Icewind Dale: Blood Curse
An ancient curse threatens the people of Ten-Towns. If it is not stopped, Icewind Dale will tear itself apart.
$35.00
/ Session
Details
1 player following this game
Weekly / Monday - 5:00 PM UTC
Oct 26 / Session 6
Session Duration / 3–4 hours
3 / 4 Seats Filled
Top Game Master
One of StartPlaying's top-rated GMs, a player favorite and highly recommended.
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Schedule
About the adventure
The hearty folk of the Dale are no stranger to hardship. They survive in the inhospitable climate and brave terrors from the tundra at every turn. Ruggedness has become a way of life. To live, the people of Ten-Towns must work together. When one goes missing, they tend to notice. One after another people have gone missing, only to show up days later raiding settlements they once called home. Some call it a curse, others call it a malady. One thing is for certain- if this mystery is not solved, Ten-Towns will tear itself apart.
Game style
Combat Heavy
Roleplay Heavy
Game themes
Meet the Game Master
4 years on StartPlaying
144 games hosted
Highly rated for: Storytelling, Creativity, World Builder
Average response time: 6 hours
Response rate: 100%
About me
Hi! I'm William and I've been a dungeon master for 5th edition Dungeons and Dragons for over 6 years now! I typically play homebrew campaigns, but also run modules as well! My goal in any game is to match the experience to the players so that each one of them has a session that lets them shine individually, as well as encouraging and rewarding the heart of the game: teamwork! I love good roleplay in my games but I am also quite familiar with tactical combat, making each character feel integral to the game! I look forward to playing with you all!
View Profile →Character creation
Creating your character
- Characters will be using the 5.5e ruleset, with content from Heroes of Faerun, Forge of The Artificer, The Horrors Within, and Arcana Unleashed allowed. (Future releases upon approval) - Characters begin at level 1, built with Point Buy or Standard Array. - Characters will be finalized during Session 0- come with a few concepts ready!
What to expect
Preparing for the session
You will need a Discord account and a free Foundry VTT/Forge account, as well as a working mic.
What William is a Bard brings to the table
I provide the full 5.5 rules on Foundry, as well as a cohesive and professional set up to make each session as engaging as possible! I lean rules-as-written but I'm not afraid of rule of cool when it serves the story. Expect a mix of tactical combat and heavy, high-stakes roleplay as this is a spy thriller as much as it is a dungeon crawl.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How William is a Bard creates a safe table
During session 0 we will go over Lines and Veils. After every session I hold a feedback segment for everyone to speak their minds! We also have a 10 minute break each session.
Content warnings
Safety tools used

