π₯Every Revolution Needs a Spark | Tyranny of Dragons π | 5.5e
After unknowingly lighting the fuse of Revolution, heroes will race across the Sword Coast to break five dragon alliances before Tiamat rises in fire.
$30.00
/ Session
Details
4 players following this game
Weekly / Saturday - 11:00 PM UTC
Sep 26 / Session 1
Session Duration / 3 hours
5 / 6 Seats Filled
Top Game Master
One of StartPlaying's top-rated GMs, a player favorite and highly recommended.
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About the adventure
The end of the world does not begin with the roar of a dragon. It begins with the small acts of a few and the blindness of the many. Soon the signs appear everywhere. Five-headed symbols stain village walls. Dragon eggs vanish into secret hatcheries. Masked assassins stalk the streets of Waterdeep, while Red Wizards awaken portals left buried since the fall of Netheril. Heroes cannot be everywhere. Every life they save costs time; every enemy they pursue leaves someone else unprotected. When the Dragon Queen finally rises, she will wear the consequences of every choice they made. Five Masks are scattered across the world. Ancient Dragons are choosing sides. The ritual has already begun. The race for the fate of the Sword Coast starts now.
Game themes
Meet the Game Master
2 years on StartPlaying
1333 games hosted
Highly rated for: Creativity, Storytelling, Knows the Rules
Average response time: 2 hours
Response rate: 100%
About me
I have been GMing and playing in this great hobby now for 40 years and as my picture shows, I am still loving it :) Life is a rich tapestry and I try to fit into it as much as I can. I take this attitude into the games that I play and run, and so I always seem to be running something. I like to think that my life and gaming experiences provide benefits to the games that I run and therefore to the experiences that the players have. I am always looking to improve and welcome any feedback; if you don't grow, you decay. I hope we can grow together.
View Profile βCharacter creation
Creating your character
You'll build your Hero on D&D Beyond (free for players) using the 2024 D&D 5e rules, which I provide as part of the game. No purchases needed. Ever. Here's how it works: 1. Book your seat. 2. Get your Discord invite and access to your dedicated game channel: setting links, approved content, rule clarifications, all in one place. 3. Build your Hero. Ask questions in the channel; I answer fast. 4. Bring it to Session 0, where we shape backgrounds together as a group. One thing I'll ask of you: give your Hero a reason to be here. Not a backstory novel. A reason. Who do they owe? What do they want? What would they never do? That last one is the interesting one. Want to go deeper on background after Session 0? The Discord channel is always open.
What to expect
Preparing for the session
Four things you need: - β A microphone separate from your speakers. Don't have one? Ask me, I'll point you to a cheap good one. - β A PC or Mac that runs Foundry VTT reliably. - β Free accounts: D&D Beyond and Discord. - β A group agreement on who takes notes. Even bullet points. Future you will be grateful, and my campaign website has your back either way. Three things that cost nothing: Remember this is a game. Be clear about what you want without being discourteous. Come ready to learn from the table as well as teach it.
What Egonaught brings to the table
What you get at my table - π A GM with 40 years behind the screen who still loves every minute of it. - π A story you live inside, not one you watch. Film noir bones. Horror in the walls. - π Talking that matters. Combat is an option. It is not the option. Scheme, investigate, bargain, deceive. NPCs assume you'll speak first; most of them don't want to die either. - π Fights that mean something. Less frequent. Often brutal. When the steel comes out, someone miscalculated. - π A world that remembers. Significant NPCs act on their own interests and respond to yours. Your choices change the game-world, and it does not forget. - π Your own campaign website with a summary of every session: what happened, who you met, which threads are still open. Miss a week, forget a name, lose the plot? It's written down and waiting. Few tables offer this. Mine do. - π As many voices as I can manage. I am not a voice actor AND I will make sure you can feel who's speaking. - π Everything on Foundry VTT: rules, maps, tokens, audio. Everything on D&D Beyond: the full 2024 rules. Everything on Discord: voice, text, and the community between sessions. Heroes are forged in the white heat of adversity. In the beginning, you might be nobodies. Session by session, you rise to meet a challenge the Gods themselves have set before you. I will cheer you on, but silently. The Gods are known to be jealous masters :)
Homebrew rules
The community area on our discord server contains a range of articles on the new D&D 5.5 rules and how we will make rulings on them. This is an open area where all players can discuss and contribute in turn. Specific examples of homebrew includes: - We do allow players to transfer Heroic Inspiration from their characters to another player character as we believe that this encourages both their usage and better team play. - We use the Perkins Crits Rule for Critical Hits, so the extra damage die is maximised. - We treat all Death Saves as Blind D20 Tests, so effects that can aid or harm such checks such as the Bless spell or Exhaustion will now be impactful. All rolls will be shared with the player of that character once Death Saves checks are no longer required. We do not support custom homebrew for individual players outside of reskinning of existing material.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Egonaught creates a safe table
A transcript of Session 0 will be provided on what the group has agreed regarding the Safety Tools listed, along with the outcome of the Luxton Technique discussion. Above the Table discussions will be held on request by a player or the GM.
Content warnings
Safety tools used
