A Crooked Moon Adventure: The Dead Man's Hour

A Crooked Moon Adventure: The Dead Man's Hour

He's already picked his next victim. You have until midnight to find him first.

TYPE

Campaign

LEVELS

3–15

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
1 NEEDED TO START
$20.00

/ Session

Details

1 player following this game

Weekly / Wednesday - 8:00 PM UTC

Session Duration / 3 hours

Campaign Length / 40–60 Sessions

2 / 6 Seats Filled

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This game will begin once 3 players have joined

Meet your party members

2/6

About the adventure

For two centuries Thistlewick Hollow has never buried anyone before their time. Then Elsie Marrow vanishes from her bed with no wound, no struggle, no body and six more disappear the same way, always on nights the moon hangs unnaturally bright. What's taking them isn't a wolf, a cult, or a madman. It's something already dead, working a chained dagger through locked doors, gone before sunrise. Corner it once, and it drags you through a tear in the world after it. This is a fully original Crooked Moon campaign, levels 3 to 15. Along the way you will: - Talk your way through a masquerade at the most exquisite and fanciest estate, surrounded by devils, witches, and nobles who could have you killed with a raised eyebrow. - Hijack a train ran on malevolent spirits mid-journey, fighting across the roof of a train built from hell iron and gold while it screams through Chernabos at full speed. - Break, tame, and ride a bejeweled scorpion the size of a wagon into battle. - Steal a floating arcane skiff off its dock and lose a squad of furious spellcasters across a city built in the sky. - Crack a guild vault full of doomsday weapons, and hope you're not the fourth crew with the same idea tonight. Real detective work, real consequences, and a killer with a two-hundred-year head start. Every soul he's taken is still out there. Every session either finds one, or loses one for good.

Game style

Combat Lite

Rule of Cool (RoC)

Roleplay Heavy

Meet the Game Master

4.2

(23)

LGBTQ+
Voice Actor
No Gen AI

2 years on StartPlaying

94 games hosted

Highly rated for: Creativity, Storytelling, World Builder

Average response time: Under 1 hour

Response rate: 100%

About me

Hi, I'm Davi. I'm currently a university student from the UK and an unapologetic fantasy nerd. I started running D&D when I was eleven after falling in love with fantasy worlds where ordinary people could become legends. What began as running games for friends somehow turned into a huge part of my life. Seven years later, I still spend most days thinking about stories, worldbuilding, and the next adventure. Outside of tabletop games, you'll usually find me buried in fantasy novels, sketching out new ideas for settings, or disappearing down some obscure bit of lore that absolutely didn't need three hours of research. I'm also a player whenever I get the chance. I love being on both sides of the screen, and some of my favourite memories come from sitting at someone else's table and getting completely swept up in their world. More than anything, I enjoy meeting people through this hobby. Some of my closest friendships started because a group of strangers decided to roll some dice together. When I'm not studying or running games, I'm usually building something new, whether that's a homebrew system, a setting, a one-shot, or a completely unnecessary spreadsheet that seemed like a good idea at the time.

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Character creation

Creating your character

Characters begin at level 3 as any standard, non-Crooked Moon species, you're building a person from the world of the living, not a Druskenvald native, so pick whatever fits the person you want to play before everything changes. Point buy or standard array, your choice. Write me at least a paragraph of background and you'll walk away with one uncommon magic item. Once your character crosses through the Shroud into Druskenvald, their species transforms into one of the realm's thirteen native peoples: gnarlborn, relicborn, curseborn, and so on. This isn't a reroll: what you become reflects who your character was and how they died (or didn't), and we'll work out together which of the thirteen fits your arc before it happens, so the moment lands instead of feeling random. All official and partnered D&D Beyond content is shared and available, including the full Crooked Moon species, subclasses, and feats, you're encouraged to dig into what's new here rather than default to what you already know.

What to expect

Preparing for the session

A working microphone (webcam optional) Free accounts: D&D Beyond, Discord, and our VTT A character with an established life in town before day one, not a blank slate No prior experience required - new players walked through everything

What Davi brings to the table

I've been running games long enough to know the difference between a session that gets talked about for a week and one that gets forgotten by Tuesday. This campaign is built the way a good TV season is built: every arc has a real ending, every villain has a reason you'll understand even when you hate them, and nothing gets dragged out just to fill a slot on the calendar. Foundry VTT with proper maps, dynamic lighting, and tokens built for the moment, not stock art dropped in last minute. Discord for voice, chat, and the between-session chatter that makes a table feel like a group of friends instead of a weekly appointment. Full content sharing on D&D Beyond so nothing is ever locked behind a book you don't own. Combat that means something: chases with a clock running, sieges where the map itself is the danger, boss fights against people with a real stake in beating you. Investigation that actually goes somewhere every single time you dig, because there's nothing worse than clues that lead nowhere. And a story that remembers what you did three sessions ago and makes you deal with it. Fifty-plus sessions is a long time to spend with a table. I want it to feel earned.

Homebrew rules

Potions in a heartbeat: Drinking a potion is a bonus action. Take the full action instead and skip the roll entirely, take max healing. Death saves are mine, not yours: I roll them in secret. You won't know exactly how close you came until it's over. Scrolls for everyone: Any class can attempt a spell scroll with an Intelligence (Arcana) check (DC 10 + spell level). Fail, and the scroll's gone.

Equipment needed to play

Internet

Microphone

Headphones

Safety

How Davi creates a safe table

This is a folk horror table, and it's built to unsettle, the warnings below tell you what's present, not how often or how deep it runs, so please read them seriously before signing up. Session 0 is a full session: expectations, safety tools, and character connections, before a single die is rolled. Lines and Veils are collected individually and pinned in Discord. We take a real break partway through every session, and do Stars & Wishes regularly so I know what's landing. Message me anytime between sessions if something needs addressing sooner than that.

Content warnings

Character Death
Body Horror
Death
Drowning
Fire
Kidnapping
Mutilation of Corpses

Safety tools used

Frequently asked questions