Vecna Saga: The Secrets of the Obelisk (LV:3-20)

Vecna Saga: The Secrets of the Obelisk (LV:3-20)

A Start of Vecna based Story, which can lead into a longer adventure. This adventure Start in the city of Neverwinter on the Sword Coast.

TYPE

Campaign

LEVELS

3–5

LANGUAGE

English

EXPERIENCE

Open to all

AGE

All Ages
3 NEEDED TO START
$15.00

/ Session

Details

3 players following this game

Custom / Saturday - 3:00 PM UTC

Session Duration / 3–4 hours

Campaign Length / 1–2 Sessions

0 / 5 Seats Filled

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This game will begin once 3 players have joined
About the adventure

Game Details System: D&D 5e / D&D 5.5e Setting: Forgotten Realms → Multiversal Epic Core Mystery: The Odd Obelisks and Vecna Starting Level: Dependent on the starting adventure Session Length: 3–4 hours Frequency: (Custom) Weekly OR Bi-Weekly Style: Adventure • Mystery • Exploration • Roleplay • Epic Fantasy Campaign Length: Flexible Potential Finale: Vecna: Eve of Ruin Who's This Game For? This game is for players who enjoy: Mystery and discovery — uncovering clues and slowly realizing that events are connected. Classic D&D adventure — dungeons, dragons, monsters, treasure, wilderness exploration, and dangerous ruins. Long-term character development — watching your character grow from an inexperienced adventurer into someone capable of confronting legendary threats. Roleplay and storytelling — creating characters with personalities, ambitions, flaws, and reasons to care about the world. Epic escalation — starting with a local problem and eventually finding yourself responsible for the fate of the multiverse. Player agency — making meaningful choices rather than simply following a predetermined path. New players are welcome. Experienced players are welcome. You don't need to know every adventure listed above, and you certainly don't need to know the lore surrounding Vecna. The mystery is something your characters will discover. The Long-Term Goal - The most important thing is that we're having fun. - Maybe we play through a shorter adventure and finish the story there. - Maybe the characters become invested in the mystery and want to discover where the obelisks lead. - The campaign might grows into Lost Mine of Phandelver, Phandelver and Below, Dragon of Icespire Peak, Storm King's Thunder, Tomb of Annihilation, and eventually Vecna: Eve of Ruin. There is no need to decide all of that at the beginning. The story earns its continuation. Every adventure can stand on its own while also contributing to the larger mystery. The only question is: How far will you go before you realize what you've stepped into?

Game style

Combat Heavy

Combat Lite

Dungeon Crawl

Hexcrawl / Exploration

Puzzle / Mystery Focused

Realm Building

Roleplay Heavy

Rule of Cool (RoC)

Rules as Written (RaW)

Sandbox / Open World

Tactical / Crunchy

Theater of the Mind

Meet the Game Master

5.0

(5)

LGBTQ+
Neurodivergent
Educator

3 years on StartPlaying

42 games hosted

Highly rated for: Creativity, Inclusive, Storytelling

About me

Hailing from the icy cold lands of the north, only spoken in myth and legends...AKA Finland. Here I offer D&D Session, related to various places, locations or Planes of Existence of our favorite make believe pretend dice rolling game that we all know and love. Little bit about me: - I am a man, in Late twenties with an 10 years of experience in playing/DM:ing D&D and TTRPG's. - I have dyslexia, so I might be bit slow while reading, read something wrong or I write something wrong, please point that out. - My DM:ing Style focuses on mainly to trying entertain people. Be it that my sessions are funny, little silly story wise and even jokes are thorwn around related in story or not, but I still try to keep it also grounded and just tell a story with you guys. So, there might be a lot of switching with funny and serious moments. - My session will mostly contain roleplay between PC's and NPC's, exploration and Combat with very story heavy elements. So, if you are not into RP or story driven games, then this not might be for you sadly, but I try my best to have everyone be part of the game to there comfort level. - I ask each of the players to be polite and be respectful to each other. Cause I know that we might not agree with all of our plans, decisions or Ideals, BUT we still have to work together. We are playing here together, so I am sorry if we go against something that you might . - Typically I play with 4 players at my table, but depending on the adventure sometimes I might take a 5th person with us. This makes it bit more manageable, so that the story doesn't get stuck so easily with too many players.

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Character creation

Creating your character

We will start the Character creation in Session 0 with making a Level 3rd level character's. I have allowed any combination of Wizards of the Coast's Book related to Race, Class, Background, Spell options. If it's a 5e Book Like Eberron, Volo, Xanathar's, Tasha's, Bigby's, Fizban's, Magic The Gaterhing related ones, Monsters of the Multiverse, Planescape, SCAG, and Van Richten's, Book of Many things and such I will allow it. But, if you want Homebrew or third party material, please run it by me first before adding it.

What to expect

Preparing for the session

For my games you need: - For Visuals: I use Roll20, so naturally you need at least Roll20 account (Which is free) to play in the game. NOTE: You can use D&D Beyond for your Sheet if it's connected to the Roll20 and as long I am aware what you are playing, I am fine with this too. - For Audio: Discord and a working mic so, we can communicate with each other clearly.

What Lukas brings to the table

• In session 0 we will go over the character creation, what the overall themes are, what might we be going thorugh and what will be okay for the player's and what is not. In Session 0 we set hard no's and what to expect from the games. In here we will discuss about many other factors related to game. • If you feel like these game, group or anything is not working, then you can leave the game of course, but firstly I want to be notified about your decision to leave. I know that life changes and takes unexpected turns, but still my main point of this is that you have fun. • At the end of session, if we all are not too tired at the end, we can talk about and what did you think about the session. If we are too tired to talk about it then I understand that we can end it then and there. You can then message me later about it if you want it.

Homebrew rules

- Potion healing: If you use an action, you take the hightes result of the dices, but if you use a bonus action then you roll for it. - Flanking is fine, when a creature is in combat with another creature. - Critical Hit: When you score an Critcal hit, you take the higest damage from all dices, and then you roll and add those all together.

Equipment needed to play

Computer

Headphones

Internet

Microphone

Safety

How Lukas creates a safe table

• In session 0 we will go over the character creation, what the overall themes are, what might we be going thorugh and what will be okay for the player's and what is not. In Session 0 we set hard no's and what to expect from the games. In here we will discuss about many other factors related to game. • If you feel like these game, group or anything is not working, then you can leave the game of course, but firstly I want to be notified about your decision to leave. I know that life changes and takes unexpected turns, but still my main point of this is that you have fun. • At the end of session, if we all are not too tired at the end, we can talk about and what did you think about the session. If we are too tired to talk about it then I understand that we can end it then and there. You can then message me later about it if you want it.

Content warnings

Language/Cursing

Safety tools used

Frequently asked questions