The Cabin in the Glade: A Short Introduction Campaign of D&D 5e
There's a mysterious cabin in the woods outside of town. The wizard that just moved in has gone missing. Can you find out what happened to him?
$20.00
/ Session
Details
1 player following this game
Weekly / Saturday - 3:00 PM UTC
Session Duration / 2–3 hours
Campaign Length / 2–3 Sessions
0 / 5 Seats Filled
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About the adventure
This is an excellent game for new and experienced D&D players! It will be finished in 2 sessions. An apothecary in the small village of Tarryholme has hired the party to investigate the disappearance of Frey Celdin, a reclusive scholar and amateur wizard. Celdin would make regular trips to the village to sell medicinal plants to this shopkeeper, but has not been seen in some months. The folks of Tarryholme tend to keep to their own business and no one has gone to check up on the old hermit. Celdin's cabin is located about a day's travel from Tarryholme, in a small clearing within the Eversong forest. This adventure could be the beginning of a larger campaign if players are interested in continuing.
Game style
Combat Lite
Hexcrawl / Exploration
Roleplay Heavy
Game themes
Meet the Game Master
3 years on StartPlaying
283 games hosted
Highly rated for: Creativity, Storytelling, Knows the Rules
Average response time: 20 hours
Response rate: 100%
About me
Your character should change the world—and the world should remember. I’m Colwyn, a professional Game Master with more than two decades of experience creating immersive adventures across fantasy, horror, science fiction, and superhero settings. My tables are built around living worlds, memorable characters, meaningful decisions, and consequences that make your victories feel earned. You might uncover a conspiracy beneath an ancient kingdom, confront something impossible among the stars, investigate a horror that should have remained forgotten, or discover what being a hero truly costs. I specialize in Dungeons & Dragons 3.5 and 5e (2014), Dolmenwood, Starfinder 1e and 2e, Mutants & Masterminds 3e, and Call of Cthulhu 7e. I enjoy welcoming new players, challenging experienced ones, and helping every character become an important part of the story. I prepare deeply but remain flexible. Your decisions can redirect the campaign, unexpected ideas are encouraged, and I am comfortable improvising when the party leaves the anticipated path. I believe the best stories are created together rather than handed down by the GM. I am also a disabled GM living with Arthrogryposis Multiplex Congenita. Imagination has always been one of my greatest tools, and accessibility, communication, patience, and respect are important parts of the experience I provide. Come to the table ready to explore, discover, survive—and leave your mark upon the world.
View Profile →Character creation
Creating your character
We will create characters prior to the 1st session. The characters are level 1, and will be level 2 by the end of the adventure.
What to expect
Preparing for the session
A microphone is required. A webcam is requested, but not required. A general understanding of D&D basics is expected, but not required. I can give you materials if you need them. A Discord account and a Roll20 account will be required.
What Colwyn the Conqueror brings to the table
Dice, character sheets, and any reference materials for the adventure will be found on Roll20. I can provide further materials as necessary.
Equipment needed to play
Computer
Internet
Microphone
Platforms used
Safety
How Colwyn the Conqueror creates a safe table
I am intending on running this as a 2-session campaign. An extended campaign will be available after the initial adventure. Any safety tools concerns should be voiced prior to the game either through direct message or Discord.
Content warnings
Safety tools used