BLADES '68 - THE RACERS

BLADES '68 - THE RACERS

Blades ’68 is a supplement for Blades in the Dark, catapulting the setting forward one hundred years to 968 AC—the Swinging Sixties.

TYPE

Campaign

LANGUAGE

English

EXPERIENCE

Open to all

AGE

All Ages
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2 SEATS LEFT
$25.00

/ Session

Details

Weekly / Sunday - 12:00 PM UTC

Oct 18 / Session 2

Session Duration / 3 hours

3 / 5 Seats Filled

Top Game Master

One of StartPlaying's top-rated GMs, a player favorite and highly recommended.

Magic Gemstone

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Schedule

Sun, Oct 18 | 12:00 PM – Session 2

Sun, Oct 25 | 1:00 PM – Session 3

Sun, Nov 01 | 1:00 PM – Session 4

Sun, Nov 08 | 1:00 PM – Session 5

Sun, Nov 15 | 1:00 PM – Session 6

Sun, Nov 22 | 1:00 PM – Session 7

Sun, Nov 29 | 1:00 PM – Session 8

Meet your party members

3/5

About the adventure

In Doskvol 968, an artificial sun shines down on freshly paved streets. At night, Racers, Radicals and shadowy Operatives work to score thrills and advance their agendas. The city still holds its secrets. Are you bold enough to exploit them? This retro-dystopian setting blends one part James Bond and one part The Italian Job, with a heavy dose of paranormal sci-fi to keep you on your toes. Blades '68. The future is now. Welcome to the electroplasmic revolution. This is about a group of daring chancers building a criminal enterprise on the streets of a retro-futuristic dystopia. There’s espionage, heists, chases, escapes, dangerous bargains, shoot-outs, deceptions, betrayals, victories, and deaths. We play to find out if the fledgling crew can thrive amidst the teeming threats of rival gangs, scheming spy agencies, paranormal entities, the corrupt Bluecoats, and the irresistible pull of the scoundrels’ own vices. After the leviathans went away, there was a dark period of history. The lightning towers began to fail, and frightened people went to war. There was Unity War II, and then Unity War III. Now the Imperium as we once knew it no longer exists—Iruvia and Skovlan are their own world powers, while Severos and the Dagger Isles still struggle for full independence from the other nations. As Unity War III came to an end, electroplasmic fusion was invented. Every major city of the Shattered Isles became wrapped in a Bubble, with all the reality-warping danger of the deathlands kept safely out. Superstition is a thing of the past—this is the Age of Consensus. This is a time of science, rationality, conformity, consumerism, and peace. Or at least, it was. The horrors of the past may be buried, but only under a thin layer of soil. Progress is here, but only for some. War may be over, but the shadowy game of espionage has never been more heated. Discontent bubbles under the surface and threatens to erupt at any time, in any place. They’ve tried to tell you that the future has arrived and everything is fine now, that it’s not the time to make a fuss. But you know better. You’re a scoundrel, a chancer, a troublemaker. You know the streets and you’re not afraid of danger. The moment is now, everything you’ve dreamed of is within reach.

Game style

Roleplay Heavy

Theater of the Mind

Sandbox / Open World

Meet the Game Master

5.0

(24)

TOP GM

3 years on StartPlaying

567 games hosted

Highly rated for: Creativity, Visual Aid, Beginner Friendly

About me

When I was around 10 years of age I was handed a copy of the 1983 Dungeons and Dragons basic rules (a copy that I still have to this day). Since then I have been captured by the fun of running all kinds of pen and paper games, consistently improving and trying to create the most fulfilling gaming experience I can. Since starting here on Startplaying, I have learned so much and improved my games tenfold in a bid to create something truly memorable for everyone who joins my table. I work hard at detailing every aspect of my games and ensure that they are to a standard that is above and beyond what you find at most tables. This is a process that has no true end and to that degree I am always looking for feedback and ways to improve the experience wherever I can. Please take a look at my games which are currently recruiting and see if there is any that interest you, all of my tables are a inclusive and welcoming space for anyone who wants to play. I work hard to create a community that is friendly and helpful to everyone who decides to join us.

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Character creation

Creating your character

Character creation will happen in session. We like to link our characters as much as possible through relationships and shared connections to give players stakes when RPing their characters, this works best when it is a collaborative process with everyone present.

What to expect

Preparing for the session

Please prepare by finding a quiet place to play undisturbed and ensuring you have a working microphone and stable internet connection.

What Games Master JJ brings to the table

I will be providing Blades documents and rules alongside a robust and custom made foundry vtt designed for Blades play.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Games Master JJ creates a safe table

Here is a link to my optional player onboarding form if you wish to fill it out: https://forms.gle/Rk7HtAL82geoy14ZA

Content warnings

Violence
Guns
Language/Cursing

Safety tools used

Frequently asked questions