The Lands of Wind and Flow: A Homebrew Daggerheart Adventure
Embark on a journey as a new adventurer, seeking glory, gold, or perhaps just a little danger in this beginner-friendly Daggerheart Campaign!
$25.00
/ Session
Details
2 players following this game
Weekly / Tuesday - 5:00 PM UTC
Oct 20 / Session 6
Session Duration / 2.5–3 hours
Campaign Length / 10–12 Sessions
4 / 6 Seats Filled
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Schedule
About the adventure
Welcome to the Lands of Wind and Flow, a coastal realm teeming with magic and mystery. In this fantasy adventure you play as a new recruit auditioning for a freshly formed adventuring guild. Your character and back story will help define this realm, as what you encounter along the way will reveal a dangerous new power evolving within the land. You'll encounter goblins, fey creatures, maybe even a dragon. But the true adventure lies not in what challenges you face, but rather the path you take to overcome them. All are welcome at my table, where I aim to provide you, the player, a chance to escape and let your imagination run wild! Come explore what Daggerheart has to offer, where collaboration is celebrated.
Game style
Roleplay Heavy
Combat Heavy
Hexcrawl / Exploration
Realm Building
Rule of Cool (RoC)
Rules as Written (RaW)
Game themes
Meet the Game Master
About me
I'm Chap, the Dungeon Master Dad. And yes, I am truly a dad and I love running adventures for players of all skill levels. My number one rule is: TTRPGs are a safe space. This is a place where you can be whoever you want and explore your imagination. There is no room for hate or discrimination at my table. I want my players to experience joy, freedom, laughter, and acceptance. As for my experience, I'm just starting out as a professional GM, but I've been running games for friends for more than three years. I'm most familiar with D&D 5e and 5e 2024, but I've also started to learn Daggerheart. My games are highly inspired by my love of fantasy, comics, science fiction, and Critical Role, as well as my time growing up in the 80s and 90s and my Filipino-American heritage. Having worked in book publishing and film, developing stories and rich characters is probably my deepest passion. And I love taking the characters and backstories my players create and working together to weave a fun, emotional, and thrilling tale. If all this seems cool with you then let's play.
View Profile →Character creation
Creating your character
I have premade characters to choose from or you can build characters before or at session 0, all through Demiplane and we will import them into the Roll20 game. We'll be starting at level 1.
Party is now Level 2: Call of the Slayer Warrior Elemental Druid Juggernaut Brawler Necromancy Summoner
What to expect
Preparing for the session
Links to my Roll20 game, Demiplane Campaign, Discord server, and Monte Cook safety doc will be provided upon joining. You will need a Roll20 account linked to Demiplane and a Discord account to participate.
What Chaplain brings to the table
Things I provide: -A chill and inclusive atmosphere- -Patient demeanor, especially for new players- -Enthusiasm for creativity and collaborative storytelling- -Visual aids- -Detailed battlemaps- -Curated playlist for atmosphere and immersion- -Character voices- -Access to the Daggerheart Rules via Demiplane and Roll20-
Homebrew rules
I like to use the optional rules of GM Crits on Natural 20s and Massive Damage, when doubling one’s severe damage threshold marks 4 hitpoints.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Chaplain creates a safe table
Safety is number one at my table. I am a believer in diversity, equity, and inclusion. I make it my priority to make you feel welcome, safe, and comfortable when playing in any of my games. You will receive a link to a consent checklist when you sign up so you can flag anything to me if necessary.
Content warnings
Safety tools used

