Tripoint Academy: Lessons Learned
At Tripoint Academy, choose Tarmi, Sharima, or Margi—forge leaders, tacticians, and shadow-scholars whose every choice reshapes the world.
$35.00
/ Session
Details
Weekly / Friday - 10:00 PM UTC
Session Duration / 4 hours
Campaign Length / 11+ Sessions
0 / 7 Seats Filled
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One of StartPlaying's top-rated GMs, a player favorite and highly recommended.
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About the adventure
In the roaring heart of Hidun, where spelllight, steam, and shouting markets choke the streets, one silhouette rules every dreamer’s horizon: Tripoint Academy. Its spires spear the sky, its banners snap above the city haze, and every alley has a story about someone who got in—or someone who didn’t come back out. Tripoint does not simply teach. It selects. Your characters arrive as hopeful candidates, clutching battered trunks, forged letters, family crests, or nothing but raw talent and stubborn will. You are not students yet. You are applicants trapped in a year-long proving ground called the First Selection, and the only objective is brutally simple: endure it long enough to earn a place in one of the three Schools. Tarmi is the Crucible of Strength. It forges commanders, war-leaders, and living symbols of resolve. Entrance is viciously competitive; Tarmi has the highest dropout and washout rate in academy history. Drills on midnight rooftops, bone-deep sparring in rune-scarred yards, impossible survival exercises beyond the city walls—Tarmi’s watchers are always measuring who breaks, who bends, and who stands back up when it hurts. Sharima is the Hall of Edges and Echoes. Here, strength is measured in strategy, poise, and the ability to turn a room with a single sentence. Debates become duels, negotiations turn into knife-sharp puzzles, and simulated councils test who can keep their calm as alliances crumble. Sharima molds politicians, tacticians, spymasters, and negotiators whose signatures can move armies without unsheathing a blade. Margi is the Veiled Archive. Its work happens in whispers and margins. Margi shapes observers, information-brokers, and quiet architects of fate. You’ll learn to read a crowd at a glance, track rumors like footprints, and decide which truths see daylight. Memory drills, coded exams, surveillance exercises through the streets of Hidun—Margi proves that the right secret in the right ear can shatter a kingdom. The First Selection year throws you into shared classes, lethal field tests, and social minefields where every friendship might be genuine… or a calculated step on someone else’s ladder. Faculty members watch from balconies, mirrors, and scrying pools, grading not only what you do, but why you do it. You will face rival candidates, mysterious “accidents,” and exams that quietly ask, What are you willing to risk to matter? Every choice nudges unseen scales. Fail hard enough, and you’re expelled, erased from the ledgers, just another ghost story told outside the gates. Succeed, and you don’t just pass school. You claim a seat at the table where Lustria’s future is drafted. At Tripoint Academy, no one is a background character. Survive your first year, and the world will have to live with the person you choose to become. Every test, rumor, whispered rivalry and desperate alliance is a chance to prove you belong in these halls, or to vanish as another forgotten failure forever to them.
Meet the Game Master
1 year on StartPlaying
298 games hosted
Highly rated for: Creativity, World Builder, Storytelling
About me
Hi, I’m a professional Dungeon Master, worldbuilder, storyteller, husband, father of two, and U.S. Army veteran. I’ve been passionate about tabletop RPGs for over 15 years, and I take a lot of pride in the work I put into every game I run. Over the years, I’ve run more than 1000 sessions in my life, built multiple homebrew worlds, and created a long-running setting called Lustria, a world that has been alive for over 6 years with more than 600 sessions played within it. within the first year on here I’ve run over 180 sessions across 7 active campaigns, each with 5 or more players. Every campaign I run is personally written by me. I do not use modules, premade campaigns, or copied adventures from online. Each story is handmade for that specific party, built around the players, their characters, their choices, and the direction they take in the world. The campaign changes as decisions are made, and those choices can affect not only the current party, but the world of Lustria itself. My games are not a single path with one simple “win or lose” ending. They are a giant labyrinth of storylines, consequences, secrets, alliances, failures, victories, and multiple possible endings. Every choice matters. Every decision can open a door, close another, save someone, destroy something, change a faction, alter a city, or leave a mark on the history of the world. Every part of my games is built with care. I hand-create my maps in high-resolution 16K, personally write story hooks and plotlines for each character and player, and build NPCs with their own histories, personalities, goals, and connections to the world. I want every town, faction, monster, and encounter to feel like it belongs in a living, breathing setting. I don’t believe in one-size-fits-all adventures. Every fight, monster, social encounter, and story beat is tailored to the specific party, their composition, their choices, and their playstyles. I also love working with players to create custom homebrew races, spells, magic items, subclasses, and even classes when needed, all while making sure they fit naturally into the lore and history of Lustria. I also build the culture of the world beyond the game table. I have created foods, recipes, songs, traditions, and stories from different places and time periods throughout Lustria, giving my players things they can experience in the real world as well as in-game. Whether it is a song their characters hear in a tavern, a dish from a distant city, or a cultural detail tied to a kingdom’s history, I try to make Lustria feel like a place that truly exists. My games are run through my own Discord server, where I stream sessions in 1440p at 60 FPS. Whether you enjoy deep roleplay, dangerous combat, emotional character moments, exploration, mystery, humor, or custom homebrew, my goal is to make each session feel memorable and personal. Outside of D&D, I’m a happily married father of two and a military veteran with over six years of service. After facing some financial challenges, my wife and my regular players encouraged me to share the stories, drama, humor, and unforgettable moments I created with more people in the tabletop community. So here i am If you’re looking for a DM who puts real time, care, and passion into the world, the characters, and the players at the table, I’d love to have you join one of my games. Feel free to message me with any questions. I’d be happy to connect.
View Profile →Character creation
Creating your character
Once players have officially joined the campaign, I will work with each of them individually to develop a fully customized character that reflects their creative vision while fitting seamlessly into the rich setting of Lustria—a world I’ve spent the last eight years building and expanding. Lustria is a deeply fleshed-out realm, shaped by intricate lore, evolving histories, and interconnected regions. It's currently home to another long-running campaign now entering its fourth year, and this new story will be set in the same living, breathing world. During our one-on-one sessions, players will be able to create any character they can imagine. This includes homebrew content such as original spells, races, species, weapons, or other unique concepts. I’ll assist with balancing mechanics and narrative integration to ensure that each character is both powerful and meaningful in the context of the world. In addition, I will help each player build a backstory that not only reflects their character’s personal journey but also ties them into the lore and current state of Lustria. Whether your character is a wandering relic hunter, a royal exile, or a miscast spell gone sentient—together we’ll root them in the world’s politics, history, and ongoing conflicts. All character creation will be done through D&D Beyond for streamlined play and accessibility. Players are also encouraged to provide or create visual references for their characters. These images will be featured on their digital sheets and used to bring the party to life within campaign handouts and immersive materials. Once characters and backstories are complete, we’ll hold a Session Zero dedicated to rolling stats, introducing characters, and establishing inter-party relationships. This session will serve as a narrative warm-up and ensure everyone is aligned and excited before the first full adventure begins.
What to expect
Preparing for the session
Before we begin, players should ensure they have the following prepared: An active D&D Beyond account for character creation and management Access to Discord for communication and session coordination That’s all you’ll need to get started—everything else will be provided or guided as we go.
What Nuisance brings to the table
As part of the campaign experience, I will provide players with a detailed world map of Lustria, hand-crafted to reflect years of careful development. In addition, you’ll gain access to an expansive archive of over 500 maps—including cities, landmarks, and key locations across the realm. To further enrich the setting, I’ve curated thematic music, authentic in-world recipes from various cultures within Lustria, and an immersive world populated by a vast array of NPCs, each with their own deep histories and motivations. This is more than just a setting—it’s a fully realized world, alive with culture, conflict, and mystery. From ancient ruins to bustling trade ports, Lustria offers a wealth of narrative possibilities and lore that stretches far beyond what you might expect. Prepare to step into a living story shaped by your choices and the world around you.
Homebrew rules
Rule of cool
Equipment needed to play
Internet
Computer
Microphone
Computer or Mobile Device
Safety
How Nuisance creates a safe table
Player safety and group harmony are top priorities in my campaign. I have a clear set of rules and expectations in place, and I will consistently enforce them to maintain a respectful, inclusive, and immersive environment for everyone. If any concerns arise—whether it’s interpersonal conflict, disruptive behavior, or a formal complaint—I will address the matter swiftly and appropriately. I bring with me years of military experience as an infantryman, including leading both teams and squads in Iraq and Afghanistan, as well as completing extensive leadership training. These experiences have equipped me to handle challenges with a calm, measured, and solution-oriented approach, while remaining sensitive to the needs and perspectives of everyone involved. My goal is to ensure that every player feels safe, respected, and supported, so that we can all fully enjoy the collaborative storytelling and adventure that Lustria has to offer.
Content warnings
Safety tools used