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A Hero's Guild for a New World - In Person if possible
Join a Hero's Guild and have a hand in exploring and fleshing out a new world in the making! Take part and follow along as the world building unfolds!
$15.00
/ Session
Details
Weekly / Saturday - 11:30 PM UTC
Session Duration / 1–5 hours
1 / 6 Seats Filled
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About the adventure
You're an adventurer who has joined The Scouts of Ground, a Guild in the Town of Ayrith near the outskirts of the kingdom. There are several quests on the request board, you can explore the world around you, or if you think there is something that necessitates its own request, you can ask about it specifically. As you go on adventure after adventure, the world will start to take shape, and you'll have had a hand in making it. Outside of game terms, I'll have several quests that your party can go on in an exploration of this world as we add in the details for the world in real time. You can also request specific quests to go on, places to explore, and even as you create your character, you can include information in your backstory that will then become part of the world.
Game style
Roleplay Heavy
Sandbox / Open World
Realm Building
Game themes
Meet the Game Master
Less than a year on StartPlaying
14 games hosted
Highly rated for: Creativity, Inclusive, Storytelling
About me
I've been playing TTRPGs since high school, and I started GMing in 2018 (mainly Dungeons and Dragons with some Monster of the Week, Cairn, various One-Page RPGs here and there). I have several RPGs I've been wanting to get into, learn, and run. I currently work at a table-top board/ role-playing game shop where I've learned a lot and I've found plenty of RPGs I want to try out. I generally specialize in improvising, and working with PC backstories, bringing them into the game. I really enjoy role play, and while combat isn't my favorite part of the game, I've been working on ways to improve there. I've also been looking to add some dungeon crawl to some of my games. First and foremost though, I want to run games my players want to play, so I always try to include a session 0 for any game I run, or if it's a one-shot, I try to make it clear what will be in the session. I want to make people feel welcome at my table, and they can be creative, ask me questions, or bring up any issues they might have with what is going on in the game.
View Profile →Character creation
Creating your character
For your characters, you can make them however you want, but I will recommend using either standard array or the roll method for your ability scores. I ask that you stick to good-aligned characters (or neutral if you want to be spicy) and that you understand that your characters should be people who are working together as a group and are inclined to do so even while having goals for themselves. We can make characters together or you can make a character by yourself, as long as you send me their information and backstory in advance. I would like for players to create a backstory to send me, even if it's just a paragraph or two long. This will hopefully be in person, so character sheets should be able to be on paper, and I'll ask that you send me a copy over Discord or to my email.
What to expect
Preparing for the session
Before the first session, players need to send me their character's backstory and a copy of their character sheet for approval. If we are able to make this an in-person campaign, then I'd recommend bringing your character sheet, backstory, and someway to keep notes (notebook/paper, pencils). For giving your character more to them, I recommend the advice given in Pointy Hat's "What Makes a Good D&D Character?" video. Giving your character a gimmick, a want/goal, and a push/conflict can help when making your backstory and making your character feel more active in the game. the equipment and platform listed will mainly be for if we end up playing online.
What Levi brings to the table
When I run a game I will usually try to give different characters distinct voices to tell them apart and help with immersion. It's not to the point of voice acting, but noticeable enough to make a difference. I try to include combat at least once every other session, but usually leave it to what makes more sense in the context of the current story. I'd have to say that I run at about 65% rules as written and the rest is a mix of homebrew and rule of cool. If a player comes to me and wants to try some homebrew out I'm willing to hear about it and find a way to work it in, even if only for a little to try it out.
Homebrew rules
Most homebrew included should be discussed before we add it in, but here are some of my suggestions - Hidden death saves - either when you role a death save you don't tell the party what you got until their characters check on yours or I roll and do the same (only this time you also don't know the outcome) Augmented combat - altering combat to make it more fluid, either by changing initiative to a back and forth or removing initiative, making it so you are reacting more in real time.
Equipment needed to play
Internet
Computer
Microphone
Pen & Paper
Physical Dice
Webcam
Platforms used
Safety
How Levi creates a safe table
I plan on making a lines and veils document to be shared with players, and while we will have a session 0 to hash out more details of the campaign, I will also try reaching out to players individually for any lines and veils they weren't comfortable sharing with everybody. I also want to include a mid-session break to get up, move a little, and take care of business if needed.
Content warnings
Safety tools used
