The Little Gods
The little gods are disappearing. Save the gods of lost keys, warm bread and childhood promises before the world forgets the little things.
$20.00
/ Session
Details
1 player following this game
Weekly / Sunday - 5:00 PM UTC
Session Duration / 2–3 hours
Campaign Length / 30–40 Sessions
0 / 6 Seats Filled
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About the adventure
There is a god of thunder. There is a goddess of death. There are gods of war, oceans, forests and magic. You’ve probably heard of them. But have you ever met the God of Lost Keys? What about the Goddess of Soup When You’re Sick? The God of Dogs Waiting Beside Doors? The Patron Saint of Chairs That Don’t Wobble? The world is filled with thousands of Little Gods. Whenever mortals love something, fear something, remember something or simply do something often enough, eventually something small and divine might begin listening. Most Little Gods don’t have temples. They don’t have priests or holy books. They live beneath floorboards, inside old cupboards, beside fireplaces and at forgotten roadside shrines. And lately, they’re disappearing. Nobody seems particularly concerned. Actually… Nobody seems to remember they existed at all. Except you. The Little Gods is a character-driven Daggerheart campaign about adventure, friendship, forgotten things and discovering that seemingly insignificant acts can have enormous importance. The campaign begins when the characters stumble across a strange gathering of minor gods hiding inside an abandoned roadside inn. Something has been hunting them, and one frightened little deity believes the characters might be able to help. Your new companion might be the Goddess of Last Bites of Cake. It might be the God of Promises Made Between Children. It could unfortunately be the God of Stepping in Something Wet While Wearing Socks. Whatever chooses you, one thing quickly becomes clear: Something is eating gods. Your adventures will take you through forgotten villages, enchanted forests, strange cities, ancient temples and places that shouldn’t exist as you uncover why the Little Gods are vanishing. Expect heroic fantasy mixed with mystery, humor, strange magic and occasional darker elements as the true threat begins to emerge. You’ll meet ridiculous gods. You’ll protect communities. You’ll make enemies. You’ll discover forgotten places. And your choices will determine which pieces of this strange world survive. Because someone is trying to make the world forget the Little Gods. And if they succeed, eventually people may forget why the things those gods represent mattered in the first place. Great heroes usually save kingdoms. Perhaps it’s time somebody saved everything else.
Game style
Rule of Cool (RoC)
Game themes
Meet the Game Master
1 year on StartPlaying
46 games hosted
Highly rated for: Inclusive, Storytelling, Beginner Friendly
Average response time: Under 1 hour
Response rate: 100%
About me
Hi, I’m Josh — a professional Game Master with 24 years of tabletop experience and 21 years running games behind the screen. I’ve guided players through dozens of systems, specializing in immersive fantasy and gripping horror campaigns. Whether it’s high-stakes political intrigue, creeping cosmic dread, or character-driven epic adventures, I build worlds that feel alive and stories that matter. My GM style focuses on: • Deep player immersion • Meaningful character development • Strong narrative pacing • Atmosphere you can feel As a GM, nothing excites me more than watching players become truly invested — when the world feels real, the stakes feel personal, and the story matters. I love building settings that pull players in and stories that keep them thinking about the game long after the session ends. If you’re looking for a GM who’s prepared, enthusiastic, and dedicated to delivering memorable experiences every week, I’d love to roll some dice with you.
View Profile →Character creation
Creating your character
Character creation will occur before or during session zero
What to expect
Preparing for the session
Discord and alchemy links will be provided when there are enough people to start
What Josh T brings to the table
Rule of cool, maps, visuals, voices and maybe ambient music if all players are good with it
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Josh T creates a safe table
We will discuss safety during session zero
Content warnings
Safety tools used