D&D 5e 2014: Curse of Strahd - Level 1 - 10+, Free Session 0!
Count Stradh von Zarovich, the master of Castle Ravenloft, is having guests for dinner. And you are invited.
$25.00
/ Session
Details
5 players following this game
Weekly / Tuesday - 10:00 PM UTC
Oct 27 / Session 2
Session Duration / 2–4 hours
4 / 6 Seats Filled
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About the adventure
Under raging storm clouds, a lone figure stands silhouetted against the ancient walls of Castle Ravenloft. The vampire Count Strahd von Zarovich stares down a sheer cliff at the village below. A cold, bitter wind spins dead leaves about him, billowing his cape in the darkness. Lightning splits the clouds overhead, casting stark white light across him. Strahd turns to the sky, revealing the angular muscles of his face and hands. He has a look of power—and of madness. His once handsome face is contorted by a tragedy darker than the night itself. Rumbling thunder pounds the castle spires. The wind’s howling increases as Strahd turns his gaze back to the village. Far below, yet not beyond his ken, a party of adventurers has just entered his domain. Strahd’s face forms a twisted smile as his dark plan unfolds. He knew they were coming, and he knows why they have come—all according to his plan. He, the master of Ravenloft, will attend to them. Another lightning flash rips through the darkness, its thunder echoing through the castle’s towers. But Strahd is gone. Only the howling of the wind—or perhaps a lone wolf—fills the midnight air. The master of Ravenloft is having guests for dinner. And you are invited.
Game style
Roleplay Heavy
Rule of Cool (RoC)
Game themes
Meet the Game Master
About me
Hi! My name is Jay. I've been playing TTRPGs (primarily D&D) since around 2005 and have been GMing nearly as long. I have several multi-year campaigns under my belt, as well as a generous collection of digital maps and assets. I also collect dragon miniatures, most of which have seen combat at my table! My storytelling style is cinematic and character-driven. I like to create narrative moments that draw on PC backstories and world lore for deep, meaningful interactions. I want to give my players experiences that they can't help but annoy their non-gamer friends with. My table is a safe, inclusive, 2SLGBTQIA+ friendly space. Everyone is welcome no matter their roots, culture, religion, creed, orientation, gender identity, or politics. The caveat to that is that I will not allow insensitive or bigoted behaviour of any kind. I provide a form to all new players on which they can mark particular subject matters that they would prefer to avoid. If you'd like to request a particular kind of game at my table, please fill out my New Campaign Form: https://tinyurl.com/3wr5p7yz May the dice gods be with you! -J
View Profile →Character creation
Creating your character
Attribute scores must be rolled inside the Roll20 campaign for transparency. Rolling method is 4d6 minus lowest. You may roll as many as three sets of six numbers and pick one set to use. Alternatively, you can use the standard array: 15, 14, 13, 12, 10, and 8. All races and classes from official sourcebooks and supplements are available to use. Characters will be subject to my approval before session one.
What to expect
Preparing for the session
You will need a Discord account and a Roll20 account. Links for the respective servers will be provided to new players after signup.
What Jay the Marauder brings to the table
I like to use atmospheric music and character voices, including voice modifications on occasion. I have a large collection of battle maps to use, and I can also make custom maps for unique scenarios. I also have a large collection of tokens and a subscription for Heroforge for character art. I generally honour RAW, but I am open to suggestions from my players. I never knowingly use AI-generated content of any kind.
Homebrew rules
At character creation, writing a background story of at least one paragraph earns you a feat! Healing potions can be consumed using either an action or a bonus action. On a bonus action, roll for the amount healed. On an action, take the full amount (no roll necessary). At the top of every session, any player can give a recap of the previous session to earn an awesome point! Awesome points are like inspiration points except that they must be used before the end of the session or they will be lost. At the end of every session, the players can vote for MVP. Whichever character wins the vote gets an inspiration point. If that character already has inspiration, the player may give the inspiration point to another character of their choice. In order to give aid to another PC on a skill check, you must be proficient in that skill. When a character is confirmed to be about to die, they immediately get a Heroic Turn, during which they have access to all their abilities and spells regardless of spent resources (ie; spell slots). On a Heroic Turn, the character has one last opportunity to do something epic. As soon as the Heroic Turn is over, the character dies as normal. All drow characters and NPCs who spent at least 10 years in drow society are fluent in Drow Silent (AKA Drow Sign Language) in addition to their other languages. Fall damage is calculated as follows (DC 15 Acrobatics OR Athletics check to reduce the damage by one (1) die): 10 ft. - 1d4 20 ft. - 2d6 30 ft. - 3d8 40 ft. - 4d10 50 ft. - 5d12 Add 1d12 for every additional 10 ft. To flank a Medium creature, you must occupy one of the three squares that are most opposite to your flanking partner. To flank a Large creature, you must occupy one of the five squares that are most opposite to your flanking partner. To flank a Huge creature, you must occupy one of the seven squares that are most opposite to your flanking partner. To flank a Gargantuan creature, you must occupy one of the nine squares (or more) that are most opposite your flanking partner.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Jay the Marauder creates a safe table
A form will be provided upon application. You can use it to inform me about your preferences for difficulty, combat and tactics, puzzles and riddles, roleplay and lore, and potential romances. In addition, there is a section where applicants can mark potential triggers or subjects that they wish to avoid. This information goes only to me and will not be shared with other players. Session zero will be used for character building and setting expectations for the campaign, including establishing boundaries on things like potential triggers, PVP, and etiquette.
Content warnings
Safety tools used
