Money Back Guarantee

This game has ended, but your adventure's just beginning!

This game is in the past! But the good news? There are so many more games you can check out. Let's find your next adventure!

Aurora Blue - Winter Horror in 1930s Alaska (Beginner Friendly)

Image by Vincent Guth

Aurora Blue - Winter Horror in 1930s Alaska (Beginner Friendly)

A routine Prohibition raid on an isolated Alaskan whiskey distillery uncovers something far older, and far more dangerous, than anyone expected.

TYPE

One-Shot

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
ENDED
$20.00

/ Session

Details

4 players following this game

Once / Thursday - 6:00 PM UTC

Oct 22

Session Duration / 3–4 hours

2 / 4 Seats Filled

Report Adventure

Money Back Guarantee

StartPlaying Money Back Guarantee

If your game doesn't happen, we guarantee a refund. Just reach out to StartPlaying Support. Refund Policy

Meet your party members

2/4

About the adventure

Winter. Alaska. 1932. A routine raid on an illegal whiskey distillery should have been just another Prohibition operation. Instead, your team uncovers something far older, far stranger and far more dangerous than anyone could have imagined. Aurora Blue is a complete Call of Cthulhu horror story designed to be experienced in a single evening. Expect mounting tension, unsettling discoveries, difficult decisions and a story where observation, teamwork and clever thinking are often more valuable than violence. Inspired by cosmic horror and psychological suspense, this is a game that rewards curiosity and immerses players in an unfolding mystery. Never played Call of Cthulhu before? You're in exactly the right place. I'll introduce the rules naturally as we play, so no prior experience is required. My games focus on atmosphere, roleplaying and player agency. I use theatre of the mind, supported by Alchemy's immersive presentation and handouts, to bring the world to life, keeping the focus on the story rather than tactical combat. Whether you're uncovering clues, debating impossible choices or simply trying to survive the unknown, your decisions will shape how events unfold. A selection of pre-generated investigators will be provided before the game, allowing you to choose the character that interests you most before we begin. Perfect for ✓ First-time Call of Cthulhu players ✓ Anyone looking for a complete horror story in one evening ✓ Fans of The Thing, True Detective and cosmic horror ✓ Players who enjoy mystery and investigation What you'll get ✓ Fully prepared one-shot adventure ✓ Immersive Alchemy VTT presentation ✓ Atmospheric music and sound ✓ High-quality handouts ✓ Beginner-friendly guidance ✓ A respectful, welcoming table ✓ A satisfying story with a beginning, middle and end If you've always wanted to try Call of Cthulhu but weren't sure where to begin, Aurora Blue is the perfect place to start.

Game style

Theater of the Mind

Puzzle / Mystery Focused

Game themes

Cosmic Horror
Historical
Mystery
Meet the Game Master

5.0

(6)

3 years on StartPlaying

1 game hosted

Highly rated for: Storytelling, Inclusive, Knows the Rules

About me

Hi, I'm Simon (Ravncrest), a UK-based Game Master with over 30 years' experience playing TTRPGs and adjacent tabletop games and a passion for immersive storytelling, atmospheric horror, and character-driven roleplaying. For over three years I have focused heavily on GMing, having run everything from single session one-shot adventures all the way through to a long form Call of Cthulhu campaign that has now passed 40 sessions and still going strong. I regularly run Call of Cthulhu, Mothership, Alien, Vampire: The Masquerade, Mörk Borg, Pirate Borg, Mythic Bastionland, and Discworld with the list continuing to grow as new systems capture my imagination! I particularly enjoy investigative games where the atmosphere is just as important as the mystery itself. Whether I'm running horror, science fiction or dark fantasy, I aim to create games where player choices matter, characters feel grounded, and everyone has the chance to contribute to the story. Whether you're an experienced role-player or completely new to the hobby, I aim to provide a relaxed, supportive table where everyone can enjoy the experience. I run my games online using Alchemy, taking advantage of its immersive presentation to bring locations, NPCs and scenes to life. For me, the best moments in tabletop RPGs are the ones that players still talk about months later. My goal is always to create those moments while making sure everyone at the table feels welcome, respected and excited for the next session.

View Profile →
Character creation

Creating your character

Before the game begins, I'll send everyone an Alchemy link containing a selection of pre-generated investigators. You can take your time looking through them and choose the character that interests you most before the session starts, so we can jump straight into the mystery.

What to expect

Preparing for the session

Before we begin, there are just a few simple things to do: - Create a free Alchemy account at alchemyrpg.com. - Once you've joined the game, I'll send you an invitation to the Alchemy table where we'll play. - We'll use Alchemy for the game, voice chat and video (a webcam is entirely optional—voice-only is absolutely fine). - Before the session, you'll receive a link to view the available pre-generated investigators so you can choose the one you'd like to play. - If you'd like, I can also invite you to my Discord server, where you can introduce yourself to the other players, ask questions and discuss which investigators everyone plans to play.

What Ravncrest brings to the table

I aim to create an immersive, atmospheric experience where the story and the characters are at the heart of the game. I use Alchemy to bring locations and NPCs to life, supported by ambient music, sound effects and visual handouts that make the world feel tangible. I generally favour theatre of the mind over tactical maps, although I occasionally use maps and illustrations as handouts for important locations, allowing players to focus on the unfolding story while using their own imagination to bring the world to life. Call of Cthulhu is renowned for its handouts, and I make regular use of letters, reports, newspaper clippings and other in-world documents. Rather than simply being told what your investigators discover, you'll have the opportunity to examine clues for yourselves and piece together the mystery. Player agency is extremely important to me. I enjoy giving players the freedom to explore, ask questions, follow their instincts and decide how their characters respond to the situations they encounter. I don't expect everyone to perform elaborate character voices, and I won't expect you to either. What matters is engaging with your character and the world in whatever way feels comfortable for you. Combat can be dangerous and is rarely the primary solution to a problem. I favour creative thinking, careful preparation and finding alternative approaches over tactical combat for its own sake. When violence does occur, I want it to feel meaningful and consequential. While I aim to know and apply the rules consistently, I also believe they should support the story rather than interrupt it. If an unusual situation arises, I'll make a fair and consistent ruling that keeps the game moving, and if needed, we'll clarify the finer details after the session. My priority is always to create a welcoming, engaging game where everyone has the opportunity to contribute and where your choices genuinely matter.

Homebrew rules

I don't use any major homebrew rules. I generally run Call of Cthulhu using the rules as written, with minor rulings made at the table where necessary to keep the game moving or resolve situations that aren't clearly covered by the rules. Any such rulings will be explained to the group, and I'll aim to apply them consistently throughout the session. My priority is to maintain the intended tone and feel of Call of Cthulhu while ensuring that the rules support the story and the players' enjoyment.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Ravncrest creates a safe table

Player comfort is always more important than the game. We use Alchemy's anonymous safety tools, including Lines & Veils and the X Card, and you're always welcome to discuss boundaries privately with me before or during the campaign.

Content warnings

Alcohol Use
Body Horror
Car Accident
Child Abandonment
Child Abuse
Guns
Mind alteration
Racism
Violence

Safety tools used

Frequently asked questions