Lost Mine of Phandelver - D&D 5.5
A simple escort job from Neverwinter to the frontier town of Phandalin quickly unravels into a fight for the Sword Coast.
$20.00
/ Session
Details
1 player following this game
Bi-weekly / Thursday - 8:00 PM UTC
Session Duration / 3 hours
1 / 5 Seats Filled
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About the adventure
More than five hundred years ago, clans of dwarves and gnomes made an agreement known as the Phandelver’s Pact, sharing a rich mine in a wondrous cavern known as Wave Echo Cave. In addition to wealth, the cave contained great magical power—where human spellcasters allied with the dwarves and gnomes to forge wondrous magic items. Then, disaster struck. A massive horde of orcs wiped out the surrounding region, and the location of the cave was lost to time... until now. Your journey begins on the High Road leading south from the bustling city of Neverwinter. Hired by a dwarven entrepreneur named Gundren Rockseeker to escort a supply wagon to the frontier settlement of Phandalin, you and your companions set off expecting a simple payday. But the Sword Coast is rarely so quiet, and what starts as an easy job quickly pulls you into a web of ancient secrets, wild wilderness, and dangerous power struggles. Player-Focused First: Your choices drive the narrative. I run an open, collaborative table where your creative ideas take centre stage. Balanced Gameplay: Expect a healthy mix of dynamic, tactical combat and immersive roleplay/exploration. Whether you're planning a dungeon heist or bartering with townfolk, every playstyle gets time to shine. Fun & Welcoming: My table is a relaxed, supportive environment focused on rule-of-cool moments, shared laughs, and memorable stories—perfect for both new adventurers and seasoned veterans.
Game style
Rules as Written (RaW)
Game themes
Meet the Game Master
About me
I am a GM with almost 40 years of experience. I've run most editions of Dungeons & Dragons, including 5th Edition. I specialise in D&D 5e, Dungeon Crawl Classics, Mutant Crawl Classics and Wierd Frontiers. I run player led games and never say no to a great idea or madcap solution from the players. I have over 5000 hours logged in Roll20 and a similar amount with other Virtual Tabletop applications such as Fantasy Grounds and Foundry. I have hosted games as a GM at Gen Con and Gary Con (both virtual), all of Goodman Games Cyclops Cons and also UK Games Expo and Tabletop Scotland. My preference is to run one off "one shot" adventures for players who need a bit of fun or a GM for a special occasion. I provide all Virtual Tabletop access, voice and video access and pre-generated characters if needed.
View Profile →Character creation
Creating your character
Character creation will take place in a session zero.
What to expect
Preparing for the session
Foundry and Discord links will be issued to players prior to the campaign commencing.
What Mark brings to the table
Rules as written. Fun, friendly and relaxed environment for players.
Homebrew rules
Rules as written. 2024 Player's Handbook.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Mark creates a safe table
X, N and O cards, digitally.
Content warnings
Safety tools used
