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Twilight War: Vampires vs Hunters Crossover in D.C.🌆
Two games. One war. Play as a Kindred coterie ruling the night against the daywalking Hunters. Your actions in one campaign directly impact the other.
TYPE
LANGUAGE
EXPERIENCE
AGE
$30.00
/ Session
Details
3 players following this game
Weekly / Monday - 12:00 AM UTC
Oct 26 / Session 5
Session Duration / 3–4 hours
Campaign Length / 10+ Sessions
5 / 5 Seats Filled
Top Game Master
One of StartPlaying's top-rated GMs, a player favorite and highly recommended.
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Schedule
About the adventure
The Twilight War Concept: This isn't just one game, it's two interconnected campaigns running simultaneously. As the Storyteller for both groups, I'll weave your separate storylines together so that Kindred politics create Hunter plot hooks, and Hunter investigations threaten Kindred stability. Welcome to Washington, D.C., a city of marble monuments and shadowed corridors where power isn’t just political, it’s blood-deep and supernatural. Twilight War is a chronicle blending the dark elegance of Vampire: The Masquerade with the relentless justice of Hunter: The Reckoning. Here, the night is alive with secrets, and everyone holds a piece of a deadly puzzle. In this game, you’ll navigate the tangled web of alliances, betrayals, and hidden agendas that define the capital’s underworld. Expect intense political intrigue, thrilling investigations, and moments of sensual danger, all wrapped in an atmosphere thick with corruption and supernatural menace. We encourage collaborative storytelling with a focus on character-driven drama, mystery-solving, and tense negotiations. If you’re ready to delve into a world where every vow is stained red and every choice could be your last, then join the Night Court and rule.
Game style
Roleplay Heavy
Rule of Cool (RoC)
Realm Building
Meet the Game Master
About me
🎶 Hello adventurers! Stay a while and listen as we embark on a fantastic journey! 🎶 You can call me Mashby. I've been playing Dungeons & Dragons since 2e when I was a teenager. My favorite system was definitely 3.5e and my longest running game has been in 5e. Previously I've worked as an animator and production designer, and now I am an experience designer specializing in gamified learning. New players and folx with marginalized identities will find a safe space at my table, for it is my firm belief that all people deserve to create and have their stories heard. Collaborative storytelling is the portal through which we can explore the deepest dungeons and the furthest stars together.
View Profile →Character creation
Creating your character
Characters will be created before session One, with collaborative refinement during session Zero. We'll use core rulebooks only (no homebrew unless pre-approved), but thoughtful customization that serve story and mood are encouraged. Bring a concept; an ambition, a flaw, a hunger you can't shake. We'll build from there together. Cross-Campaign Impact: Your choices matter. Kindred territories claimed might trigger Hunter investigations. Hunter operations might expose Kindred to mortal authorities. Both groups will feel the consequences of each other's actions.
What to expect
Preparing for the session
Discord for communication and character development between sessions Foundry VTT for maps and visual aids during sessions Herald bot (Hunters) or Inconnu bot (Kindred) for dice rolling automation
What GM Mashby brings to the table
Parallel storytelling that makes both sides feel like protagonists Rich D.C. setting with political intrigue, supernatural mysteries, and moral complexity Reactive world that responds to your choices across both campaigns Theater of mind with Foundry VTT visual support when helpful Player agency - your decisions shape the chronicle, not just my plot
Homebrew rules
If a character dies, the player will be welcome to make a new character with half of the unspent EXP returned for the new character's progression.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How GM Mashby creates a safe table
This game welcomes difficult emotions in fiction, but never at the expense of player well-being. Your boundaries will be respected, and your comfort prioritized throughout the chronicle.
Content warnings
Safety tools used
