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Twilight War: Vampires vs Hunters Crossover in D.C.🌆

Image by Mashbybot

Twilight War: Vampires vs Hunters Crossover in D.C.🌆

Two games. One war. Play as a Kindred coterie ruling the night against the daywalking Hunters. Your actions in one campaign directly impact the other.

TYPE

Campaign

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
FULL
$30.00

/ Session

Details

3 players following this game

Weekly / Monday - 12:00 AM UTC

Oct 12 / Session 3

Session Duration / 3–4 hours

Campaign Length / 10+ Sessions

5 / 5 Seats Filled

Top Game Master

One of StartPlaying's top-rated GMs, a player favorite and highly recommended.

Magic Gemstone

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Schedule

Mon, Oct 12 | 12:00 AM – Session 3

Mon, Oct 19 | 12:00 AM – Session 4

Mon, Oct 26 | 12:00 AM – Session 5

Mon, Nov 02 | 1:00 AM – Session 6

Mon, Nov 09 | 1:00 AM – Session 7

Mon, Nov 16 | 1:00 AM – Session 8

Mon, Nov 23 | 1:00 AM – Session 9

Meet your party members

5/5

About the adventure

The Twilight War Concept: This isn't just one game, it's two interconnected campaigns running simultaneously. As the Storyteller for both groups, I'll weave your separate storylines together so that Kindred politics create Hunter plot hooks, and Hunter investigations threaten Kindred stability. Welcome to Washington, D.C., a city of marble monuments and shadowed corridors where power isn’t just political, it’s blood-deep and supernatural. Twilight War is a chronicle blending the dark elegance of Vampire: The Masquerade with the relentless justice of Hunter: The Reckoning. Here, the night is alive with secrets, and everyone holds a piece of a deadly puzzle. In this game, you’ll navigate the tangled web of alliances, betrayals, and hidden agendas that define the capital’s underworld. Expect intense political intrigue, thrilling investigations, and moments of sensual danger, all wrapped in an atmosphere thick with corruption and supernatural menace. We encourage collaborative storytelling with a focus on character-driven drama, mystery-solving, and tense negotiations. If you’re ready to delve into a world where every vow is stained red and every choice could be your last, then join the Night Court and rule.

Game style

Roleplay Heavy

Rule of Cool (RoC)

Realm Building

Meet the Game Master

5.0

(57)

TOP GM
LGBTQ+
Queer
Neurodivergent
Artist
Educator
Game Designer

4 years on StartPlaying

1235 games hosted

Highly rated for: Creativity, Inclusive, Beginner Friendly

Average response time: 1 hour

Response rate: 100%

About me

🎶 Hello adventurers! Stay a while and listen as we embark on a fantastic journey! 🎶 You can call me Mashby. I've been playing Dungeons & Dragons since 2e when I was a teenager. My favorite system was definitely 3.5e and my longest running game has been in 5e. Previously I've worked as an animator and production designer, and now I am an experience designer specializing in gamified learning. New players and folx with marginalized identities will find a safe space at my table, for it is my firm belief that all people deserve to create and have their stories heard. Collaborative storytelling is the portal through which we can explore the deepest dungeons and the furthest stars together.

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Character creation

Creating your character

Characters will be created before session One, with collaborative refinement during session Zero. We'll use core rulebooks only (no homebrew unless pre-approved), but thoughtful customization that serve story and mood are encouraged. Bring a concept; an ambition, a flaw, a hunger you can't shake. We'll build from there together. Cross-Campaign Impact: Your choices matter. Kindred territories claimed might trigger Hunter investigations. Hunter operations might expose Kindred to mortal authorities. Both groups will feel the consequences of each other's actions.

What to expect

Preparing for the session

Discord for communication and character development between sessions Foundry VTT for maps and visual aids during sessions Herald bot (Hunters) or Inconnu bot (Kindred) for dice rolling automation

What GM Mashby brings to the table

Parallel storytelling that makes both sides feel like protagonists Rich D.C. setting with political intrigue, supernatural mysteries, and moral complexity Reactive world that responds to your choices across both campaigns Theater of mind with Foundry VTT visual support when helpful Player agency - your decisions shape the chronicle, not just my plot

Homebrew rules

If a character dies, the player will be welcome to make a new character with half of the unspent EXP returned for the new character's progression.

Equipment needed to play

Internet

Computer

Microphone

Safety

How GM Mashby creates a safe table

This game welcomes difficult emotions in fiction, but never at the expense of player well-being. Your boundaries will be respected, and your comfort prioritized throughout the chronicle.

Content warnings

Body Horror
Language/Cursing
Drugs (addiction, use, withdrawal)
Character Death

Safety tools used

Frequently asked questions