Wonder and Woe: The Wild Beyond the Witchlight! Session 2

Wonder and Woe: The Wild Beyond the Witchlight! Session 2

Under the tent to the wilds, off to the Feywild we go! Adventurers seek stolen pieces of their past in the whimsical, wild lands of Prismeer.

TYPE

Campaign

LEVELS

1–8

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
4 SEATS LEFT
$15.00

/ Session

Details

1 player following this game

Weekly / Thursday - 11:30 PM UTC

Oct 22 / Session 2

Session Duration / 3–3.5 hours

2 / 6 Seats Filled

Top Game Master

One of StartPlaying's top-rated GMs, a player favorite and highly recommended.

Magic Gemstone

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Schedule

Thu, Oct 22 | 11:30 PM – Session 2

Thu, Oct 29 | 11:30 PM – Session 3

Fri, Nov 06 | 12:30 AM – Session 4

Fri, Nov 13 | 12:30 AM – Session 5

This game will begin once 3 players have joined

Meet your party members

2/6

About the adventure

From creaking carousels and mucky mires to forgotten forests and climactic crags, this adventure is built for players who love the dynamic atmosphere of the Feywild. Like Alice in Wonderland, you will navigate a strange world occupied by even stranger characters. Often surreal, sometimes silly, and sometimes somber, the domain of Prismeer rewards players who can match its big personalities.Tired of hack-and-slash adventures? Break bread, tell a little white lie, make a deal, or find a creative solution where your swords remain sheathed. This module directly rewards nonviolent choices.

Game style

Combat Lite

Meet the Game Master

5.0

(7)

TOP GM

3 years on StartPlaying

17 games hosted

Highly rated for: Beginner Friendly, Inclusive, Voices

About me

Hello, my name is Max! I've been a mostly DnD player for five years, GM for one year. I live in New England and am an engineer by trade. I became a fan of fantasy when I picked up a copy of Oblivion in the early 00's. I got into DnD during the pandemic and fell in love with the hobby. I love exploring enchanting realms, meeting interesting characters and immersing players in a living, thinking world.

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Character creation

Creating your character

I recommend coming to session zero with at least an idea of what you want to play. Time will be alotted during session 0 to finalize your character. Your character should be created on the Dndbeyond.com campaign page that will be provided by me. Have your character created at level 1 and ready to go at session 1.

The current party

It is ok for players to play the same species and class, the only thing I ask is that you play a different subclass. Currently we have a firbolg druid, gnome cleric.

What to expect

Preparing for the session

Have an outline (species and or class) of the character you wish to play as at the beginning of session 0. Time will be allowed towards the end of sesssion 0 to complete a level 1 character. Create the character on the dndbeyond campaign page: https://www.dndbeyond.com/campaigns/join/80501294173889018

What Max brings to the table

I like to think the players and I are telling a story together. I play rules as written but I am open to interpretations. I use interactive maps, background music. I like to change up combat depending on what type of enemy you're facing. Dim-witted brute? I'm going to smash the closest thing in front of me. Highly intellegent wizard? I am going to apply tactics.

Homebrew rules

Homebrew rules are open to player input. I like to use the following: - Taking a potion yourself is a bonus action. Giving a potion to someone else is an action. - flanking grants a +2 to attacks. - Natural ones automatically fail but doesn't impose a critical failure. - Helping with an action requires proficiency in the check.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Max creates a safe table

I will provide a lines and veils document to my players prior to session 0. I will go over do's and don'ts during session zero.

Content warnings

Body Horror
Mind alteration

Safety tools used

Frequently asked questions