Checkpoint Brooklyn

Checkpoint Brooklyn

Elite soldiers in a post-human squad fight to survive their first mission in war-torn NYC, and face a choice that could reshape the future of America.

TYPE

Campaign

SYSTEM

Twilight 2000

LEVELS

1–15

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
3 NEEDED TO START
$5.00

/ Session

Details

1 player following this game

Weekly / Saturday - 10:00 PM UTC

Session Duration / 3–4 hours

Campaign Length / 5–25 Sessions

0 / 6 Seats Filled

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This game will begin once 3 players have joined
About the adventure

WELCOME TO TEMPEST RISING: CHECKPOINT BROOKLYN America is burning. The year is 2035. The United States has collapsed into its Second Civil War, and New York City has become one of its bloodiest battlegrounds. Federal forces, TEMPEST insurgents, armed police factions, and desperate civilians fight for control one street at a time. You are not ordinary soldiers. You are Danger Squad operators, elite United States Army personnel transformed by classified cybernetics, genetic modification, and experimental military biotechnology. You are faster, stronger, and deadlier than any baseline soldier. You are also dying. The procedures that made you extraordinary have placed an expiration date on your body. No Danger Squad operator is expected to live beyond forty. Your first deployment takes you into the Brooklyn Exclusion Zone. Federal forces are losing control of critical infrastructure, supply routes, and entire neighborhoods. Your orders are simple. Seize Checkpoint Brooklyn. Hold it at any cost. But nothing in this war is simple. Every civilian may be an informant. Every abandoned vehicle may conceal an explosive. Every rooftop may hold a sniper. The enemy may wear a stolen uniform, speak through your radio, or sit beside you while your body quietly destroys itself from within. Checkpoint Brooklyn combines brutal tactical combat, cinematic military action, political conspiracy, and morally difficult decisions. Ammunition matters. Cover matters. Morale matters. A single mistake can kill an operator, compromise the mission, or turn an entire neighborhood against you. Your enhancements give you an advantage. Every advantage has a price. This campaign is designed for players who enjoy modern military thrillers, dystopian futures, serious character driven roleplay, and choices without easy answers. You may begin as a loyal soldier, a secret TEMPEST sympathizer, or an operator who trusts only the squad. Sooner or later, you will have to decide what you are truly fighting for. The checkpoint is under fire. Brooklyn is burning. Your LifeTrace band is counting down. Report for duty, soldier. Let us see if you make it home.

Game style

Combat Heavy

Organized Play

Roleplay Heavy

Tactical / Crunchy

Meet the Game Master

5.0

(11)

Black
Military Veteran

2 years on StartPlaying

47 games hosted

Highly rated for: Storytelling, Knows the Rules, World Builder

About me

Your hands are slick with blood, some of it yours, most of it not. The first wave shattered against your line like a tidal surge of iron and fury. Now the air is thick with smoke and prayers. A brother groans nearby, clutching a broken arm. Another reloads his crossbow with shaking fingers. You tighten your grip on your weapon and brace your boot against a mound of corpses at the breach. The enemy will come again—and this time, they know your strength. But you will not fall. Not here. Not while your companions still breathe. You were sent to hold this gate, and by God or steel, you will. This is the kind of story we tell. My name is Terrance Davis. I'm a U.S. Army veteran, a small business owner, and I’ve been running Dungeons & Dragons campaigns for nearly forty years. What I bring to the table is hard-earned: a lifelong passion for storytelling, battle-tested discipline, and the ability to create living worlds that demand everything from the players brave enough to explore them. I am the creator of Obsidian Portals January 2026 Campaign of the Month The Island of the Prince, a Dungeons and Dragons setting grounded in the harsh beauty of the real world—a 14th-century Earth, scarred by war, faith, plague, and prophecy. This is a place where steel rings against steel, and where magic—whispered of in dark corners—can get you burned alive. Here, the wounds are deep, the choices matter, and the names of the dead are not quickly forgotten. You and your companions will journey across a continent unraveling at the seams. From the blood-soaked fields of France during the Hundred Years' War to the crowded alleyways of Jerusalem’s Old Quarter… from the storm-lashed ports of North Africa to the alpine citadels of the Holy Roman Empire. You’ll investigate miracles, carry relics through hostile territory, and uncover secrets men have killed to bury. You may be knights, scribes, mercenaries, or spies. You may serve king or pope, or follow only coin and conscience. But once your boots hit the road and your blade is drawn, the world will know you only by your actions—and your allies beside you. This is not high fantasy. This is grim realism steeped in real history, where every torchlight flickers against betrayal and every choice carves into the future. The Black Death has returned. Heresies bloom in secret. And from the shadows, the Order of Judas moves once more. If you're looking for safe, sanitized fun—look elsewhere. But if you're ready to hold the line until your sword breaks in your hand… If you're ready to write your legacy in blood and fire alongside companions you'll never forget… Then saddle up. Your story begins now.

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Character creation

Creating your character

Character Creation will take place during Session Zero. This gives us time to build your Danger Squad together, introduce the setting, answer questions, and make sure every character fits into the squad and the tone of the campaign. Players will create post-human operatives—elite soldiers enhanced through cybernetics, genetic modification, or experimental tech. You'll choose a military role, your augmentation path, and your background prior to augmentation (e.g., ex-special forces, urban scout, medic, drone pilot, etc.). Characters will be part of a U.S. Federal Army special unit, assigned to hold and control a contested checkpoint in war-torn Brooklyn. Characters will be created using a system and toolkit provided during Session Zero (no need to bring anything unless you want to). We'll handle stats using a point-buy or standard array system, depending on group preference. You'll begin at Level 1, but you'll already be dangerous—bio-enhanced and combat-ready, thrown into the fire from Day One. Each character will be given an Army rank, which reflects your position within the unit and helps establish the chain of command. As a group, you’ll vote on two key leadership roles: Second Lieutenant (Squad Leader): Responsible for mission planning, tactical calls, and interfacing with command. Platoon Sergeant: The backbone of the team—handles morale, gear, and keeping the squad alive on the ground. These roles aren’t just titles—they’ll influence how NPCs respond to you, how certain missions unfold, and what tough choices your squad has to face. There will be no required reading, but if you’re curious about inspiration, we’re drawing tone and themes from Black Hawk Down, Ghost in the Shell, The Division, Children of Men, and Sicario. If you've played tactical RPGs, cyberpunk games, or enjoyed gritty war dramas, you’ll feel right at home. By the end of Session Zero, you'll have a squad, a mission, and a reason to fight—whether it's duty, revenge, survival, or something darker. Come ready to collaborate, build something unique, and drop into one of the most dangerous war zones in 2035 America. Let’s make your operator unforgettable.

What to expect

Preparing for the session

Required Setup Join the Campaign Discord Server This is where we’ll communicate between sessions, share character sheets, discuss story developments, and handle scheduling. The invite link will be sent upon sign-up. Please join as soon as possible. Create a Foundry Account We’ll be using Foundry as our virtual tabletop (VTT) for maps, combat, and shared visuals. You only need the free account. Make sure your browser (Chrome or Firefox) is updated for best performance. http://24.90.211.209:30000/ Obsidian Portal Link: https://www.obsidianportal.com/campaign_invites/52bc42ed10150a4480b3eebe/accept Discord: https://discord.gg/JP3BF4jWWK Have a Mic and Stable Internet Voice chat will be handled through Discord. Please ensure you have a working microphone and a quiet space to play. Clear communication is critical in tactical, squad-based missions. Review the Session Zero Date and Be On Time Character creation and squad setup will happen together during Session Zero. This is a mission briefing, team-building session, and onboarding all in one. Missing it may delay your full integration into the squad. Optional (But Helpful) Bring a Concept or Archetype Idea You don’t need a full character sheet yet—but come with a basic idea: combat medic? burned-out sniper? ex-hacker turned scout? A rough concept helps us plug your character into the world quickly. Brush Up on Tactical or Squad-Based Storytelling If you’re new to military or post-apocalyptic sci-fi themes, you can watch or read from the tone pool: Black Hawk Down, Children of Men, The Division, Ghost in the Shell, or Sicario. Not required, but they’ll give you a strong sense of the atmosphere. No Need For: You do not need to purchase any books or content. All materials will be provided. You do not need to know the rules ahead of time. I’ll walk you through everything you need to play. If you have any questions, technical difficulties, or concerns about tone, themes, or accessibility—reach out via Discord or StartPlaying messaging. My goal is to make sure you’re fully equipped, immersed, and ready to drop into the chaos of 2035 New York with confidence. You don’t need to be a soldier. You just need to survive.

What Terrance brings to the table

What I Provide as Your GM As your GM, I deliver a gritty, cinematic, and immersive tactical experience. Checkpoint Brooklyn isn’t just about rolling dice—it’s about making hard choices under fire, commanding respect under pressure, and surviving the moral chaos of a dying world. You’ll walk away from every session with scars—sometimes physical, sometimes personal—but always earned. What You Can Expect: Tactical, Life-or-Death Combat Every bullet matters. Cover is crucial. Flanking works. Expect realistic, squad-based engagements that reward coordination, creativity, and quick thinking. Combat will be tense, lethal, and often asymmetrical. Immersive Storytelling with Roleplay Opportunities The world is morally gray and the stakes are personal. NPCs will remember your choices, and factions will react. You’ll get meaningful downtime scenes between missions—whether it’s confessions by a campfire, repairs after battle, or questioning your orders. Character Voices & Roleplay Flavor You’ll hear distinctive voices for major NPCs—commanders, insurgents, warlords, and civilians trying to survive. I balance gritty realism with cinematic energy, delivering a world that feels lived-in and dangerous. Homebrew + Realism + Rule of Cool I honor the spirit of the rules, not the letter. If something makes sense tactically, feels cinematic, and serves the story—it flies. But expect consequences. You can jump through a window under fire—but you better roll well or land on broken glass. What You’ll Get: A fully built custom campaign world set in 2035, with ongoing story arcs, evolving factions, and meaningful player agency. Access to all game materials, maps, custom rules, and session recaps. A collaborative table where every player matters. Leadership roles (Squad Leader, Platoon Sergeant) carry narrative weight but don’t dominate the game. A consistent tone: military realism meets dystopian sci-fi. Think The Division meets Black Mirror.

Homebrew rules

1. Lethal Gunfire Headshots = Instant Death: If a player or NPC is hit in the head (critical hit + successful called shot), it’s an instant kill unless protected by heavy armor or cybernetic shielding. Unarmored Torso Hits = 2x Damage: Hits to the chest without armor are devastating. Players can be incapacitated in 1-2 hits. Suppression Fire: Automatic weapons can force enemies to go prone or seek cover. Suppressed enemies roll Disadvantage on actions outside cover until their next turn. 2. Injuries & Shock System Wound Table: When reduced to 0 HP, roll on the Wound Table (e.g., shattered limb, collapsed lung, arterial bleed). Some wounds are treatable. Others are permanent or fatal without surgery. Shock Checks: After taking critical damage, a player must pass a Constitution or Grit check (DC scales by damage). Failing causes shock—disorientation, panic, or unconsciousness. Painkillers & Stims: These can delay pain or boost performance, but risk addiction or worse side effects later. 3. Medical Mechanics Stabilizing a Downed Ally = Full Action + Skill Check (Medicine, Field Tactics, or Combat Medic Training). Bleeding Out: Instead of basic death saves, players lose 1 HP per round if bleeding. Tourniquets, seal foam, or a medic are needed fast. Adrenaline Surge: Once per combat, a dying player can choose to stand and act—taking one final turn before collapsing again (or dying outright). 4. Weapon Recoil & Handling Automatic Weapons Kick Hard: Sustained fire causes a penalty to hit unless braced or prone. Controlled bursts are more accurate than spray-and-pray. Weight & Draw Speed Matter: Larger weapons take longer to switch to. Players must use a free object interaction to draw a sidearm if their primary is dropped or empty. 5. Cover & Positioning Are Everything Cover Reduces Hit Chance: Half cover = -2 to attacker’s roll. Full cover = cannot be hit unless flanked. Blind Fire: Shooting around corners without line of sight imposes Disadvantage and cannot crit. Verticality Bonuses: High ground provides +2 to hit, and enemies below suffer -2 when shooting up unless using optics. 6. Communications & Noise Discipline Verbal Coordination Requires Comms: Teams must have functional radios or line-of-sight hand signals to coordinate efficiently. Noise = Risk: Firing unsuppressed weapons or yelling alerts nearby enemies. Stealth requires silence. 7. Morale & Fatigue Morale Breaks: NPCs may flee or surrender when wounded or overwhelmed. PCs must make Grit checks to keep fighting under extreme conditions (e.g., alone under fire, squadmate down). Fatigue Accrual: Extended engagements without rest impose stacking penalties to initiative, accuracy, and mental checks. These rules exist to enhance tension and immersion—not to punish. They reward players who use tactics, communicate, and think like a unit. Combat is fast, brutal, and unforgiving—just like real war. Survive the fight. Drag your teammate to cover. Make every bullet count.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Terrance creates a safe table

Checkpoint Brooklyn is an intense, immersive, and often brutal roleplaying experience. This campaign deals directly with themes of war, trauma, body horror, authoritarianism, and moral ambiguity. It is built for players who can engage with heavy content and maintain emotional separation from their characters under pressure. This is not the campaign for players who are easily triggered or looking for a “safe space” in the traditional sense. Combat will be violent, situations will be high-stress, and characters may experience loss, betrayal, or brutal consequences. If you are not comfortable with that level of narrative intensity, this table may not be a good fit for you—and that’s okay. Lines, Veils, and Boundaries You will not dictate what takes place in the session. While we respect individual comfort, Checkpoint Brooklyn is not built to pause the story every time someone feels uncomfortable. You are stepping into the role of a post-human operator in a war zone. That includes violence, civilian casualties, emotional trauma, and impossible choices. What We Don’t Do We do not provide breaks on demand. The pacing of combat and narrative tension is deliberate. Short, scheduled breaks will be given during longer sessions, but we do not stop combat for emotional processing. We do not allow players to veto or derail scenes. This is a collaborative story, but once the action starts, it unfolds as it unfolds. We do not use open veto tools mid-game (X/N/O cards). If you have a concern or reaction, message me privately after the session and we’ll talk like adults. Know What You’re Signing Up For This game is for players who want a raw, unfiltered look at war in a collapsing society. It is designed to challenge you, stress you, and test your decisions under fire—not to coddle or comfort. If you’re looking for story-safe RP or a relaxed tone, this isn’t the game for you. If you're looking for a campaign that pulls no punches, asks hard questions, and lets you stare straight into the moral abyss while still having your squad’s back—Checkpoint Brooklyn is for you. Suit up. No one’s coming to save you.

Content warnings

Abuse
Alcoholism
Alcohol Use
Animal Death
Blood
Body Horror
Car Accident
Character Death
Child Abandonment
Child Death
Classism
Concentration Camps
Confronting Abuser
Controlling Parents
Cults
Curing of Disabilities
Death
Deep or Large Bodies of Water
Domestic Abuse
Drowning
Drugs (addiction, use, withdrawal)
Eating Disorders
Emotional Abuse
Euthanasia
Execution
Extreme Violence
Fire
Forced Outing of Character
Freezing
Gore
Guns
Hangings
Hostages
Human Trafficking (adult only)
Illness
Kidnapping
Language/Cursing
Lifechanging Injury
Mass Death
Medical Issues
Memory Erasing
Mental Illness
Microaggressions
Mind alteration
Mind Control
Miscarriages/Abortion
Misogyny
Murder
Mutilation
Mutilation of Corpses
Nightmares about Traumatic Events
Pandemic
Paralyzation
Pet Death
Police Brutality
Prejudice
PTSD
Racial Profiling
Racism
Real World Religion
Scars
Self-Harm
Seizures
Sexism
Sexual Assault
Small Spaces (Claustrophobia)
Suffocation
Suicide
Terrorism
Torture
Trauma
Trivializing Mental Illness
Violence

Safety tools used

Frequently asked questions