Garden of Glass

Image by Vin

Garden of Glass

No one escapes Resonance. Find the lost prince, face dragons thought extinct, and uncover the secret of the Garden of Glass.

TYPE

Campaign

LEVELS

3–15

LANGUAGE

English

EXPERIENCE

Open to all

AGE

All Ages
3 NEEDED TO START
$15.00

/ Session

Details

Weekly / Tuesday - 12:00 AM UTC

Session Duration / 3–4 hours

Campaign Length / 36–40 Sessions

0 / 5 Seats Filled

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This game will begin once 3 players have joined
About the adventure

The Garden of Glass is a mystery adventure set on the isolated Island of Resonance, a place from which no traveler has ever returned. The Noble Guild sends your party across the sea with one mission: find Alto, the missing crown prince, and bring him home. Your journey begins at a remote dock on the island's southern coast, near the mysterious Village of Sound. However, reaching the island is only the first challenge. Wyverns patrol the skies, attacking any vessel that draws too close, while dragons roam the wilderness as if guarding something hidden within the island. Their presence should be impossible. Dragons were declared enemies of the state after Emperor Lumin's death, when he defeated the Dragon Queen on the Island of Resonance. In the years that followed, the Noble Guild hunted the dragons to extinction. At least, that is what history claims. Now the creatures have returned, the crown prince is missing, and the island's inhabitants remain a mystery. As your party explores strange settlements, forgotten ruins, and the beautiful but dangerous Garden of Glass, you will uncover secrets buried beneath generations of fear and silence. Why can no one leave the island? What are the dragons protecting? And what truth could convince Prince Alto to return? To complete your mission, you must unravel the mystery of Resonance before the island claims you as one of its own.

Game style

Combat Heavy

Organized Play

Roleplay Heavy

Rule of Cool (RoC)

Meet the Game Master
DMs Guild Writer
Streamer
Black
Cosplayer
Educator

Less than a year on StartPlaying

1 game hosted

Highly rated for: Beginner Friendly, Inclusive, Creativity

Average response time: Under 1 hour

Response rate: 50%

About me

I am a DM or GM, depending on the game, who loves eldritch horror, science fiction, and fantasy. I first started running games in 10th grade at age 15, when I became the leader of my high school’s TTRPG club. In college, I helped start and run a similar club as its primary GM. Even before that, I had been creating stories throughout my life, long before I had the opportunity to play with others who shared my interests. I lived in a middle-of-nowhere town where no one seemed interested in tabletop role-playing games. Now, I run seven games a week, using every tool in my repertoire to create the best experience possible and welcome new faces into the hobby. I can run many systems, including Dungeons & Dragons, Magpie Games systems, World of Darkness systems, Call of Cthulhu, Lancer, and more niche systems such as Mercenary Merlin’s and N5E. Given three days to prepare, I am comfortable learning nearly any system. I take pride in my craft, including maps, custom items, character voices, and attentive player care. I use safety tools, clear communication, and understanding to ensure everyone has a positive experience.

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Character creation

Creating your character

Character creation will happen during the first session, but it will be open for 1 hour before game time if you want to plan. Stats will be 4d6, drop the lowest, meaning you roll 4 6-sided dice and drop the lowest. Starting level will be 3 to allow for subclasses. Character creation will be in Foundry, which will be open 1 hour before the session. Allowed books will be all core books and Eberron. They will be available in Foundry through my account.

What to expect

Preparing for the session

Accounts are needed on Forge and Discord; both are free https://forge-vtt.com/ https://discord.com/

What Phantom3422 brings to the table

What to expect in the game: ambient music, fully interactive maps, voices, art, simple character creation, combat through Foundry, interactive puzzles, the ability to have a character move through different campaigns, and, if wanted by all parties, the ability to record games and/or write a book to look back on. I use the rule of cool; as long as it benefits the players. I run heroic games, which means the party is heroic and can push through most adversity with teamwork and skill, as well as the political side with webs of deals, lies, and bribes. I am also very easy to contact through multiple methods. My running style fits the party that's playing.

Homebrew rules

Drinking a potion can be used as an Action for a full action or a Bonus action for a roll. And dragonborn have tails

Equipment needed to play

Internet

Computer

Microphone

Safety

How Phantom3422 creates a safe table

Breaks are at the top of every hour. I will provide a Lines and Veils document when you sign up. X, N, and O are private or public digital messages in Foundry. as well as there will be a session 0

Content warnings

Death
Fire
Mind Control
Memory Erasing

Safety tools used

Frequently asked questions