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Death Brigade || Original Lancer Campaign

Image by Grit

Death Brigade || Original Lancer Campaign

You are a prisoner on a prison transport ship heading to god knows where. However this is also an opportunity to finally be somebody, to be free.

TYPE

Campaign

SYSTEM

LEVELS

1–5

LANGUAGE

English

EXPERIENCE

Open to all

AGE

All Ages
FULL
$20.00

/ Session

Details

3 players following this game

Bi-weekly / Sunday - 12:00 AM UTC

Oct 25 / Session 2

Session Duration / 3–5 hours

Campaign Length / 5+ Sessions

6 / 6 Seats Filled

Top Game Master

One of StartPlaying's top-rated GMs, a player favorite and highly recommended.

Magic Gemstone

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Schedule

Sun, Oct 25 | 12:00 AM – Session 2

Sun, Nov 08 | 12:00 AM – Session 3

Sun, Nov 22 | 12:00 AM – Session 4

Meet your party members

6/6

+1
About the adventure

In this campaign, you won't be playing as well-respected pilots of a large faction like the Union, nor the up and coming prodigies taking up the mantle of a Lancer. No, you've gone through the wringer, and currently you are aboard one of the many spaceships that are built to transport prisoners across solar systems. You are being transported towards a Prison known as Maxim Prison. This is due to 3 possible reasons. First, you are heading their for death row/execution. Second, your previous prison was now incapable of containing you due to personal or wartime reasons, Third, perhaps you are fresh to the cold hard metal cages of HA's prison system. Either way, you're onboard now, you see all sorts of faces in a prison system like this, all these dangerous and conniving people stuck on this giant floating hunk of metal, something's bound to happen. But even if you were to escape, there's nothing for light years, won't really be hard to track down the singular escapee. Maybe... that's why you shouldn't do it alone. The first act of death brigade takes place on a prison transport cruiser for Harrison Armory, you will start as a LL1 pilot, with the knowledge and knowhow to pilot, but not quite the tools to do so. The large story beats will mostly be about a possible jailbreak or some other scenario you all figure out to get free.

Game style

Combat Heavy

Roleplay Heavy

Realm Building

Rule of Cool (RoC)

Theater of the Mind

Meet the Game Master

4.8

(6)

TOP GM
Artist

1 year on StartPlaying

59 games hosted

Highly rated for: Beginner Friendly, Creativity, Inclusive

Average response time: 7 hours

Response rate: 100%

About me

My favorite games to GM are CAIN and LANCER, In a sense they are polar opposites in terms of Game systems but in my eyes they both stand as phenomenal emotion driven story-telling engines. I'm a relatively newer DM compared to the others on this site, but I bring a fresh pair of eyeballs on the hobby and am more than happy to have beginners come and join the table, judgement free. I stand hold only 1 rule, "Get more engaged in your party member's stories than even your own." That to me has always been the key to having a fun time as a group and fulfilling your wildest supernatural or mechanical fantasies. I'm also an artist on the side, so feel free to ask me for commissions and such, my games typically already come with me drawing a portrait for your pc or what not when you start making your character. Also been looking into mythic bastionland lately, might run that sooner or later...... keep ya eyes peeled.

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Character creation

Creating your character

We will go over character creation in session zero: Two things mainly -Who you are playing, why are they serving time? how serious was the crime? -What mech are you playing (This is more meta knowledge since narratively it is most likely your first mech will be stolen given the circumstances)

What to expect

Preparing for the session

In order of priority: -Joining the discord and chatting -Learn Comp/con and know how to navigate it. (For personal client-side character building/testing.) -*Vague*(emphasis on vague since you still need to go over it with me) idea of your character, what their crime was? -Foundry (I will help you set up)

What Grit brings to the table

I primarily like GMing with narrative plot hooks that tie into your character backgrounds, which are one of the many things only an original campaign can really deliver on. That is the major reason why I wanted to start this campaign in the first place. Though I do embrace the Rule of Cool, Lancer is often a game that requires the GM to stand firm on some rulings but in most cases on fringe things where the book doesn't clarify (it doesn't clarify a lot of the times *wink* *wink*). I'll let the players do the cool thing. As an additional note, this game is gonna be ran in a very anime style, meaning enemy units might be able to taunt and talk to you mid combat even if it might not logically make sense for them to be able to do so.

Homebrew rules

Only homebrew rules: 1. No voluntary fall damage. 2. Semi-Permanent character death (cloning is illegal and often flawed, so even if your character was cloned they might have an entirely different personality or a visible defect etc.)

Equipment needed to play

Internet

Computer

Microphone

Safety

How Grit creates a safe table

We will be going over the safety tools during session 0. As well as creating a list of Lines and Veils in a channel on the discord.

Content warnings

Extreme Violence
Guns
Murder
Talk of Superior Race
Violence
Warfare

Safety tools used

Frequently asked questions