Observer Effect | The Large Hadron Collider goes insane
Agents share a reality-shattering experience, hours before they are scrambled to a bleeding-edge physics facility. Death stalks the halls.
$13.00
/ Session
Details
1 player following this game
Bi-weekly / Friday - 6:00 PM UTC
Oct 16 / Session 0
Session Duration / 3 hours
Campaign Length / 3–4 Sessions
4 / 5 Seats Filled
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Schedule
About the adventure
Observer Effect is a short arc module for Delta Green RPG written by Shane Ivey. It is one of the coolest sci-fi horrors you could ever play. There are private interests, alien tech, weird science and a good helping of cosmic horror. It is suitable for 3–4 players with an easy-to-learn d100-based system based on Call of Cthulhu. With sessions of around three hours, Observer Effect should take three or four sessions to complete but that depends on how much the players want to roll with it. Pregenerated characters can be provided, existing characters can be used, or new ones can be rolled up at Session 0.
Game style
Roleplay Heavy
Puzzle / Mystery Focused
Combat Lite
Theater of the Mind
Game themes
Meet the Game Master
3 years on StartPlaying
35 games hosted
Highly rated for: Beginner Friendly, Creativity, Knows the Rules
Average response time: 5 hours
Response rate: 100%
About me
44, Scot, he/him. I began playing RPGs and wargames in the mid 90s. I've run hundreds of games online, in person and at cons. I put in a lot of prep for games in Foundry: character art, music, maps, short films. If you've played Coriolis "Last Flight of the Ghazali" or Delta Green "Last Things Last" and "Impossible Landscapes", you may have seen my community maps in use. Player fun is the aim of the game: There's no railroading without discussion and players will be encouraged to add to the game world as we go. I'm a recovering journalist so will always write up session notes, too!
View Profile →Character creation
Creating your character
There will be a short Session 0 to begin where we will check everyone has a character and an understanding of safety tools. I will give new players guidance as to the range of PC professions available and help them through creation. Experienced players can bring their own PCs with up to two experience packages. Pregenerated characters will also be available.
What to expect
Preparing for the session
Mic will be needed, computer or tablet able to run Foundry VTT in a web interface.
What Richard brings to the table
My games are long on detective work with short, decisive combat that won't always be the best solution to any problem. I provide "episode guide" notes between sessions so players can concentrate on each other a little more. There will be lots of time to devote to making sure all the players interact with the world and each other. I will change mannerisms for NPC, with some character voices where easily intelligible for players. I have the full suite of Delta Green goodies for Foundry. I've run hundreds of games in this system and universe.
Homebrew rules
Initiative will be DEX+d6 to introduce some drama into combat. Crit to-hit rolls cause max damage. Skill advances will happen at start of each session after the first.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Richard creates a safe table
There will be a short Session 0 to go over characters, ask questions about the system, and run through what players do/do not want from their horror. As written, this module can be violent and it can involve radiation. A mature outlook is encouraged, although making sure everyone has fun is the name of the game. As such, we will use the full suite of Foundry safety tools in a card deck. There is an open-door policy and players can message me on Discord if they believe something problematic is coming up.
Content warnings
Safety tools used