Alone in Saeria
Magic revived. A world now changed. Find your place in it, or die trying.
$20.00
/ Session
Details
3 players following this game
Weekly / Monday - 11:00 PM UTC
Oct 26 / Session 7
Session Duration / 3–4 hours
4 / 6 Seats Filled
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Schedule
About the adventure
One thousand years ago, the world changed. History does not remember how or why, only that one day all of the magic, the monsters, and the relics of the old world were sealed away....in Dungeon, a massive, living maze, buried deep underground, where no one could reach. The world was left disenchanted and unremarkable. Time went on. Magic was forgotten. The adventurers of old, were now remembered only as myths. Sixty years ago, the world changed again. An expedition deep within an underground cavern, found the gates to Dungeon. Magic was returned to the world, but with it, the monsters of ancient myth. Today the nations still adapt to the new world they live in. A world where, once more, gladiators face hulking monsters in the collesseums of Athenia, mischievous spirits haunt the forests of the Ryoke Empire, powerful sorcerers rise among the noble houses of Highcrest, and a mysterious power grows within the domain of the Underqueen.
Game style
Combat Heavy
Rule of Cool (RoC)
Theater of the Mind
Sandbox / Open World
Game themes
Meet the Game Master
Less than a year on StartPlaying
6 games hosted
Highly rated for: Inclusive, Beginner Friendly, World Builder
Average response time: 2 hours
Response rate: 100%
About me
Hello! My name is Colby. I have been playing TTRPGs for about three and a half years, and I have been GM-ing for just as long. I have plenty of experience working with new players, and have no problem helping those less experienced players learn the game. I like presenting my players with choices and challenges that can be approached from multiple angles, and encourage creative solutions. I try to facilitate an atmosphere where players feel free to make whatever moves they think is best, and I do my best to rule the results in a way that is fair and feels reasonable to all. More often than I would like my players have found ways to completely subvert my plans for a session, and often those are the best moments of the campaign. My experience running games has taught me that the best campaigns are written out from the players, and their stories. I like to collaborate with my players as they write character backstories that will tie directly to the narrative, and give personal stakes to the campaign. I generally run combat heavy campaigns, with battles that are informed by the story over random encounters.
View Profile →Character creation
Creating your character
Character creation will be done in session 0. They will be built in D&D Beyond. Any content from books available on D&D Beyond is allowed. We will be starting at level 1.
The party is currently at level 2.
What to expect
Preparing for the session
To play in this game you will need a Discord and D&D Beyond account. No need to purchase any books or other content on D&D Beyond. I will provide everything.
What Colby Greer brings to the table
In this game you can expect a player driven narrative, challenging combat, with a mostly Rules as Written approach, but with enough Rule of Cool to keep it fun.
Equipment needed to play
Internet
Computer or Mobile Device
Platforms used
Safety
How Colby Greer creates a safe table
There will be a Lines and Veils document that will be accessible by all players. X's will be done via direct message, as this will be an audio only campaign. Finally, I will hold a session 0, where I will go over what topics are off limits.
Content warnings
Safety tools used

