Quest from the Infinite Staircase (LV:3-17)

Quest from the Infinite Staircase (LV:3-17)

Traveling and Adventuring throughout the Multiverse, as Wish Granters. You will travel many familiar places of D&D settings.

TYPE

Campaign

LEVELS

3–17

LANGUAGE

English

EXPERIENCE

Open to all

AGE

All Ages
3 NEEDED TO START
$19.00

/ Session

Details

1 player following this game

Custom / Wednesday - 7:30 AM UTC

Session Duration / 3–4 hours

Campaign Length / 2–5 Sessions

0 / 5 Seats Filled

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This game will begin once 3 players have joined
About the adventure

Welcome to the Infinite Staircase! In this small Campaign, you can travel many of the Different Settings of D&D and Old adventures as well. From the Staircase, we can also play different games such as the Quests of the Infinite Staircase, but also Ghosts of Saltmarch, Tales of the Yawning Portal and many more to give couple of examples if you are interested, sky is the limit. So, the ideas and themes of this campaign is that you are "Wish Granters", a party of people that are meant to handle issues, mysteries or whatever someone has "Wished" that would change. The idea of this Campaign is for us to play short stories that is easier for players to join in or leave if need be, because all know that Life happens and Schedules change. Also, the aim of this campaign is hopefully have fun, make our daily lives little bit easier and that we all can make memories we can remember with joy.

Game style

Combat Heavy

Combat Lite

Dungeon Crawl

Hexcrawl / Exploration

Puzzle / Mystery Focused

Realm Building

Roleplay Heavy

Rule of Cool (RoC)

Rules as Written (RaW)

Sandbox / Open World

Tactical / Crunchy

Theater of the Mind

Meet the Game Master

5.0

(5)

LGBTQ+
Neurodivergent
Educator

3 years on StartPlaying

42 games hosted

Highly rated for: Creativity, Inclusive, Storytelling

About me

Hailing from the icy cold lands of the north, only spoken in myth and legends...AKA Finland. Here I offer D&D Session, related to various places, locations or Planes of Existence of our favorite make believe pretend dice rolling game that we all know and love. Little bit about me: - I am a man, in Late twenties with an 10 years of experience in playing/DM:ing D&D and TTRPG's. - I have dyslexia, so I might be bit slow while reading, read something wrong or I write something wrong, please point that out. - My DM:ing Style focuses on mainly to trying entertain people. Be it that my sessions are funny, little silly story wise and even jokes are thorwn around related in story or not, but I still try to keep it also grounded and just tell a story with you guys. So, there might be a lot of switching with funny and serious moments. - My session will mostly contain roleplay between PC's and NPC's, exploration and Combat with very story heavy elements. So, if you are not into RP or story driven games, then this not might be for you sadly, but I try my best to have everyone be part of the game to there comfort level. - I ask each of the players to be polite and be respectful to each other. Cause I know that we might not agree with all of our plans, decisions or Ideals, BUT we still have to work together. We are playing here together, so I am sorry if we go against something that you might . - Typically I play with 4 players at my table, but depending on the adventure sometimes I might take a 5th person with us. This makes it bit more manageable, so that the story doesn't get stuck so easily with too many players.

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Character creation

Creating your character

We will start the Character creation in Session 0 with making a Level 3th level character's. I have allowed any combination of Wizards of the Coast's Book related to Race, Class, Background, Spell options. If it's a 5e Book Like Eberron, Volo, Xanathar's, Tasha's, Bigby's, Fizban's, Magic The Gaterhing related ones, Monsters of the Multiverse, Planescape, SCAG, and Van Richten's, Book of Many things and such I will allow it.

What to expect

Preparing for the session

For my games you need: - For Visuals: I use Roll20, so naturally you need at least Roll20 account (Which is free) to play in the game. NOTE: You can use D&D Beyond for your Sheet if it's connected to the Roll20 and as long I am aware what you are playing, I am fine with this too. - For Audio: Discord and a working mic so, we can communicate with each other clearly.

What Lukas brings to the table

• In session 0 we will go over the character creation, what the overall themes are, what might we be going thorugh and what will be okay for the player's and what is not. In Session 0 we set hard no's and what to expect from the games. In here we will discuss about many other factors related to game. • If you feel like these game, group or anything is not working, then you can leave the game of course, but firstly I want to be notified about your decision to leave. I know that life changes and takes unexpected turns, but still my main point of this is that you have fun. • At the end of session, if we all are not too tired at the end, we can talk about and what did you think about the session. If we are too tired to talk about it then I understand that we can end it then and there. You can then message me later about it if you want it.

Homebrew rules

• Potion healing Rule. You can use an Action or a Bonus Action to use a potion on either yourself or a party member within melee range. The difference between them is that if you directly regain the maximum amount of hit points from the potion use a full Action, while you roll for the result like normal, when using a Bonus Action.​ • Healing Surges. As a Action or a Bonus action, you can heal up using your available hit-dice. The same rule as above applies for choosing to use either an Action or Bonus Action, receive full points or roll for the result respectively.​ • Flanking. When a creature and at least one of its allies are adjacent to an enemy and on opposite sides or corners of the enemy’s space, they flank that enemy, and each of them has advantage on melee attack rolls against that enemy.​ When in doubt about whether two creatures flank an enemy on a grid, trace an imaginary line between the centers of the creatures’ spaces. If the line passes through opposing sides or corners of the enemy’s space, the enemy is flanked.​ • Critical Hit. You first take the maximum amount of the damage sources, and then you roll them like normally you would and add them together. So, more sources of damage, the bigger the hit.​ Example: if we use a Greatsword with a Divine smite, it would be 28 + 2d6 + 2d8. ​

Equipment needed to play

Internet

Computer

Microphone

Safety

How Lukas creates a safe table

• In session 0 we will go over the character creation, what the overall themes are, what might we be going thorugh and what will be okay for the player's and what is not. In Session 0 we set hard no's and what to expect from the games. In here we will discuss about many other factors related to game. • If you feel like these game, group or anything is not working, then you can leave the game of course, but firstly I want to be notified about your decision to leave. I know that life changes and takes unexpected turns, but still my main point of this is that you have fun. • At the end of session, if we all are not too tired at the end, we can talk about and what did you think about the session. If we are too tired to talk about it then I understand that we can end it then and there. You can then message me later about it if you want it.

Content warnings

Language/Cursing

Safety tools used

Frequently asked questions