The Little Gods

The Little Gods

The little gods are disappearing. Save the gods of lost keys, warm bread and childhood promises before the world forgets the little things.

TYPE

Campaign

LEVELS

1

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
3 NEEDED TO START
$20.00

/ Session

Details

1 player following this game

Weekly / Sunday - 5:00 PM UTC

Session Duration / 2–3 hours

Campaign Length / 30–40 Sessions

0 / 6 Seats Filled

Top Game Master

One of StartPlaying's top-rated GMs, a player favorite and highly recommended.

Magic Gemstone

Report Adventure

Money Back Guarantee

StartPlaying Money Back Guarantee

If your game doesn't happen, we guarantee a refund. Just reach out to StartPlaying Support. Refund Policy

This game will begin once 3 players have joined
About the adventure

There is a god of thunder. There is a goddess of death. There are gods of war, oceans, forests and magic. You’ve probably heard of them. But have you ever met the God of Lost Keys? What about the Goddess of Soup When You’re Sick? The God of Dogs Waiting Beside Doors? The Patron Saint of Chairs That Don’t Wobble? The world is filled with thousands of Little Gods. Whenever mortals love something, fear something, remember something or simply do something often enough, eventually something small and divine might begin listening. Most Little Gods don’t have temples. They don’t have priests or holy books. They live beneath floorboards, inside old cupboards, beside fireplaces and at forgotten roadside shrines. And lately, they’re disappearing. Nobody seems particularly concerned. Actually… Nobody seems to remember they existed at all. Except you. The Little Gods is a character-driven Daggerheart campaign about adventure, friendship, forgotten things and discovering that seemingly insignificant acts can have enormous importance. The campaign begins when the characters stumble across a strange gathering of minor gods hiding inside an abandoned roadside inn. Something has been hunting them, and one frightened little deity believes the characters might be able to help. Your new companion might be the Goddess of Last Bites of Cake. It might be the God of Promises Made Between Children. It could unfortunately be the God of Stepping in Something Wet While Wearing Socks. Whatever chooses you, one thing quickly becomes clear: Something is eating gods. Your adventures will take you through forgotten villages, enchanted forests, strange cities, ancient temples and places that shouldn’t exist as you uncover why the Little Gods are vanishing. Expect heroic fantasy mixed with mystery, humor, strange magic and occasional darker elements as the true threat begins to emerge. You’ll meet ridiculous gods. You’ll protect communities. You’ll make enemies. You’ll discover forgotten places. And your choices will determine which pieces of this strange world survive. Because someone is trying to make the world forget the Little Gods. And if they succeed, eventually people may forget why the things those gods represent mattered in the first place. Great heroes usually save kingdoms. Perhaps it’s time somebody saved everything else.

Game style

Rule of Cool (RoC)

Meet the Game Master

5.0

(10)

TOP GM
LGBTQ+

1 year on StartPlaying

50 games hosted

Highly rated for: Inclusive, Storytelling, Beginner Friendly

Average response time: Under 1 hour

Response rate: 100%

About me

Hi, I’m Josh — a professional Game Master with 24 years of tabletop experience and 21 years running games behind the screen. I’ve guided players through dozens of systems, specializing in immersive fantasy and gripping horror campaigns. Whether it’s high-stakes political intrigue, creeping cosmic dread, or character-driven epic adventures, I build worlds that feel alive and stories that matter. My GM style focuses on: • Deep player immersion • Meaningful character development • Strong narrative pacing • Atmosphere you can feel As a GM, nothing excites me more than watching players become truly invested — when the world feels real, the stakes feel personal, and the story matters. I love building settings that pull players in and stories that keep them thinking about the game long after the session ends. If you’re looking for a GM who’s prepared, enthusiastic, and dedicated to delivering memorable experiences every week, I’d love to roll some dice with you.

View Profile →
Character creation

Creating your character

Character creation will occur before or during session zero

What to expect

Preparing for the session

Discord and alchemy links will be provided when there are enough people to start

What Josh T brings to the table

Rule of cool, maps, visuals, voices and maybe ambient music if all players are good with it

Equipment needed to play

Internet

Computer

Microphone

Safety

How Josh T creates a safe table

We will discuss safety during session zero

Content warnings

Violence
Death
Memory Erasing

Safety tools used

Frequently asked questions