Open for Enchantment! - Cozy, Adventure, fantasy, whimsical

Open for Enchantment! - Cozy, Adventure, fantasy, whimsical

Wander into Mina’s rolling cart: cats twinned, spells, blades, potions—rare loot from jungle tombs; she seeks brave hires for perilous treasure trips.

TYPE

Campaign

LEVELS

2

LANGUAGE

English

EXPERIENCE

INTERMEDIATE

AGE

18+
2 NEEDED TO START
$35.00

/ Session

Details

1 player following this game

Weekly / Wednesday - 1:00 AM UTC

Session Duration / 4 hours

Campaign Length / 11+ Sessions

0 / 7 Seats Filled

Top Game Master

One of StartPlaying's top-rated GMs, a player favorite and highly recommended.

Magic Gemstone

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This game will begin once 2 players have joined
About the adventure

Rolling across mist‑slick piers one dawn and through amber desert sand the next, Mina’s traveling shop—Open for Enchantment—is legend in motion. The wagon’s sides are lacquered teak engraved with shifting runes; its awnings unfurl like dragonfly wings, shedding emerald light onto cobblestones. Yet the true marvel is its engine: Catrine, a colossal, moss‑furred cat whose shoulders rise higher than a draft horse. Gold‑filigree reins loop from a rune‑carved yoke to a silver nose‑ring; with every silent pad of her velvet paws, the whole contraption glides as though weightless. Lanterns sway from the harness, scattering constellations across her glossy pelt. Inside, clockwork shelving unfolds telescopically, revealing velvet inlays of star‑iron stilettos, bottled lightning, and hummingbird‑sized homunculi that beat crystal wings. A living map stitched from leviathan hide lines the ceiling; continents rearrange themselves the moment Mina charts a new course through Lustria’s glowing jungle or along the skyline of Ubalam’s skyscraper‑cities. Mina is small enough to vanish behind the counter, yet her coat brims with relic keys and IOUs signed in phoenix ash. Orphaned to mythic tales of itinerant librarians, she vowed to scribe her own path—one paved by forgotten libraries, vine‑choked temples, and jade‑masked tombs lost beneath luminous canopies. Each season she returns with troves: echo grenades, mnemonic broths, mirrors that remember faces long erased by time. Her constant companion within the wagon is Onyx, a sleek black tom whose tail taps ledgers in perfect time, ensuring every vial and blade is catalogued before dawn’s first bell. While Catrine lounges outside like a furry hillock, Onyx curls atop cursed tomes to muffle their whispers. Demand now overwhelms a single proprietor, two paws, and one titanic feline engine. A brass placard clicks into view whenever the wagon parks: HIRING—Seeker‑Couriers & Recovery Artificers. Payment in coin, relic, or revelation. Candidates must navigate dust‑choked labyrinths, bargain with sentient locks, and outwit crystal sirens. Perks include bottomless Wish‑Root tea, a standing tab at Emberlight Emporium, and first claim on freshly unearthed curios. At twilight the awnings bloom into a soft‑lit bazaar. Corsairs haggle over pocket whirlwinds; scholars sip thought‑ink while debating soul‑jar ethics; children trade seashells for thunder sparklers. When twin moons edge above the glowing jungle’s crown, Mina extinguishes witch‑glass lanterns, scratches Catrine behind her ear tuft, and inks fresh crimson arcs onto her atlas—paths toward ruins whispered only in fever dreams. If your boots hunger for horizons unseen, if you laugh at traps and keep a flask of courage for nights thick with secrets, step onto Catrine’s broad pawprint‑stirred path. There’s space on the wagon bench, wonder in every creak of its wheels, and a girl with starlight in her eyes who believes the next door you open may redraw the map of the world

Meet the Game Master

4.8

(28)

TOP GM
Hispanic/Latinx
Military Veteran
Multi-lingual

1 year on StartPlaying

288 games hosted

Highly rated for: Creativity, World Builder, Storytelling

Average response time: 1 hour

Response rate: 100%

About me

Hi, I’m a professional Dungeon Master, worldbuilder, storyteller, husband, father of two, and U.S. Army veteran. I’ve been passionate about tabletop RPGs for over 15 years, and I take a lot of pride in the work I put into every game I run. Over the years, I’ve run more than 1000 sessions in my life, built multiple homebrew worlds, and created a long-running setting called Lustria, a world that has been alive for over 6 years with more than 600 sessions played within it. within the first year on here I’ve run over 180 sessions across 7 active campaigns, each with 5 or more players. Every campaign I run is personally written by me. I do not use modules, premade campaigns, or copied adventures from online. Each story is handmade for that specific party, built around the players, their characters, their choices, and the direction they take in the world. The campaign changes as decisions are made, and those choices can affect not only the current party, but the world of Lustria itself. My games are not a single path with one simple “win or lose” ending. They are a giant labyrinth of storylines, consequences, secrets, alliances, failures, victories, and multiple possible endings. Every choice matters. Every decision can open a door, close another, save someone, destroy something, change a faction, alter a city, or leave a mark on the history of the world. Every part of my games is built with care. I hand-create my maps in high-resolution 16K, personally write story hooks and plotlines for each character and player, and build NPCs with their own histories, personalities, goals, and connections to the world. I want every town, faction, monster, and encounter to feel like it belongs in a living, breathing setting. I don’t believe in one-size-fits-all adventures. Every fight, monster, social encounter, and story beat is tailored to the specific party, their composition, their choices, and their playstyles. I also love working with players to create custom homebrew races, spells, magic items, subclasses, and even classes when needed, all while making sure they fit naturally into the lore and history of Lustria. I also build the culture of the world beyond the game table. I have created foods, recipes, songs, traditions, and stories from different places and time periods throughout Lustria, giving my players things they can experience in the real world as well as in-game. Whether it is a song their characters hear in a tavern, a dish from a distant city, or a cultural detail tied to a kingdom’s history, I try to make Lustria feel like a place that truly exists. My games are run through my own Discord server, where I stream sessions in 1440p at 60 FPS. Whether you enjoy deep roleplay, dangerous combat, emotional character moments, exploration, mystery, humor, or custom homebrew, my goal is to make each session feel memorable and personal. Outside of D&D, I’m a happily married father of two and a military veteran with over six years of service. After facing some financial challenges, my wife and my regular players encouraged me to share the stories, drama, humor, and unforgettable moments I created with more people in the tabletop community. So here i am If you’re looking for a DM who puts real time, care, and passion into the world, the characters, and the players at the table, I’d love to have you join one of my games. Feel free to message me with any questions. I’d be happy to connect.

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Character creation

Creating your character

Once players have officially joined the campaign, I will work with each of them individually to develop a fully customized character that reflects their creative vision while fitting seamlessly into the rich setting of Lustria—a world I’ve spent the last eight years building and expanding. Lustria is a deeply fleshed-out realm, shaped by intricate lore, evolving histories, and interconnected regions. It's currently home to another long-running campaign now entering its fourth year, and this new story will be set in the same living, breathing world. During our one-on-one sessions, players will be able to create any character they can imagine. This includes homebrew content such as original spells, races, species, weapons, or other unique concepts. I’ll assist with balancing mechanics and narrative integration to ensure that each character is both powerful and meaningful in the context of the world. In addition, I will help each player build a backstory that not only reflects their character’s personal journey but also ties them into the lore and current state of Lustria. Whether your character is a wandering relic hunter, a royal exile, or a miscast spell gone sentient—together we’ll root them in the world’s politics, history, and ongoing conflicts. All character creation will be done through D&D Beyond for streamlined play and accessibility. Players are also encouraged to provide or create visual references for their characters. These images will be featured on their digital sheets and used to bring the party to life within campaign handouts and immersive materials. Once characters and backstories are complete, we’ll hold a Session Zero dedicated to rolling stats, introducing characters, and establishing inter-party relationships. This session will serve as a narrative warm-up and ensure everyone is aligned and excited before the first full adventure begins.

What to expect

Preparing for the session

Before we begin, players should ensure they have the following prepared: An active D&D Beyond account for character creation and management Access to Discord for communication and session coordination That’s all you’ll need to get started—everything else will be provided or guided as we go.

What Nuisance brings to the table

As part of the campaign experience, I will provide players with a detailed world map of Lustria, hand-crafted to reflect years of careful development. In addition, you’ll gain access to an expansive archive of over 500 maps—including cities, landmarks, and key locations across the realm. To further enrich the setting, I’ve curated thematic music, authentic in-world recipes from various cultures within Lustria, and an immersive world populated by a vast array of NPCs, each with their own deep histories and motivations. This is more than just a setting—it’s a fully realized world, alive with culture, conflict, and mystery. From ancient ruins to bustling trade ports, Lustria offers a wealth of narrative possibilities and lore that stretches far beyond what you might expect. Prepare to step into a living story shaped by your choices and the world around you.

Homebrew rules

Rule of cool

Equipment needed to play

Internet

Computer

Microphone

Mobile Phone

Headphones

Safety

How Nuisance creates a safe table

Player safety and group harmony are top priorities in my campaign. I have a clear set of rules and expectations in place, and I will consistently enforce them to maintain a respectful, inclusive, and immersive environment for everyone. If any concerns arise—whether it’s interpersonal conflict, disruptive behavior, or a formal complaint—I will address the matter swiftly and appropriately. I bring with me years of military experience as an infantryman, including leading both teams and squads in Iraq and Afghanistan, as well as completing extensive leadership training. These experiences have equipped me to handle challenges with a calm, measured, and solution-oriented approach, while remaining sensitive to the needs and perspectives of everyone involved. My goal is to ensure that every player feels safe, respected, and supported, so that we can all fully enjoy the collaborative storytelling and adventure that Lustria has to offer.

Content warnings

Safety tools used

Frequently asked questions