Dungeon Deathmatch

Dungeon Deathmatch

Dungeon Deathmatch is an exclusive recurring event meant for those who seek the thrill of combat and the performative nature of the arena.

TYPE

Campaign

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
READY TO START
Free

Details

6 players following this game

Bi-weekly / Sunday - 11:00 PM UTC

Session Duration / 2–3 hours

7 / 8 Seats Filled

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Meet your party members

7/8

+2
About the adventure

Welcome to Dungeon Deathmatch—where Dungeons & Dragons crashes headfirst into fantasy professional wrestling. Beneath the roaring crowds of an infernal arena, adventurers, monsters, champions, and absolute lunatics enter the ring seeking gold, glory, and the approval of whatever devil was irresponsible enough to sanction the event. Expect steel cages, collapsing bridges, flaming hazards, climbable pillars, steel chairs, and plenty of opportunities to send somebody flying into something they absolutely should not be flying into. This is a combat-focused D&D experience built around spectacle rather than traditional dungeon crawling. Matches use special Deathmatch rules that encourage wrestling-style play: knock opponents prone, grapple and throw them, climb the environment for devastating aerial attacks, improvise with arena hazards, and capitalize on BIG HITS to turn the momentum of a fight. Winning isn't always about reducing every opponent to 0 hit points—different matches may involve escaping cages, throwing opponents from platforms, surviving hardcore arenas, or accomplishing ridiculous objectives while the crowd goes wild. You'll face a recurring roster of larger-than-life fantasy wrestlers, including monstrous heels, heroic underdogs, bizarre tag teams, and returning champions with their own rivalries and signature moves. The tone is high-energy, comedic, theatrical, and occasionally brutal. Roleplay is encouraged, especially trash talk, entrances, rivalries, alliances, betrayals, and anything else that makes the match more memorable. New and experienced players are both welcome. You don't need to know wrestling, and you don't need encyclopedic knowledge of D&D. Bring a character you're excited to play, embrace the ridiculousness, and remember the most important rule of Dungeon Deathmatch: Don't just win the fight. Put on a show.

Game style

Combat Heavy

Roleplay Lite

Meet the Game Master

5 years on StartPlaying

15 games hosted

Highly rated for: Creativity, Sets the Mood, Rule of Cool

Average response time: 24+ hours

Response rate: 100%

About me

I specialize in homebrew adventures set in rich, living worlds where story and consequence matter. My games blend cinematic storytelling with unique combat encounters, dynamic environments, and villains that feel truly iconic. Whether facing an exiled Archduke of the Nine Hells, hunting a kraken beneath the waves, or standing against an ancient force of the earth itself, my players step into stories designed to feel epic, dangerous, and unforgettable. I focus on: ⚔️ Challenging, tactical combat that rewards creativity 📖 Strong narrative arcs with meaningful choices 👑 Memorable villains with real presence and motive 🌍 Deep homebrew lore rooted in my original world, Alvaron: Land of the Godless My goal is simple: To create adventures that feel worthy of legend — where victory is earned, risks matter, and every session leaves you wanting the next.

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Character creation

Creating your character

Every wrestler begins at Level 3. Multiclassing is allowed if they meet the normal requirements, and characters should be built to survive an arena where grappling, shoving, climbing, environmental hazards, and ridiculous acts of athleticism matter. 🎲 Rolling Stats — Roll With the Crowd For each ability score, roll 4d6, drop the lowest, six times.

What to expect

Preparing for the session

Discord, Roll 20, Music, and Entertainment.

What Mada Zitro brings to the table

The most entertaining experience I can.

Homebrew rules

Winning matters. When your character wins a Dungeon Deathmatch, two things happen: LEVEL UP. Your wrestler immediately gains one character level. RISING STAR. You gain two Rising Star dice (d6s) for your next match. During your next match, after making a d20 roll but before the DM announces whether it succeeds or fails, you may expend one Rising Star die and add 1d6 to the result. A Rising Star die can enhance an: Attack Roll • Ability Check • Saving Throw Only one Rising Star die can be used on a roll. ⭐ Use It or Lose It Your two Rising Star dice remain available until the end of your next match or until your character dies, whichever happens first. They don't accumulate between victories.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Mada Zitro creates a safe table

We will be playing safe and transparent battle royale encounters designed for fun and entertainment. As all other games I have provided after game discussion and venting for the group and individuals.

Content warnings

Violence
Extreme Violence

Safety tools used

Frequently asked questions