The War of a Hundred Banners | D&D 4E Mercenary Campaign
Lead a battered mercenary company through a succession war. Choose contracts, build your reputation, and shape the future of a divided realm.
$15.00
/ Session
Details
1 player following this game
Weekly / Sunday - 10:00 AM UTC
Session Duration / 3–4 hours
3 / 5 Seats Filled
Top Game Master
One of StartPlaying's top-rated GMs, a player favorite and highly recommended.
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About the adventure
A disputed succession has shattered one of Thraetauri's wealthiest realms. Royal armies have split between rival claimants, neighboring powers are funding proxies, and mercenary companies have arrived from across the world. There are now so many hired armies on the march that people have begun calling it the War of a Hundred Banners. You are members of a small company betrayed and nearly destroyed during the war's opening battles. Its officers are dead, its wages remain unpaid, and its surviving soldiers have nowhere else to go. The banner, debts, contracts, and command of the company now belong to you. Choose which contracts you accept, who you are willing to fight for, and what lines your company will not cross. Recruit soldiers, make rivals, build a reputation, and turn a band of survivors into something feared, respected, or perhaps worthy of following. Your decisions will shape both the war and the people depending on you.
Game style
Roleplay Heavy
Sandbox / Open World
Rule of Cool (RoC)
Meet the Game Master
About me
I'm Dopefish, a GM with over ten years of experience in crafting unforgettable adventures in the worlds of Dungeons & Dragons and beyond. Whether you're a seasoned veteran or a newcomer eager to embark on your first adventure, I aim to create a thrilling and immersive experience that will leave you eagerly anticipating our next session. I believe in fostering a collaborative and inclusive environment where every player's choices shape the narrative. From treacherous dungeons and mystical realms to complex characters and intricate plots, I tailor each campaign to ensure that your story is unique and memorable. I run my games using Fantasy Grounds or Roll20 as well as Discord for voice and organizing. We don't use cameras.
View Profile →Character creation
Creating your character
Characters will be created together before the campaign begins, with help available for anyone unfamiliar with D&D 4E. Every character must have a reason to join the mercenary company and remain responsible for the people serving beneath its banner. Your character does not need to be a professional soldier. Healers, scouts, diplomats, scholars, criminals, refugees, idealists, and ordinary adventurers can all find reasons to take mercenary work.
What to expect
Preparing for the session
Before the game: * Join the campaign Discord server. * Install Fantasy Grounds Unity. The free Demo client is sufficient for players. * Make sure you have a reliable microphone and headphones. * Read the campaign primer and answer the character questionnaire. * Complete the campaign consent checklist and send me any accessibility needs privately. No webcam is required. No previous D&D 4E experience is required, and you do not need to purchase any books or software.
What Dopefish brings to the table
Character Voices: I bring characters to life with unique voices and personalities, adding depth and immersion to our storytelling. Rule of Cool: While I respect the rules, I prioritize fun and creativity. If a cool idea enhances the story, I’m all for it! Improvisation: Flexibility and spontaneity are key. I adapt to the players' choices, ensuring that the narrative evolves organically based on your actions. Beginner-Friendly: New to D&D? No problem! I welcome beginners and provide guidance and teaching throughout our sessions. You'll learn as you play, and I’ll make sure you feel comfortable and confident. Custom Maps and Tokens: Expect custom maps, tokens, portraits, handouts, and other visual material that support both the tactical battles and the world surrounding them. Tactical Combat: D&D 4E combat rewards teamwork, positioning, and clever use of your abilities. Encounters will feature varied objectives, dangerous terrain, intelligent enemies, and situations where victory means more than simply defeating everyone on the battlefield. Mercenary Company Mechanics: Bespoke mechanics will track the company's soldiers, wealth, morale, reputation, and obligations. You will make the important decisions without being buried in accounting or expected to manage every individual soldier. Homebrew World: Immerse yourself in a rich, original setting brimming with history, mysteries, and untamed dangers - a place where your choices leave a lasting mark on an ever-evolving story.
Homebrew rules
The campaign takes place in my original setting of Thraetauri. The core D&D 4E character and combat rules will remain recognizable. A lightweight homebrew system will be used to represent the mercenary company's soldiers, wealth, morale, reputation, and obligations. These rules will support decisions between adventures without requiring players to manage every individual soldier or piece of equipment. The complete rules will be shared and explained before they become relevant.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Dopefish creates a safe table
Before play begins, we will discuss the campaign's themes, boundaries, and expectations. Players may privately communicate any subjects they do not want included through an RPG consent checklist. The Open Door is always in effect. Anyone may step away, request a break, or leave a session without needing to justify themselves. Content can be paused, changed, skipped, or moved off-screen whenever necessary. Individual boundaries established by the group always take priority over planned material.
Content warnings
Safety tools used

