfinder Homebrew

Blood & Oil: A Pathfinder Homebrew

The year is 1887, and the American Southwest has been irrevocably altered; a devastating earthquake split the earth and poured out monsters and magic.

TYPE

Campaign

LEVELS

1–15

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
Request to join
Send a request to join this game. The Game Master will review your application and reach out with follow up questions to see if you are a good fit for the table.
3 NEEDED TO START
$20.00

/ Session

Details

Weekly / Tuesday - 11:00 PM UTC

Session Duration / 3–5 hours

0 / 7 Seats Filled

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This game will begin once 3 players have joined
About the adventure

Outside Tombstone, Arizona the quakes unearthed ancient secrets, roused slumbering gods, and let loose terrors that should have remained buried in this high-fantasy new-noir Western. Gunslingers, spellcasters, warriors of all walks are invited to the promise of fame and fortune. The campaign begins with the players as part of a wagon train crossing the Southwest. Each character has their reasons for embarking on this perilous journey—seeking wealth, escaping their past, or hunting the mysteries that now abound.

Game style

Theater of the Mind

Roleplay Heavy

Tactical / Crunchy

Puzzle / Mystery Focused

Meet the Game Master
Streamer
Neurodivergent
Educator
Voice Actor
Game Designer

Less than a year on StartPlaying

About me

Radio host, streamer, youtuber and teacher of game design. Love sharing what I know with new players and helping folks make their own fun.

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Character creation

Creating your character

We'll be starting at level 1, characters can be created using point-buy before the first session or collaboratively as part of a zero-session. 3rd Party materials need DM approval, otherwise materials are all okay. I'll make Herolab available to folks who want to build digital sheets.

What to expect

Preparing for the session

We'll be using Discord, Roll20, and Herolab Online. Server and join links will be provided.

What Plasmodeus brings to the table

I embrace roleplay when its fun, characters should be interesting if you have to talk to them, I think immersion is essential in a roleplaying game. My philosophy is find-the-fun, if characters want to start a business, chat up every npc, or just declare war on the ocean, I'm game. Combat is a passion of mine, but it needs to be meaningful; I won't make a bunch of bandits attack if players genuinely try to talk their way out of it. Same with a zombie-infested village or whatever, if you're the kind of players to come up with a plan to avoid whacking pinatas for a few hours, I won't get in the way of player agency. That said, I adore high-impact and momentum in conflict, so be prepared for encounters to be full of twists and turns. I'll do my best to stick to Rules as Written when possible, but will generally favor the players if it isn't subtracting from the fun.

Homebrew rules

I'm considering Auto Bonus Progression for this campaign, as the world has been historically low-magic up to the inciting event of the campaign. Other quality of life rulings include 1 free skill point per level to be spent on any Profession, Craft, or Performance check.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Plasmodeus creates a safe table

We'll cover any areas people are and aren't comfortable in session 0. People will be afforded time after session if they would like to discuss any events from the game, and are able to contour the story with messaging.

Content warnings

Blood
Death
Fire
Guns
Language/Cursing
Violence

Safety tools used

Frequently asked questions