Ash and Anchors - Pirate Borg chaos in the Dark Caribbean

Ash and Anchors - Pirate Borg chaos in the Dark Caribbean

No captain, the shambling dead behind you. The Dark Caribbean is yours to wreck: trade wars, Ash, eldritch horrors. I honestly never know how it ends.

TYPE

Campaign

LEVELS

1

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
3 NEEDED TO START
$15.00

/ Session

Details

Weekly / Monday - 5:00 PM UTC

Session Duration / 2–3 hours

Campaign Length / 1+ Sessions

0 / 6 Seats Filled

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This game will begin once 3 players have joined
About the adventure

Your old captain left you on a beach. The dead are coming up the sand behind you. First you have to get to safety. Then comes the real choice: how do you regroup, and how do you go after the captain who abandoned you? Ash and Anchors is Pirate Borg, a fast-paced, grimdark RPG with ship-to-ship combat, melee, and theater of the mind. You roll all the dice, characters can die quickly, and a new pirate is easy to make, so the next one is never far away. It runs as a sandbox. I start with an arc in mind, but it can go in a lot of directions. You might battle eldritch horrors, start a trade war, align yourself with a faction and do its bidding, or take huge risks to gain special powers by ingesting Ash.

Game style

Rule of Cool (RoC)

Sandbox / Open World

Combat Heavy

Hexcrawl / Exploration

Meet the Game Master

5.0

(8)

2 years on StartPlaying

10 games hosted

Highly rated for: Rule of Cool, Creativity, Inclusive

Average response time: 24+ hours

Response rate: 100%

About me

I enjoy all kinds of board games and RPGs. As a GM I prefer theater of the mind to very detailed simulations. I enjoy puzzles and narrative arcs that are not simply combat based. I've been playing for many years. I enjoy virtual table tops but I tend to use very simple elements, I think sometimes virtual table tops make RPGs feel too much like an arcade game. I'm told I bring a lot of humor (mostly not twisted), to even the darkest most dangerous encounters and story arcs without robbing the story of their emotional heft.

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Character creation

Creating your character

We will create characters together at the beginning of the session. Pirate Borg's character generation is very simple and fast (compared to other systems) as player characters tend to die a lot.

What to expect

Preparing for the session

You need email, a good computer, a decent broadband connection, and a camera with a mic (we would like to see your face during role playing encounters). We use Google Meet (ideally on your smartphone) for audio and video during play, and your computer can run FoundryVTT in your web browser. You'll join by link, and you don't need a Google account. I'll let you in at the start of each session. You should be familiar with FoundryVTT, or at least willing to learn how to roll dice, update your character sheet, and move your character on the map. I use Discord a lot when people need "out of game" assistance but during game play.

What Larry brings to the table

What You Get • Fully prepped virtual tabletop sessions, with maps, monsters, and mayhem ready to go • • Maps and visuals from the Foundry Marketplace and community assets, chosen to match the tone: grim, weird, and evocative • Character tools and quick references to keep things moving • Quick character creation, so a new pirate is never far away • A sandbox: I start with an arc in mind, and it can go in a lot of directions GM Style • Fast-paced, with ship-to-ship combat, melee, and theater of the mind • Players roll all the dice • Immersion first: when we play, you're on that beach • Characters can die quickly, and the chaos keeps going

Homebrew rules

We use the Core Rulebook (not just the Starter Set Rules) which has a large number of optional rules in it. Specifically: Optional Classes are allowed We use the optional Wind rules in ship combat

Equipment needed to play

Internet

Computer

Microphone

Safety

How Larry creates a safe table

What You Get • Fully prepped virtual tabletop sessions, with maps, monsters, and mayhem ready to go • Custom visuals that match the tone: grim, weird, and evocative • Character tools and quick references to keep things moving • Quick character creation, so a new pirate is never far away • A sandbox: I start with an arc in mind, and it can go in a lot of directions GM Style • Fast-paced, with ship-to-ship combat, melee, and theater of the mind • Players roll all the dice • Immersion first: when we play, you're on that beach • Characters can die quickly, and the chaos keeps going

Content warnings

Alcoholism
Blood
Character Death
Cults
Death
Deep or Large Bodies of Water
Devils / Demons / Fiends
Drowning
Drugs (addiction, use, withdrawal)
Fire
Freezing
Gore
Hostages
Illness
Kidnapping
Lifechanging Injury
Mass Death
Mind Control
Murder
Nightmares about Traumatic Events
Talk of Superior Race

Safety tools used

Frequently asked questions