☠️ The Saltmarsh Odyssey: A Piratepunk-Crime Drama | Open World

☠️ The Saltmarsh Odyssey: A Piratepunk-Crime Drama | Open World

🗡️Thrive in a Treacherous Pirate Republic & Explore the Mystical Moonshae Isles | Inspired by AC4: Black Flag, The Odyssey, Yakuza & Cyberpunk

TYPE

Campaign

LEVELS

5–20

LANGUAGE

English

EXPERIENCE

Intermediate

AGE

18+
4 NEEDED TO START
$20.00

/ Session

Details

1 player following this game

Weekly / Monday - 3:00 AM UTC

Session Duration / 3–4 hours

Campaign Length / 8+ Sessions

0 / 4 Seats Filled

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This game will begin once 4 players have joined
About the adventure

Sod the Crowns! You're sick and tired of earning nothing but a shilling for the threat of a pegleg. Defying the fate of dying a forgotten farmer, you've abandoned peace & bet your neck on a swing for life as a Captain in the Great Pirate Republic of Saltmarsh. In this Campaign, you'll venture on a Criminal Odyssey through the Wondrous Archipelago of the Moonshae Isles, from boarding Royal Convoys to diving underwater for lost treasures. The story's backbone is deeply personal, woven into everyone's backstories as a Party of Captains in a Pirate Fleet, all trying to satisfy the whispering sin that haunts them. Is it Greed for riches that'll set you for life, perhaps? Or the Wrath that drives you to Vengeance? 💀 Begin at Level 5 as a scallywag proficient in firearms & freerunning 💀 Brawl & Swashbuckle better than ever with Expanded Martial Attack Options 💀 Plan & Weigh the risks of Scores against Nobles, Gangs & Cults, both on land & at sea 💀 Everyone gets to captain a custom-built ship with its own character sheet, model, class, & weapons 💀 Explore the Korrin Archipelago through a Tropical Caribbean Hexcrawl, rich with activities & haunted by Gods, Fey & Demons 💀 Engage in Crime-Drama Systems within the Seven Swords Syndicate: where loyalty is earned, relationships are made & broken, and Flaws drive the story It all ends in two ways: living a long life of obscurity, or dying a short but Legendary one, tying your name to the word "Pirate" for generations. ⊹ ࣪ ﹏﹏﹏﹏﹏﹏𓊝﹏𓂁﹏⊹ ࣪ ˖ The Saltmarsh Odyssey is my own take on both Ghosts of Saltmarsh & the Moonshae Isles. The Hardcover's disconnected adventures are synthesized into one continuous campaign, Saltmarsh becomes a Havana-inspired Pirate City, & the Moonshae Isles are reimagined through the lens of Age of Sail Western Europe & the Caribbean. This custom campaign is suited for players experienced with D&D who enjoy Heavy Roleplay, Exploration & Customized Content. While the game tackles themes of Drama, Politics, Adventure, & Corruption, the Pirate life is just as Ridiculous & Hilarious as it is Perilous. A Short Life but a Fun One, as they say. Get ready to set sail!

Game style

Rule of Cool (RoC)

Roleplay Heavy

Sandbox / Open World

Hexcrawl / Exploration

Meet the Game Master

5.0

(13)

Asian
Educator

Less than a year on StartPlaying

2 games hosted

Highly rated for: Creativity, Rule of Cool, Storytelling

About me

( ˶°ㅁ°) !! Those eyes... I recognize your affliction, weary adventurer. The profile scrolling, the intrusive thoughts of your next character... it can't be! You have Tabletop Addiction! Come in quick, I have the solution! 🏠............🚶🚶‍♀️💨 ⛓𐂺⛓ AHA! Gotcha!! >:Dc I've got you in my Landing Page! Now you must sit through my sales pitch without ever leaving! MWEHEHE- wait, what do you mean you can just teleport out? ∘ ∘ ∘ ( °ヮ° ) ? "Back Button," you say? ... ( T ᗜ T ) NO, PLEASE!!, I wanna run a game for you!!! Let's get acquainted a bit at least, yeah? This won't take long... *clears throat* 👋😁 Yo! I'm PeanutBudderJ, or Peebs for short. And despite the kidnapping, welcome to my abode! Pretty cozy despite the chains, huh? Don't worry, I tied em' up real loosely. ദ്ദി ˉ͈̀꒳ˉ͈́ )✧ 🧠 I've got a lot of things I'm passionate about: Martial Arts, Psychology, Public Speaking, Education, and of course, Tabletop Roleplaying Games. Squeezing them all together is one of my favorite things to do~ 🤯 And heck, TTRPGs are awesome, huh? It was love at first sight for me. What do you mean I could make my own character AND play them in a system?! Video games could never give me this much freedom!! 📖 After 5+ years behind the GM screen, I can confidently say that I LOVE both Homebrew and Collaborative Storytelling. Those backstories and NPCs you have? I'll make sure they actually matter at the table. Got a character concept that works better with some homebrew? Why not, let's switch things up! 😳 Recently, some friends who've tried paid D&D told me that I already match the production value they'd expect from a paid game. And while that's super duper humbling to hear, since I've been GMing for years anyway, I figured... Why not give professional GMing a go? ദ്ദി(˵ •̀ ᴗ - ˵ ) ✧ Gimme a shot, why don't ya? You won't regret it, man~ (☞ ͡° ͜ʖ ͡°)☞ Oh, and lemme get those chains off of ya. If you're interested enough to listen to my whole spiel anyway, I'd love for you to decide for yourself if I'm worth your while. Just keep scrollin! Or leave me a message.

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Character creation

Creating your character

⚠️ Disclaimer. There are Lore-beats, Special Rules, & Story Integration to be discussed during Session 0, so I recommend holding off on finalizing anything before then. But whether you're excited to write a framework or are simply curious about the rules, here they are~ ⊹ ࣪ ﹏﹏﹏﹏﹏﹏𓊝﹏𓂁﹏⊹ ࣪ ˖ 🎲 Avrae Compatible. Creating a character sheet compatible with Avrae, such as Dicecloud, Google Sheets, or D&D Beyond is recommended but not required. For maximum Flexibility for this Campaign's Custom Content, DiceCloud v1 offers particularly high customizability. 🤔 2014/2024. The game will use 2024 rules, but I'm open to switching certain features or spells to their 2014 versions by request, such as the Paladin's Smite or Grapples being resolved through Contested Athletics. 💰 Character Creation. Create a Level 5 Character using Point Buy for your Starting Statistics. Martials will have some extra toys to play with through Additional but Optional Custom Rulesets that support the Pirate Fantasy, but Mages are absolutely welcome too! 👨🏻‍💻 Custom Background. Like a Background but don't vibe with the ASIs or Origin Feat? So long as they make sense, just swap them for somethin' you want~ 🏴‍☠️ Captain Concept. You're all Pirate Captains working in a Party known as a Squadron - see Homebrew Rules below for support of that Fantasy. You don't have to be Good Aligned, but being unlikeable will result in Mutiny. This is still a Team Game. 📚 Approved Sources. WotC Sourcebooks are generally good to go. I also have a large list of 3rd Party Content that my Group has Playtested for fun, including but not limited to the Gunslinger, Warlord, Witch, Pugilist, & Revised Ranger, with appropriate balancing. Other Content will require approval, but once we get in contact, I'm happy to share & discuss them with you~ 𓆝 𓆟 𓆞 𓆝 𓆟 𓆞 𓆝 𓆟 𓆞 𓆝 𓆟 𓆞 𓆝 𓆟 𓆞 𓆝 𓆟 𓆞 𓆝 𓆟 🗣️ If you have a character concept but you're unsure if they'll fit the setting, let's get in touch! We'll see what we can work out.

What to expect

Preparing for the session

🌐 Software. You'll only need Discord & an Avrae-Adjacent Software, preferably DiceCloud v1 for Maximum Custom Content Potential. 💻 No Downloads Required. Discord, DiceCloud, & Owlbear Rodeo can all be accessed through your browser, though having the Discord app installed is recommended. 🎤 Hardware. A Good Microphone, Headset, Stable Internet, & Quiet Environment are recommended for full immersion. A Computer is preferred, as it's WAY more compatible with Owlbear Rodeo than Mobile. Webcams are Optional! 🦉 Links. Once we get to know each other, I'll send you a Discord Server link. On Game Day, I'll send out an Owlbear Rodeo link for the Map. 💡 Concepts. Even a vague Character framework is fine, especially for Session 0. We'll handle the integration afterward.

What Peebs brings to the table

📖 General 🪎 Multiple Session 0s. The 1st Session is only $5, while the rest are both short & free. All are dedicated to integrating everyone with the World & each other. They can happen within the same week, or over the course of multiple weeks. 🪎 Session 0.1 ($5). Player Introductions, Lore, Additional Rules, Boundaries, & Plotting the Campaign's Story Beats to what everyone Wants. 🪎 Session 0.2 ($0). A Short 1-2 Hour Open Table discussion on Characters, and both their Relations & Histories with each other. 🪎 Session 0.3 ($0, Optional). Important for customizing your own Ship immediately, but can otherwise wait. Ship Sheet Templates will be provided if desired. 🪎 Rule of Cool. The game heavily emphasizes Custom Content, Roleplay, Improv, & Rules that serve the Pirate Fantasy! 𓂃𓊝 ོ☼𓊝𓂃 ོ☼𓂃𓊝 ོ☼𓊝𓂃 ོ☼𓂃𓊝 ོ☼𓊝𓂃 ོ☼ ⚔️ Combat: ★★★★☆ 🪎 Multiple Types of Combat. Every encounter is a different combination of Sizes (Duels, Skirmishes, Army Battles) & Types (Brawls, Armed, Naval). 🪎 Dynamic Environments. Attacking next to an Object can trigger a Yakuza-style Heat Action, where you smash someone into a Table or beneath a Cart Wheel to Deal more Damage. Stages are Dynamic too: destroy the floor, fall into another map, & suddenly you've got an entirely different battlefield. The possibilities are endless! 🪎 Combat as a Puzzle. Enemies are dynamic, not just Sponges of Hit Points. Their Strengths & Weaknesses can be learned through Study, Experimentation, or simply getting hit by them. For example, fighting a Trained Knight with Melee Attacks may trigger an Autocounter, but he's vulnerable to being knocked Prone & taking Aimed Shots through the hinges of his armor. 🎭 Roleplay: ★★★★★ 🪎 Your NPCs. Your Family, Friends, & Crew can all be custom-built, and will be Piloted by me! You'll always get to interact with the people who matter to your Character. 🪎 NPCs & Factions. Every NPC has a Backstory that drives them toward something with Conviction, even if it means Conflict with someone else. The Seven Swords Syndicate constantly compete, & you're a part of one of them. 🪎 Negotiation as a Puzzle. Convincing someone isn't as easy as making a Persuasion Check. Saying the right & wrong things can make someone more or less likely to help! ⚓ Exploration: ★★★★★ 🪎 Your Story. Your Character has unfinished business somewhere. It forms part of the Main Conflict of the Story. 🪎 Our Story. The Group has a reason for getting together. This forms the Overarching Plot. 🪎 Choose Your Adventure. Cities, Points of Interest, Dungeons, & Hexcrawls always offer multiple paths forward. The Korrin is vast, & the Moonshae moreso!

Homebrew rules

📖 General 🍺 Two Character Sheets. One for your Captain, & another for your Ship. Ships have Classes, Subclasses, Spells, & Features that would normally belong to a Captain, reimagined within a Naval Context, then bolstered with Crew Actions, Officer Actions, & a Large Array of Naval Weaponry & Ship Models! 🍺 Pirate Captain Origin Feat. Everyone receives this during Character Creation in addition to their normal Origin Feat. It grants features such as Proficiency in Water Vehicles, Single-Shot Firearms like Flintlocks, & more. 🍺 Revised Rest. In service of a Grander Adventure, Rests are split into Half-Time (1 Hour), Short (8 Hours), & Long (1 Week). In exchange, Different Accommodations during Any Rest can restore Hit Dice, Features, & even Buffs. 🍺 Improved Inspiration. You can hold Inspiration equal to your Prof. Bonus, & may even expend them to act outside of your Sheet, within reason. ⚔️ Combat: ★★★★☆ 🍺 Expanded Attack Options. From a Buffed Shove to Aimed Shots & Taunts, being a Martial with Multiattack becomes more than just “I Attack.” 🍺 More Reaction Options. Make a Roll to increase your chances of Parrying a Single Attack, or Tag-Team with someone else to give them a small bonus to Offense or Defense! 🍺 Brawling. Attacking next to an Interactable or Destructible Object deals more Damage & can add interesting Debuffs. 🍺 Freerunning. Either as a Bonus Action or while Dashing, you gain Movement Speed Bonuses when moving into relevant Objects like Tables, Walls, & Moving Carts. 🍺 Drink Potions as a Bonus Action. 🍺 Critical Injuries. A Fear & Hunger-style Coin Flip can trigger Critical Injuries when you reach Half or Zero Hit Points. 🍺 Last Stand. You can still use an Action or Bonus Action while at 0 HP, but can only Crawl. 🎭 Roleplay: ★★★★★ 🍺 Merits & Flaws. A list that mechanizes backstory & relationships. The more Flaws you have, such as Enemies, Stalkers, Infamy, & Debts, the more Merits like Allies & Domains you receive during Character Creation. 🍺 Virtues & Sins. Acting according to a Virtue or Sin, whether to your detriment or for the sake of Drama, warrants an Inspiration! 🍺 Bring Your NPC. During specific encounters, you can bring certain NPCs with you. The party has a collective pool of Legendary Actions to command them, known as Heroic Actions, which recharge at the Top of Initiative. 🍺 Reputation. Every Faction remembers what you've done for them, & Jobs don't necessarily make everyone happy. ⚓ Exploration: ★★★★★ 🍺 Downtime. Weeks between adventures, you can earn Merits, Craft Items, Earn Money, & more! 🍺 Learning Unique Skills. Either through Adventures or Training, you may earn Merits known as “Loresheets,” which are upgradeable Skills that exist outside your Class. 🍺 Magicraft. Monsters drop Essences that can be turned into Potions, Elixirs, or Magic Items. But gather them quickly, or they'll rot! 🍺 Improved Artifice. Artificers can Upgrade Magic Items even further using Essences.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Peebs creates a safe table

🛟 Session 0 Oath. During Session 0, we'll clearly discuss everyone's Boundaries & make an Oath to each other that we'll uphold them. Boundaries can always be added or changed upon discovering new things that make Players uncomfortable. Mechanics for resolving Conflicts will also be discussed during Session 0. 🛟 Tabletop Etiquette. Players will also be expected to uphold the Spirit of Play, which involves proper Spotlighting (not holding the Microphone too long, but also taking initiative to reach for it), preservation of Immersion & Momentum (talking in Character, or about the Game, rather than unrelated things), & Timeliness (avoiding On-the-Day Absences except in Emergencies). This etiquette isn't meant to limit the Play, but to preserve it: minimizing Frustration & maximizing time for actual Fun. 🛟 Skip Without Question. When a Scene is making a Player uncomfortable, whether or not it violates a Line or Veil, the Scene will be skipped without question. The X, N, or O Cards can be used in service of this. In particularly distressing circumstances, the Player may step out, or the Game may be paused for a Break & Debrief. 🛟 Player Consent. Before a Scene that may heavily Impact another Player Character, such as Betrayal or Humor at the expense of said PC, consent will be gathered. If the answer is no, that particular action against another PC will not be allowed. 🛟 Private Reporting. When Boundaries are crossed, or another Player is made Uncomfortable due to someone's actions, affected Players are encouraged to message the GM privately so that a discussion can be arranged to resolve it. 🛟 Conflict Resolution. For recurring or interpersonal issues, Concerns are resolved through three stages: 🛟 Stage 1: Private Conversation. A Private Conversation with the Player involved. If requested by the Reporter, their identity may remain Anonymous where reasonably possible. 🛟 Stage 2: Facilitated Conversation. A Group Conversation between the Players involved, with the GM facilitating Communication & Conflict Management. A solution is then agreed upon by the Players involved. 🛟 Stage 3: Removal Discussion. If the issue continues, the GM will facilitate a discussion regarding whether the Player should remain in the Game. The GM may also remove a Player immediately when the severity of an incident warrants it. 🛟 Improving Your Experience. I welcome conversations about your Characters out of Game, especially about stories you want to tell, dissatisfactions you want to bring up, or adjustments that could make the Game better. At the end of the day, I'm always open to hearing Feedback and finding ways to make the experience better for everyone!

Content warnings

Alcoholism
Blood
Classism
Death
Deep or Large Bodies of Water
Drowning
Drugs (addiction, use, withdrawal)
Emotional Abuse
Execution
Fire
Guns
Hangings
Hostages
Human Trafficking (adult only)
Language/Cursing
Kidnapping
Lifechanging Injury
Medical Issues
Murder
Racism
Warfare
Xenophobia
Mental Illness

Safety tools used

Frequently asked questions