Post Apocalyptic Campaign With Fallout! A Drakkenheim Story
Drakkenheim is no more. The devastated city left behind fantastic wealth, lost knowledge, and powerful artifacts for those daring to enter it’s ruin.
$15.00
/ Session
Details
2 players following this game
Bi-weekly / Saturday - 11:00 AM UTC
Session Duration / 2–3 hours
Campaign Length / 50+ Sessions
0 / 5 Seats Filled
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About the adventure
The city of Drakkenheim is no more. A meteor hit the city leaving behind ruins of the once glorious city. What is left behind in the remains are treasures, knowledge and powerful artifacts for the taking, for those daring enough to enter. This post apocalyptic city has it shares of monsters and humanoids both villainess and heroic. The aftermath of this meteor left behind magical radiation that still lingers and effects all close enough in it’s haze. And in the thick of haze, Delerium. A mineral with vast powerful arcane potential. It’s usage outside trade is still being researched and used as powerful explosives. Do not linger within Drakkenheim long. For the haze will contaminate any who lingers. It effects anyone living and dead in ways that becomes abominable. And last and not least, come adventurous, come. To the city of Drakkenheim. For treasure, knowledge and magical artifacts. Come who dares.
Game style
Combat Lite
Roleplay Lite
Hexcrawl / Exploration
Meet the Game Master
1 year on StartPlaying
Average response time: 6 hours
Response rate: 100%
About me
For the past four years, I have worked as a Dungeon Master, facilitating numerous Dungeons & Dragons campaigns in both private and public settings. This experience has allowed me to develop strong skills in storytelling, game mechanics, improvisation, and character development while engaging with a diverse range of players. Through this role, I have cultivated a passion for creating immersive, collaborative, and memorable gaming experiences. I am now seeking to transition my experience into a professional capacity within the tabletop gaming industry. I am committed to bringing creativity, professionalism, and enthusiasm to every session while fostering an engaging and welcoming environment for the Dungeons & Dragons community.
View Profile →Character creation
Creating your character
We will start creating characters in Session 0. Any newcomers can opt in for character creation help between sessions. All homebrews must go through DM beforehand. For the most part, keep it within approved classes and subclasses for DnD Beyond. Will share all books I have in terms of classes, spells and features there. It would be quicker to say which books I dont have: Arcana Unleased, Grim Hollow, Humblewood, Tales from the Shadow, Northland, The Illrigger, Lords of the ring, Croocket Moon, Chutulu, Puglist, Gunslinger. You can create characters within all platforms that can be managed by Avrae. That means Excell, DnD. Beyond, and any other platforms that allow Avrae. Avrae is a Discord bot specifically designed for playing DnD. The bot keeps track of your character sheet, hp you have, spells you have prepared, spell slots you have remaining, afflictions if relevant, keeping initiative orders, and even create maps with tokens. For stats, we will use standard array. Starting level will be lvl 1. Mid campaign will follow the average levels of all characters in the party.
What to expect
Preparing for the session
The players should have a Discord account and join specific server dedicated to the campaign. Anything else will be provided by DM.
What Anders Mostue (AndMos) brings to the table
What I bring to the table as a Dungeon Master is a willingness to respect players, make room for both combat and roleplay, and pay close attention to difficulty settings while keeping the game fair and rewarding players for imaginative gameplay. My games are generally a mix between combat and roleplay. I usually don’t use voices.
Homebrew rules
Drinking a potion as a bonus action. Picking up downed players is a bonus action. Talking is a free action, but influencing someone against their will, aka charming/fooling NPC’s takes an action.
Equipment needed to play
Internet
Microphone
Computer or Mobile Device
Platforms used
Safety
How Anders Mostue (AndMos) creates a safe table
What I will go through in session zero is that Drakkenheim is a post apocalyptic ruin. The module contains violence, murder, blood, gore, cannibalism, and body horror. Degenerative mutations that cause physical disfigurement and madness/insanity. Rats, spiders, insects, demons, undead, ghosts, and other monsters. Natural disasters, large-scale loss of life, civil war, displaced persons, and refugees. Moral ambiguity, social/political manipulation, religious zealotry and military nationalism. Too keep it safe, I allow for players to send out X, N, & O's as either private messages, or within any means of communication that are used in and out game. My lines are harm to children, extreme violence and extreme gore. These will not be mentioned during any of my games. My veils are romantic sexual encounters that will fade to black. Torture and sexual abuse will only be mentioned in passing if lore or personal stories related, if applicable. Ask before you do is you are uncertain. I will use session zero to see where the players are in their lines and veils, and come up with an agreement before session 1 that all players will follow. Following that I generally have a open door policy for anyone to just talk about their problems within and outside the game. Real life politics and religion is to be avoided, just in case.
Content warnings
Safety tools used