The Sinner's Club
The Sinner’s Club is the Camarilla’s blind spot, until half of Kingston’s Kindred seemingly vanish. Tonight, the bar may reveal what happened.
$20.00
/ Session
Details
8 players following this game
Weekly / Wednesday - 4:00 PM UTC
Oct 7 / Session 1
Session Duration / 3–3.5 hours
5 / 6 Seats Filled
Top Game Master
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About the adventure
"You don't actually believe that." "I don't need you to believe it. It doesn't care." "So it's a religion now." "It's not a religion, and it's not a secret. It's out there the second the sun goes down, every single night, waiting on anyone with the nerve to reach in and take some." You didn't come to The Sinner's Club to eavesdrop. You came because it's the one place in this city where you can drop the act. No pompous Camarilla etiquette, no bowing to a court that's never once looked at you twice. Stick to the newer edges of town and you'll mostly get left alone. The old quarter is Camarilla ground, and you know better than to wander in uninvited, except here. This whole building sits in one of the oldest part of the city, on land the Cammies have claimed for two hundred years, and somehow it's still the one address where an Anarch can freely walk through the front door. Ask why, and you'll get the same answer everyone gives: Vesper Kray built this place before the city had streetlights, and she's spent every year since making sure the wrong people never found out what actually happens under this roof. Officials paid off. Beat cops who saw nothing. An Elysium declaration nobody in the old guard ever wanted to grant — and nobody's dared take back since. Lately, though, the room feels wrong in a way you can't quite name. It's not that the Camarilla stopped coming around. It's that half the city's names simply aren't answering anymore. Gone quiet, gone missing, gone somewhere none of them are talking about. And every Anarch you know is starting to get the same feeling you are: the numbers in this city just changed, and nobody official has noticed yet. No feeding on mortals. No violence. Not quietly, not carefully, not once. Keep the Masquerade, or the only home you've got stops being safe for anyone. Simple rules until tonight, when something in this room makes you wonder how much longer they're going to hold. An Anarch chronicle for Vampire: The Masquerade 5th Edition, set in Kingston, Ontario. New to V5 or a decade deep, all are welcome, so long as you already know you're not Camarilla.
Game style
Theater of the Mind
Roleplay Heavy
Rule of Cool (RoC)
Rules as Written (RaW)
Meet the Game Master
About me
Adam (Legend Weaver) has been playing Dungeons and Dragons since elementary school. Since then, he's played several different role-playing games, both in-person and online. He spent several years running a Vampire LARP in his city and has hundreds of hours of storytelling and game-running experience. Critical Role brought him back to the world of Dungeons and Dragons, and he enjoys being both behind the screen and in the trenches with other players. As an actor and singer, Adam enjoys telling stories, and this just adds to the list of stories he can help tell. He uses his theatre training to add creative NPCs and descriptions to enhance the player experience as much as possible. We now have a Discord Community server! Check us out here: https://discord.gg/k27HgGxPYt
View Profile →Character creation
Creating your character
Players will create their characters on GhoulApp during Session 0. They will be Ancillae or Neonates (their choice), and will have been initated into the Anarch Movement.
What to expect
Preparing for the session
Have a Discord account and a GhoulApp account. The Discord server will be available upon signup, and the GhoulApp chronicle available from the Discord server.
What GM Adam, dba Legend Weaver brings to the table
I provide the Discord server, the GhoulApp chronicle, ambient music and sounds to encourage immersion, and highly emphasize player agency and input into the story.
Equipment needed to play
Internet
Microphone
Computer or Mobile Device
Webcam
Platforms used
Safety
How GM Adam, dba Legend Weaver creates a safe table
I ask for the Monte Cook RPG Consent Checklist to be filled out and a master list is compiled from each player's answers. I provide a standard 20 minute break mid-session, and am open to pauses as needed. I have an open door policy, and will be using both lines and veils and the Deck of Player Safety to further outline subjects to be careful of or completely avoided.
Content warnings
Safety tools used
