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The Wizarding World: A New Generation
28 years after the Battle for Hogwarts and across the pond, your story begins.
$15.00
/ Session
Details
Weekly / Thursday - 2:00 AM UTC
Oct 29 / Session 1
Session Duration / 3.5–4 hours
5 / 5 Seats Filled
Top Game Master
One of StartPlaying's top-rated GMs, a player favorite and highly recommended.
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Schedule
About the adventure
The year is 2026, and somewhere among the messages, school supplies, and ordinary worries of another summer, an invitation arrives that changes everything. Perhaps your family has been expecting it for years. Perhaps your parents read it three times before anyone speaks. There have always been things you couldn’t explain: a broken toy repairing itself, a locked door opening when you were frightened, something falling that never quite reached the floor. Now those things have a name, and there is a school where you can learn what they mean. Hidden among the forests of Mount Greylock in Massachusetts, Ilvermorny School of Witchcraft and Wizardry is preparing to welcome its newest students. Beyond the mountain mist, granite buildings rise above brilliant autumn leaves, their copper roofs sheltering warm libraries, bustling workshops, and corridors worn smooth by generations of curious feet. Blue and cranberry robes hang beside backpacks and muddy sneakers. Letters from home wait on bedside tables. Beneath the glass dome of the entrance hall, four ancient carvings stand ready to welcome you into Horned Serpent, Wampus, Pukwudgie, or Thunderbird. Somewhere nearby, a wand is waiting to meet your hand. You begin as an eleven-year-old first-year, bringing your own family, fears, interests, and hopes into a world that suddenly seems much larger. Your greatest concern might be making a friend, surviving your first flying lesson, or keeping your roommates from discovering the stuffed animal tucked inside your trunk. Classes will introduce you to charms, potions, magical creatures, and the difficult business of getting a spell right while someone watches. There will be clubs to join, rivalries to navigate, rules to question, and teachers who remember your name even when you wish they wouldn’t. A shared mistake in class could become the beginning of a friendship that lasts for years. Of course, children notice things adults sometimes overlook. A library book returns with a different ending. Footsteps cross an empty classroom. Something beyond the marked woodland paths seems to recognize you. Following a mystery might mean missing dinner, risking detention, or deciding which grown-up you can trust with what you have found. The stories surrounding Ilvermorny have been gathering for centuries, and some are still waiting for someone to ask the right question. Wizarding World: A New Generation uses Savage Worlds Adventure Edition with adapted magical-school rules to follow your characters through their years at Ilvermorny. Friendships will deepen, ambitions will change, and familiar places will reveal new secrets as you grow. There is time to be a child here, to make mistakes, to discover what you love, and to become someone you could never have imagined on the day your invitation arrived.
Game style
Roleplay Heavy
Rule of Cool (RoC)
Game themes
Meet the Game Master
2 years on StartPlaying
606 games hosted
Highly rated for: Inclusive, Creativity, Storytelling
Average response time: Under 1 hour
Response rate: 100%
About me
I am a 40+ year-old gay man who has been playing and running tabletop RPGs for most of my life. I started with Red Box D&D in the 1980s, played through the heyday of AD&D in the 1990s, and have played every edition of Dungeons & Dragons released since. My shelves have accumulated an alarming number of books from every era along the way. TTRPGs have been part of my life for decades, and while the games and systems have changed, my love for gathering people around a table and telling stories together has only grown. Outside of gaming, I am a Licensed Veterinary Technician working in poison control. I also went to school for animation and visual effects, with a particular focus on VFX. I cannot promise to draw your character, but I can absolutely make them look cool in a campaign trailer. That background has become a big part of how I approach running games. I love using artwork, visual references, music, maps, videos, handouts, and other multimedia elements to make a campaign feel like a world rather than simply a collection of encounters. Although Dungeons & Dragons was where I started, it is far from the limit of my system experience. I own and have played or run a huge variety of games, and over the years my preferences have increasingly moved toward narrative-focused systems that give players freedom to shape the story alongside the GM. Powered by the Apocalypse and Fate games are particular favorites, but my collection and interests stretch considerably further. I love the Essence20 games, including Power Rangers, Transformers, and G.I. Joe. I am a longtime fan of the Storyteller and Storytelling families of games, including Chronicles of Darkness, Vampire: The Requiem, and Werewolf: The Forsaken. I also enjoy games such as The Dresden Files, Mouse Guard, Ironclaw and Jadeclaw, Wanderhome, My Little Pony, the classic TSR Marvel Super Heroes RPG and its wonderfully colorful FASERIP system, along with many others that would make this section far too long if I attempted to name them all. More importantly, I am not afraid of learning something new. If there is a system I have never played and it looks like something my players and I would enjoy, I am usually more than happy to add another book to the collection, learn it, and see what kind of world we can build with it. As a GM, I am kind, outgoing, enthusiastic, and deeply invested in collaborative storytelling. My tables will always be LGBTQ+ friendly, and I want players to feel comfortable bringing characters and ideas to the game that they are genuinely excited about. I enjoy groups where everyone contributes to the story, celebrates one another's moments in the spotlight, and understands that some of the best scenes happen when nobody at the table, including me, knows exactly where things are going. My games are also highly visual. Expect custom artwork and references, maps, music, videos, trailers, handouts, and plenty of other material designed specifically for the campaign. I frequently use text-based roleplay between sessions for downtime, character development, NPC conversations, investigations, and personal storylines when schedules permit. These are not meant to replace our sessions, but to make the world feel like it continues to exist between them. Most of my campaigns meet for one scheduled four-hour session each week and are designed for long-term multiplayer play. Many are part of larger shared universes, sometimes spanning multiple tables whose stories and actions can influence the same evolving setting. After more than four decades around tabletop RPGs, what keeps me here is still remarkably simple. I love these games, I love creating worlds, and I love seeing what happens when players are given a place where their characters can become part of something bigger than the adventure I originally planned.
View Profile →Character creation
Creating your character
We will work on characters likely before session 0 and definitely on session 0 if needed.
What to expect
Preparing for the session
You will need discord for voice and a free Roll20 account for the VTT. I will provide all resources needed to play.
What Andy brings to the table
I will provide a fleshed-out world, with art, maps, music, and even a campaign trailer. There will also be opportunities for downtime roleplay.
Homebrew rules
I will be using Savage Worlds Adventurer Edition with my own homebrew augments based on age of the character and setting themes. I will provide a starting player primer pdf upon joining.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Andy creates a safe table
I always have a free session 0 before the official game to make sure we all feel comfortable. I always make use of X card, Lines, Veils, Stars, and Wishes, as well as aftercare should I feel the subject matter becomes too heavy.
Content warnings
Safety tools used