Journey to Horizon| Hexploration| West Marches| current lvl 2
With the Vessel in hand, the Fellsworn Templars at their back, and the uncharted land of New Valloren beyond the barrier, the party flees due east.
$20.00
/ Session
Details
7 players following this game
Weekly / Friday - 10:00 PM UTC
Oct 30 / Session 5
Session Duration / 2–3 hours
Campaign Length / 30–52 Sessions
5 / 7 Seats Filled
Top Game Master
One of StartPlaying's top-rated GMs, a player favorite and highly recommended.
Report Adventure
StartPlaying Money Back Guarantee
If your game doesn't happen, we guarantee a refund. Just reach out to StartPlaying Support. Refund Policy
Schedule
About the adventure
Long ago, the vast continent of Valloren was home to wondrous landscapes shaped by the goddess Aurelia, wielder of the elemental essence called terrana. But when her disciples’ betrayal threatened to extinguish magic forever, Aurelia sacrificed her own life to call down the stars and purge the land of corruption. To protect her people from annihilation, Aurelia raised magical barriers that would last a thousand years. In a Journey to Horizon campaign, you play heroes chosen by fate to leave their recently unsealed sanctuary and travel across a turbulent and hostile world on a quest to resurrect the goddess. The main narrative themes are Growing Shadows, Points of Light in a Ruined World, New Beginnings, Faith in Friendship, Pathways Long & Winding, Hope Rekindled. This is a daggerheart hexploration campaign, it will also be a west marches game, so allies will join along the way as you explore what Valloren has become. Think The Dragon Prince, Kipo and the Age of the Wonderbeasts, and The Lord of the Rings Trilogy. This campaign is open to new players to daggerheart and people who want something more to bite their teeth into. You will create your character at whatever the current party level. If you leave and rejoin the party at a later date, I will work with you to level your character back up. Current Party Level 1 Starting Sanctuary is Marrogate, a small town, that in the age of Wonder, was known for its sailors, who sailed around Valloren. When the long sorrow began the community shifted to shipbuilding, confident that one day they would get to explore again. A thousand years passed without incident. Every clan elects an elder to represent them and govern the community as a whole. Various clans have rivalries with each other, a holdover from before they united against their bitter rival Cinteri during the age of wonder. The people of Marrogate express themselves with various tattoos and body mods, some are clan specific, but many are personal to the wearer.
Game style
Hexcrawl / Exploration
West Marches
Roleplay Heavy
Theater of the Mind
Game themes
Meet the Game Master
About me
I’m less of a Game Master, and more of a Story Keeper. I love seeing what tales we and the dice can create together. I feel like that’s what makes TTRPGs so much fun. We are all sitting down and making a story. My role at the table will always be to make sure everyone is having fun and feels empowered to help craft the narrative. If I'm the only one having fun or any impact on the narrative, then I have failed the story and the table. My fondest TTRPG memories are the ones where my character felt real, and the world felt alive. That's what I strive to create for other people. A table where I can keep the story safe that we are all making together.
View Profile →Character creation
Creating your character
We will do character creation together at session 0, there are a lot of things that go into this particular campaign frame, if you have never played daggerheart before we will also go through the basics. If you miss session 0 I will work with you on character creation. All of the core rules and H&F are available to use in character creation, except for the wanderborne community. This includes the weapons and armor Until Level 5 all PCs who join the campaign will be from Marrogate and will have left before or after the party. This will allow you to fill out connection questions From Level 6 onwards new PCs can be from anywhere and will not fill out the connection section before meeting the party
Current Classes Assassin Witch Warlock Sorcerer All others available
What to expect
Preparing for the session
access to a demiplane and discord account are essential I will provide everything else.
What DC Keys (dckeys95) brings to the table
I will have background music, a custom hex map, colorful NPCs and a fully fleshed out world. While daggerheart is theatre of the mind I will have battle maps for climatic battles.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How DC Keys (dckeys95) creates a safe table
I am an X card table we will also go over Lines and Veils in session 0. Every session we will have time to debrief what the characters have experienced.
Content warnings
Safety tools used

