The Witherwild: Daggerheart On Alchemy RPG New Players Welcome!
You may find yourself hobnobbing with nobles to investigate and stop an assassination plot or delving into an ancient dungeon. Best be on your toes.
$25.00
/ Session
Details
Bi-weekly / Saturday - 1:30 PM UTC
Session Duration / 2–3 hours
Campaign Length / 5–10 Sessions
0 / 6 Seats Filled
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About the adventure
Each campaign frame has a different setting and tone. I generally run heroic fantasy and tend to keep things reasonably wholesome. That said, heroes require antagonists and things to overcome, so there is always some darkness creeping on the light. I am no Daggerheart rules expert in the same way that I am an dnd rules expert, so patience will be required. If you're a veteran DH player, I welcome you and any assistance you're able to provide. If you're a new DH player, well, we'll learn the nuance and details together!
Game style
Dungeon Crawl
Roleplay Heavy
Tactical / Crunchy
Game themes
Meet the Game Master
About me
Professional and upbeat Dungeon Master developing an array of supplements and tools aimed at empowering infinite replayability. You can expect sessions brimming with roleplay, exploration and combat, suited to fit the unique playstyle of the group. My goal is to provide consistent entertainment across the spectrum of D&D activities, your creativity facilitates my creativity! Each session I look to learn from my players and improve on my ability to build a cohesive narrative across lengthy periods. Nothing brings me greater pleasure than architecting a grand experience that hits on the full range of human emotions! I have begun recording all sessions and uploading them to YouTube (unlisted) in order to allow players to get twice the entertainment as they watch back their campaigns at a later date!
View Profile →Character creation
Creating your character
Full session 0 with a-z character creation together to ensure that all players and myself are on the same page throughout the entirety of the campaign. New game system, who dis.
What to expect
Preparing for the session
Alchemy RPG VTT (free account) Discord (free account) DND Beyond (free account) Microphone is not optional, players want to hear each other talk, scholars agree. Webcam is off. I don't mind going webcam on if that's the desired setup. I would most likely ask permission to record the sessions. I would love to make a group of webcam-on players (or at least some kind of avatar) so we can publish the content and share some of the ad revenue.. But that's an ambitious goal and I understand that most folks just want to use their microphone and watch the action they are a part of.
What Michael brings to the table
Well, this is a structured short campaign from a hardcover book. So, the players are free to do as they please within the context of the story, which will have a relatively linear progression given the parameters of the campaign and setting. If the players enjoy their character and want to bring it outside of this setting to a larger Daggerheart campaign, their wish is my command, we can set that up and look for some players! I was born with a mouse in my hand and a thirst for storytelling. I grew up playing some of the best game with the most beautiful story-driven gameplay and I want to replicate the joy of virtually unending games of choice and friendship, adventure and heroism, as well as tragedy and loss. It has been my pleasure to see the adventuring parties working together to unravel the mysteries of the world presented before them and curating each session to bring their journey to life. I use detailed battle maps and ambient music. I like to let the party chat about life and previous sessions at the beginning of sessions, but start after 10-15 minutes (or if nobody has anything else to say). I do provide session recaps in the Discord, which is well-organized and contains a lot of supplementary content and opportunities of between-session RP. I design persistent NPCs, beautiful shops, and keep players on their toes without the need to be mean or feel threatened when they wipe the floor with my monsters or figure out a clever alternative to something I thought would stump them. I love to design encounters that challenge the PCs' positioning and judiciousness with spell slots and give the greatest reward when they succeed. Roleplaying is easy and fun, it's what builds the world and the connection between players. I find that players expect a roughly even split between combat and RP, with spans of each sometimes running longer than the other. It's my job to weave a narrative of battles, roleplay and discovery that keeps each session fresh and fun. Nobody can sustain a full campaign of 'battle royale', we all need breaks from the heart-pounding action of deadly combat to keep the highs as high. Final Note: I stick to the rules to answer questions and like when things make sense. I like to Homebrew, but I won't say yes to adding a bunch of Homebrew to beef up your PC for no good reason. If you want to make a bargain and give up something in exchange for a feat or item, we can make that happen, but these aren't negotiations per se. Rather it's a conversation about what you want to be able to do and what I can allow that is within the shared rule set that empowers you to accomplish what you want to be able to do in a way that makes sense. I encourage open discussion about things that I can Homebrew for you, rather than Homebrew you know about and become very powerful with if it's allowed in the game.
Homebrew rules
I homebrew. Outside homebrew must be approved, no exceptions. I give an equal opportunity for players to make their moments both in combat and socially. You do not need a bunch of overpowered homebrew to have fun in my games, full stop.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Michael creates a safe table
I'm an adult, a professional, a human being like the rest of you. The world is fantasy and projecting real life problems into the game and/or purposefully engaging in offensive behavior won't be tolerated. I run a collaborative storytelling game. Disagreements are common, but there's no room for intraparty agitation.
Content warnings
Safety tools used