Nobody's Home: A Crooked Moon Adventure

Nobody's Home: A Crooked Moon Adventure

Somewhere behind your own hometown is a valley full of kind, god-fearing people who'd love nothing more than to welcome you into their community.

TYPE

Campaign

LEVELS

3–14

LANGUAGE

English

EXPERIENCE

Beginner

AGE

18+
1 NEEDED TO START
$20.00

/ Session

Details

Weekly / Wednesday - 8:00 PM UTC

Session Duration / 3 hours

Campaign Length / 40–50 Sessions

2 / 6 Seats Filled

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This game will begin once 3 players have joined

Meet your party members

2/6

About the adventure

You'd think dying, or just disappearing, would be simple. It isn't, here. Every few nights, someone in your town stops waking up. No blood, no broken locks, no struggle. Just a cold bed, and if you're outside at the wrong hour, a train whistle drifting in from tracks that don't exist. Your characters start at level 3, already living in this town, already having lost someone to it, this isn't a prologue you're told about, it's the mystery you're already standing in. Pull that thread and you'll find your town was never entirely its own, it's a mundane echo of Wickermoor Hollow, an isolated valley in Druskenvald, a realm beyond the living where the sun is barely a suggestion and the moon is said to whisper to those quiet enough to listen. Someone local has been feeding it names. Once you find out who, you're getting on the Ghostlight Express whether you meant to or not, the same spectral locomotive that ferries souls across the Shroud, black iron and a whistle like a choir of wailing souls, and this time it's coming for you. In this campaign you'll walk through villages where the friendliest smile might belong to a cultist, farmland turned killing ground, swamps where bargains always end badly, and a forest so blighted even the fungus has opinions. Expect a fair mix of investigation, roleplay, and genuinely dangerous combat, this is folk horror, not hack-and-slash, and the fear comes from watching people you've come to know walk toward ruin and doing what you can about it.

Game style

Combat Lite

Rule of Cool (RoC)

Roleplay Heavy

Puzzle / Mystery Focused

Meet the Game Master

4.2

(23)

LGBTQ+
Voice Actor
No Gen AI

2 years on StartPlaying

86 games hosted

Highly rated for: Creativity, Storytelling, World Builder

About me

Hi, I'm Davi. I'm currently a university student from the UK and an unapologetic fantasy nerd. I started running D&D when I was eleven after falling in love with fantasy worlds where ordinary people could become legends. What began as running games for friends somehow turned into a huge part of my life. Seven years later, I still spend most days thinking about stories, worldbuilding, and the next adventure. Outside of tabletop games, you'll usually find me buried in fantasy novels, sketching out new ideas for settings, or disappearing down some obscure bit of lore that absolutely didn't need three hours of research. I'm also a player whenever I get the chance. I love being on both sides of the screen, and some of my favourite memories come from sitting at someone else's table and getting completely swept up in their world. More than anything, I enjoy meeting people through this hobby. Some of my closest friendships started because a group of strangers decided to roll some dice together. When I'm not studying or running games, I'm usually building something new, whether that's a homebrew system, a setting, a one-shot, or a completely unnecessary spreadsheet that seemed like a good idea at the time.

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Character creation

Creating your character

Rules? 2024 D&D 5e, legacy subclass options allowed where no update exists yet. Starting level? Level 3. Milestone leveling, the whole party advances together at story beats, no XP tracking. Where built? D&D Beyond, link sent after you join. Stats? Standard array or point buy, your choice. What's allowed? Crooked Moon's own species and subclasses are strongly encouraged to keep the setting cohesive - 13 new playable species, 15 new subclasses, 40 new spells, plus curses, otherworldly contracts, and mysterious artifacts unique to this world. Other official content considered case by case. Anything special? Not required, but you may take a Dark Bargain for your character. details shared before Session 0. Warlock patrons in this setting will want things from you; dips should make narrative sense. Your roots: Since your character already lives in this town, come with a real life established there, a job, a routine, and specifically, someone you've already lost. We build the rest together at Session 0, and you're welcome to tweak or re-roll between session one and two, no permission needed, just a heads-up appreciated.

What to expect

Preparing for the session

A working microphone (webcam optional) Free accounts: D&D Beyond, Discord, and our VTT A character with an established life in town before day one, not a blank slate No prior experience required - new players walked through everything

What Davi brings to the table

I run highly immersive, story-focused campaigns designed to make players feel like they are living inside the world rather than observing it. What I provide: • Fully prepared sessions • Character voices and expressive NPCs • Ambient music and soundscapes • Visual maps and handouts • Recurring characters with evolving relationships • Personal character story arcs • Structured mystery storytelling • Fair and meaningful combat encounters My GM philosophy is quite simple - Player choices matter. - Character actions have consequences. - Roleplay is rewarded. - Creativity is encouraged. My games balance: - Roleplay focus (primary) - Exploration - Investigation - Story-driven combat I reward players who: - Engage with the story - Support other players' moments - Take initiative - Invest in their character I maintain a table that is: - Respectful - Organized - Collaborative - Story-focused - Welcoming to new players My goal is simple: To make every session feel like an episode in an ongoing fantasy drama.

Homebrew rules

Suppressed Darkvision - even species with it see only a short radius here; light sources matter Secret Death Saves - rolled by the GM, not revealed until you're stable Madness - a traumatic scene may call for an INT/WIS/CHA save; failure grants a temporary Madness, worked through by leaning on your fellow characters during a rest, not solo Full, current house rules list maintained and pinned on Discord

Equipment needed to play

Internet

Microphone

Headphones

Safety

How Davi creates a safe table

This is a folk horror table, and it's built to unsettle, the warnings below tell you what's present, not how often or how deep it runs, so please read them seriously before signing up. Session 0 is a full session: expectations, safety tools, and character connections, before a single die is rolled. Lines and Veils are collected individually and pinned in Discord. We take a real break partway through every session, and do Stars & Wishes regularly so I know what's landing. Message me anytime between sessions if something needs addressing sooner than that.

Content warnings

Character Death
Body Horror
Death
Drowning
Fire
Kidnapping
Mutilation of Corpses

Safety tools used

Frequently asked questions