Icewind Dale: Rime of the Frostmaiden LGBT+ & Beginner Friendly
Snow falls, Wind whistles, and Winter locks Icewind Dale's roads. If something isn't done fast it may be the end of the Ten Towns...
$15.00
/ Session
Details
1 player following this game
Bi-weekly / Saturday - 10:00 PM UTC
Session Duration / 3–4 hours
1 / 5 Seats Filled
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About the adventure
To whoever is brave enough, Please help. I am very aware that it is not easy to cross the passes in the Spine of the World, in fact it may well be impossible. However that only emphasizes the need in which I must implore the brave and heroic to come to our aid. This winter is unnatural, and its source must be found. Please come quickly. Yours Desperately, Dorbulgruf Shalescar North of the Spine of The World and East of the Reghed Glacier there is a land of misfits and sturdy folk. Barbarian tribes roam the Tundra. The sound of their war drums echoes across the vast snowy landscape driving prey and warning beasts. Around a few great lakes there is Ten Towns. Small settlements full of misfits and sturdy folk used to harsh winters and dangerous fauna. Amongst the hills and old mines, attempts to civilize the impossible, skulk goblins, orcs, and other refugees of Crenshinibon raiding caravans bringing much needed supplies. At least that's what the region looked like once. After two years of winter the landscape has changed considerably and not for the better... What to expect An open landscape full of adventure An evolving story centering the heroes Dynamic descriptions of renowned fantasy landscapes A GM of over 30 years of experience Dynamic well balanced encounters
Game style
Hexcrawl / Exploration
Puzzle / Mystery Focused
Roleplay Heavy
Rule of Cool (RoC)
Tactical / Crunchy
Combat Heavy
Game themes
Meet the Game Master
2 years on StartPlaying
176 games hosted
Highly rated for: Inclusive, Storytelling, Creativity
Average response time: Under 1 hour
Response rate: 100%
About me
Hi! I've been Gming ttrpgs for 31 years, and I love it. I build open worlds that shift and change around the players; where you can go anywhere and adventure is just around the corner. I excel at helping players build backstories and weaving them into the game. As a GM I truly believe that the table top is about bringing the player's story to life, and making that happen is my favorite part of ttrpg. It's important to me to run an inclusive, safe table. To that I end I employ session zero, a discord, open discussion policy, a zero tolerance of bigotry policy. Politics are inevitable in an rpg game, however hate has no place.
View Profile →Character creation
Creating your character
We'll use D&D Beyond to create characters. We'll manual role, anything below a 9 reroll. We'll also choose a Secret during character creation.
What to expect
Preparing for the session
I'll send links after you join!
What Alice brings to the table
Players can expect Interesting and dynamic combat encounters interactive and lore-centric open world voiced and story driven npcs roleplay opportunities challenging but solvable puzzles dynamic and pretty maps a flexible knowledgable approach to rules
Homebrew rules
I use flanking and health potions are a bonus action. I will also debate the theories of magic manipulation if you want to get gritty with your spellcasting and make up or manipulate new spells.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Alice creates a safe table
plan on using a variety of safety features. We'll talk about any lines during session zero. I like to debrief after every session so I can continue to improve and fashion the game for each specific group. And I believe that taking bathroom breaks are important.
Content warnings
Safety tools used
