Undermountain: The Endless Descent

Undermountain: The Endless Descent

Undermountain is hungry. Delve beneath Waterdeep, survive a dungeon that fights back, and uncover what the Mad Mage has been hiding.

TYPE

Campaign

LEVELS

5–20

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
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1 SEAT LEFT
$25.00

/ Session

Details

3 players following this game

Weekly / Saturday - 2:00 PM UTC

Oct 24 / Session 3

Session Duration / 3–3.5 hours

4 / 5 Seats Filled

Top Game Master

One of StartPlaying's top-rated GMs, a player favorite and highly recommended.

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Schedule

Sat, Oct 24 | 2:00 PM – Session 3

Sat, Oct 31 | 3:00 PM – Session 4

Sat, Nov 07 | 3:00 PM – Session 5

Sat, Nov 14 | 3:00 PM – Session 6

Sat, Nov 21 | 3:00 PM – Session 7

Sat, Nov 28 | 3:00 PM – Session 8

Sat, Dec 05 | 3:00 PM – Session 9

Sat, Dec 12 | 3:00 PM – Session 10

Meet your party members

4/5

About the adventure

Underneath Waterdeep, there exists the Undermountain, an immense and ever-changing dungeon filled with deadly creatures, competing factions, mysterious vaults and secrets that have lain hidden for hundreds of years. Everybody in the city has heard the tales. Few are willing to explore. This is where you come in. Noblemen, traders, scholars and more need something done in the Undermountain: a lost heir, a missing artifact, a favor owed to whatever lurks inside. They cannot, or will not, do it themselves, so they hire you to do it. Accept the missions, venture into the depths, and find out that the Mad Mage has taken note of you. This adventure presents an old-school dungeon crawl with elements of exploration, challenging combat and the eternal question: do you keep going forward, or return while there's still time? It is a hard, realistic game. Resource management is key, injuries last, and Long Rests can be made only in designated locations. Every mission is a gamble you prepare for and poor decisions can result in irreversible consequences. If you enjoy intense exploration, inventive problem solving and earned victories, this is your game. Session 0 & 1 will be free, so that you can try without worry. AI Content Disclaimer: This game may include AI-generated or AI-assisted material, such as character portraits, artwork, or other visual assets.

Game style

Combat Heavy

Dungeon Crawl

Rules as Written (RaW)

Rule of Cool (RoC)

Tactical / Crunchy

Meet the Game Master

5.0

(25)

TOP GM
Artist
Multi-lingual

1 year on StartPlaying

129 games hosted

Highly rated for: Creativity, Beginner Friendly, Knows the Rules

Average response time: 1 hour

Response rate: 100%

About me

Greetings adventurer, welcome to my profile. I’m Greg, though many know me as DM Fantom. Living at UTC+1 timezone and since 2020, I’ve been guiding parties through thrilling quests across West Marches servers and running classic pen-and-paper campaigns at the table. I have a passion for tactical combat, but what I enjoy most is seeing players surprise me with clever, outside-the-box solutions. If you’re looking for a game that’s lighthearted and fun, yet brimming with danger and excitement, then you’re in the right place. Are you ready to roll the dice and embark on your next great adventure?

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Character creation

Creating your character

Make a level 5 character ( 2014 rules) using the link for the D&D Beyond website. This adventure is difficult, so mechanically strong builds are encouraged since you're going to need all the help you can get. Anything that is published under the umbrella of official material by D&D but does not qualify as partner material is fair game. That is, you can use whatever is on the D&D Beyond site as long as it does not come from a third party or partner. Remember that you are going to be exploring, fighting, and problem-solving. A balanced party will have an easier time of surviving what lies beneath Waterdeep. Stats with either standard array OR point buy. Get 2 uncommon item of your liking, since you're starting at 5.

What to expect

Preparing for the session

You need to have a functioning computer and accounts on Discord and a D&DBeyond account prior to session 0. Prior to session 1, you need to have your character ready. If you need help creating a character, I am more than happy to assist you.

What Greg brings to the table

With 100+ games run on StartPlaying, my goal is to provide a polished, immersive, and well-organized experience from the moment you enter the dungeon. We’ll play using Foundry VTT, with dynamic lighting, automated mechanics, immersive effects, and high-quality battlemaps from professional third-party creators. The virtual tabletop is set up to handle the bookkeeping where possible, letting us spend more time exploring, making decisions, and playing the game. Expect tactical and challenging combat, meaningful exploration, and a dungeon that rewards preparation and creative thinking. I aim to run the rules consistently while still embracing the Rule of Cool when it makes sense. If something is unclear, we'll make a ruling and keep the adventure moving rather than getting stuck debating the rules. My priority is creating a game that feels dangerous, immersive, and fair. Your choices matter, victories are earned, and I'm here to make sure everyone at the table gets a chance to shine.

Homebrew rules

Lingering injuries on critical hits. Choice of drinking a healing potions as a bonus action or full action with different effects. Restricted long rests to safe areas.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Greg creates a safe table

Comfort and safety for the players is essential to me. There will be a Session 0 before we begin our campaign so that we may set expectations and make sure that all participants feel safe with the themes of the game. The X-Card will be used while playing, which means that any participant can raise an issue of discomfort instantly. We will take a break, move on to a different scene, or anything else required to ensure that the table remains comfortable. I also advocate for open dialogue and aftercare sessions afterward, especially after emotionally taxing encounters. My aim is to create a game where the dungeon is brutal and unforgiving, but players never feel threatened or uncomfortable at the table.

Content warnings

Death
Fire
Small Spaces (Claustrophobia)

Safety tools used

Frequently asked questions