Alone in Saeria

Alone in Saeria

Magic revived. A world now changed. Find your place in it, or die trying.

TYPE

Campaign

LEVELS

1–20

LANGUAGE

English

EXPERIENCE

Open to all

AGE

All Ages
2 SEATS LEFT
$20.00

/ Session

Details

2 players following this game

Weekly / Monday - 11:00 PM UTC

Oct 12 / Session 5

Session Duration / 3–4 hours

4 / 6 Seats Filled

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Schedule

Mon, Oct 12 | 11:00 PM – Session 5

Mon, Oct 19 | 11:00 PM – Session 6

Mon, Oct 26 | 11:00 PM – Session 7

Tue, Nov 03 | 12:00 AM – Session 8

Meet your party members

4/6

About the adventure

One thousand years ago, the world changed. History does not remember how or why, only that one day all of the magic, the monsters, and the relics of the old world were sealed away....in Dungeon, a massive, living maze, buried deep underground, where no one could reach. The world was left disenchanted and unremarkable. Time went on. Magic was forgotten. The adventurers of old, were now remembered only as myths. Sixty years ago, the world changed again. An expedition deep within an underground cavern, found the gates to Dungeon. Magic was returned to the world, but with it, the monsters of ancient myth. Today the nations still adapt to the new world they live in. A world where, once more, gladiators face hulking monsters in the collesseums of Athenia, mischievous spirits haunt the forests of the Ryoke Empire, powerful sorcerers rise among the noble houses of Highcrest, and a mysterious power grows within the domain of the Underqueen.

Game style

Combat Heavy

Rule of Cool (RoC)

Theater of the Mind

Sandbox / Open World

Meet the Game Master

Less than a year on StartPlaying

4 games hosted

Highly rated for: Inclusive, Beginner Friendly, World Builder

Average response time: 9 hours

Response rate: 100%

About me

Hello! My name is Colby. I have been playing TTRPGs for about three and a half years, and I have been GM-ing for just as long. I have plenty of experience working with new players, and have no problem helping those less experienced players learn the game. I like presenting my players with choices and challenges that can be approached from multiple angles, and encourage creative solutions. I try to facilitate an atmosphere where players feel free to make whatever moves they think is best, and I do my best to rule the results in a way that is fair and feels reasonable to all. More often than I would like my players have found ways to completely subvert my plans for a session, and often those are the best moments of the campaign. My experience running games has taught me that the best campaigns are written out from the players, and their stories. I like to collaborate with my players as they write character backstories that will tie directly to the narrative, and give personal stakes to the campaign. I generally run combat heavy campaigns, with battles that are informed by the story over random encounters.

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Character creation

Creating your character

Character creation will be done in session 0. They will be built in D&D Beyond. Any content from books available on D&D Beyond is allowed. We will be starting at level 1.

The current party

The party is currently at level 2.

What to expect

Preparing for the session

To play in this game you will need a Discord and D&D Beyond account. No need to purchase any books or other content on D&D Beyond. I will provide everything.

What Colby Greer brings to the table

In this game you can expect a player driven narrative, challenging combat, with a mostly Rules as Written approach, but with enough Rule of Cool to keep it fun.

Equipment needed to play

Internet

Computer or Mobile Device

Safety

How Colby Greer creates a safe table

There will be a Lines and Veils document that will be accessible by all players. X's will be done via direct message, as this will be an audio only campaign. Finally, I will hold a session 0, where I will go over what topics are off limits.

Content warnings

Death
Murder
Violence

Safety tools used

Frequently asked questions