A Ballad of New Beginnings [A Long Form Homebrew Campaign]
"Where there is life there is spirit and where there is spirit there is story" and by mortal will or the weaving of fate a new one will begin here.
$10.00
/ Session
Details
5 players following this game
Bi-weekly / Saturday - 6:00 PM UTC
Session Duration / 3–4 hours
3 / 5 Seats Filled
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About the adventure
This planet, Julara, and the spirit world were created by a primordial entity simply called The Three Elders or some variation of that name. Who or what exactly this being is unknown with that knowledge only in the minds of powerful beings or lost in places long forgotten. What matters is that they created everything; the otherworlds, the spirit, the real/the physical world, the concepts that govern the worlds, and the oldest of the original gods of Julara. The cosmology of the world is largely animistic with a few other influences. Additionally, an event known as the Illumination brought peoples and their gods from another world onto Julara. This setting is heavily inspired by the world of Umora from The Wizard, The Witch, and The Wild One campaign from the Worlds Beyond Number podcast (highly recommend). There are also several inspirations from other campaigns I have watched and other fantasy series I have consumed. This campaign is meant to a "hero's journey" story with characters who have just met and have formed a party. However, with the long-form nature of the game it will be more of a sandbox. There will be the freedom to explore rather than a set plotline that will be followed. All in all the goal is to have a fun time and to create a story together that we can all enjoy.
Game style
Rule of Cool (RoC)
Roleplay Heavy
Sandbox / Open World
Theater of the Mind
Game themes
Meet the Game Master
2 years on StartPlaying
About me
I do love both dming and playing but I haven't had the opportunity to fully stretch my dm muscles outside of west marches. I hope to create a fun and engaging story with all of my players. To everyone reading this I hope you have a wonderful day, night, dawn, dust, or whatever time you happen to be in💛
View Profile →Character creation
Creating your character
We will go over character creation in session 0 but if you would like to do so preemptively here are some rules; Stat generation is 5d6 drop the 2 lowest, free feat at level 1 (assuming you aren't using a background that gives one, HP is rolled but you can reroll 1s for character creation, homebrew is allowed just run it by me first. As for 2024 and 2014 rules I will allowing mixing & mashing unless it becomes a problem down the line. The only exceptions being I would like everyone to use the 2024 healing spells as they are just better by far.
What to expect
Preparing for the session
You will only need discord, a headset, and access to owlbear rodeo (it is free) for this game. The owlbear will only be used for combat maps when needed.
What Witch of Wandering Dreams brings to the table
This will mostly be a theater of the mind game (aside from battle maps) with a heavy bit of Rule of Cool. I will try and provide ambient music assuming the stars align and nothing glitches out. I hope to provide a rich and wonderful world for you all the build characters in and explore. Also I love to joke around by no means am I locked serious 100% of the time :3
Homebrew rules
- Drinking a potion is a bonus action but if you spend an action you can recover the max amount of hit points the potion can provide Other optional rules shall be gone over during session 0.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Witch of Wandering Dreams creates a safe table
There will be a link to a lines and veils document that can be filled out before session 0 but we will go over it during the session as well.
Content warnings
Safety tools used
