Egonaught
he/him
4.9
(178)
Timezone
Identity
About Egonaught
Forty years behind the screen. A lifetime spent learning what makes games worth returning to. Campaigns last years, not weeks. Ten long-term campaigns and over a thousand sessions on this platform. If you have a Hero who never got to finish their story, bring them.
At a glance
2 years on StartPlaying
1362 games hosted
Highly rated for: Creativity, Storytelling, Knows the Rules
$30 per session
Average response time: Under 1 hour
Response rate: 100%
Top Game Master
One of StartPlaying's top-rated GMs, a player favorite and highly recommended.
Featured Prompts
My favorite shows/movies are
Raised on cinema. 1930s to 1980: The Godfather, Casablanca, Rear Window, 12 Angry Men. If a scene at my table feels like a room full of people who each want something different, that is where it comes from.
People are always surprised when I tell them
Took up martial arts at 40. Hung Gar, Capoeira, kickboxing. Useful for running combat: the difference between a plan and a reaction is usually the fight.
The three words my players would use to describe me are...
Creative. Storyteller. Teacher.
How Egonaught runs games
Heroes provide Hope in a World that has None. What my tables are: Story-rich and immersive. Darker and more adult in tone than most, and never gratuitous about it. Film noir bones, horror in the walls, politics that bite. Worlds that remember what you did and answer in kind. I run sandboxes with edges you cannot see: published campaigns I have rewritten until the player's guide no longer spoils them, and homebrew nobody has read because nobody has written it down. What they ask of you. Think. Plan. Talk first. Every NPC assumes you will, and most of them would rather bargain than die. Reputation, cover and trust are resources at my table, and you spend them. When the steel comes out it is because somebody miscalculated, and then it is tactical, it is brutal, and death is on the table. Some locations have predefined encounters that are not level-equivalent to every party. Confirm your assumptions: ask questions, read the situation, and decide whether a fight is worth taking. How it runs. Session 0 is a full session: the themes ahead, the safety tools, anything that might land hard, and exactly what you are signing up for. Then the Heroes meet. Stars and Wishes close every session, so the game is tuned to the table that is actually playing it. Every campaign has its own website with every session written down. Foundry VTT carries the maps, music, tokens and blind death saves. D&D Beyond carries the full 2024 rules, provided at no cost to you. Discord carries an active community that creates together; many members also run games. It includes an open area where rules and adjudications are discussed with the community, documented, and open to challenge. Pull up a chair. The Gods are jealous masters, and I will be cheering for you...but quietly.
Egonaught's ideal table
Who they are for. Thoughtful, curious, invested players who enjoy complexity, long-term storytelling and consequences that stay. Veterans tired of rulings that change from week to week: mine are quick, explained, and the same next month. New players who want to learn the game properly: I will build your Hero with you, teach you Foundry, talk with you before you book if you like, and answer your questions fast between sessions. Who they are not for. Players who want to skip to the fight, or who want a world with no edges. There are excellent GMs here who run exactly that game, and I would rather you found one of them and had a brilliant time.
Egonaught's Preferences
Systems