The Wild Beyond the Witchlight - Campaign for Beginners
Curiosity once cost you something dear. Eight years have since past, and Witchlight draws close. Find what was lost or lose what matters most.
$35.00
/ Session
Details
1 player following this game
Weekly / Friday - 7:00 AM UTC
Oct 30 / Session 12
Session Duration / 3 hours
4 / 6 Seats Filled
Top Game Master
One of StartPlaying's top-rated GMs, a player favorite and highly recommended.
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Schedule
About the adventure
🎪 The Wild Beyond the Witchlight Long ago into the Witchlight Carnival you wandered without fare Only afterwards had you noticed you had forgotten something there. Each eighth year the Witchlight Carnival will return But not for games or glittering rides does your longing burn The precious thing you lost and slowly begin to remember Is the reason for this visit and your reason to enter Choose carefully whom you trust and every bargain weigh For what was lost may yet be found or lead you further astray. 🧭What you should expect Explore the unfamiliar Feywild, a place of magic, wonder, and strange rules Investigate strange problems that demand even stranger solutions Form relationships with recurring NPCs, for better or worse Discover what was taken from you and why Find creative alternatives to violence But be prepared to fight when plans, diplomacy, or patience fail 🎭 You're not expected to perform, memorize lore, always know what your character would say. I give plenty of room for players to find their characters voice and I explain rules when they come up and as often as necessary. 🎲Players have described my table as "so helpful in learning D&D" and said they felt comfortable enough to actually roleplay. That's the environment I strive for at my table: supported without being directed, and invited into the spotlight without putting you on the spot. Nervous and quiet players are welcome. 🗝️You decide which leads to follow, which people to trust, and what compromises your character is willing to make. I keep individual sessions moving but the party determines the direction and priorities of the larger campaign. This campaign is suited to players who enjoy fairy tales, strange mysteries, emotionally motivated characters, quirky and memorable NPCs, creative problem-solving, and a world where promises and alliances can matter as much as swords and spells.
Game style
Roleplay Heavy
Rule of Cool (RoC)
Game themes
Meet the Game Master
1 year on StartPlaying
123 games hosted
Highly rated for: Beginner Friendly, Inclusive, Creativity
Average response time: Under 1 hour
Response rate: 100%
About me
Hi, I’m Ryan (he/him), the GM behind Tafelavontuur. I specialize in teaching Dungeons & Dragons to new players. My goal is simple: help people feel comfortable, confident, and excited to play. At my table players learn the game naturally as situations arise. Questions are encouraged, and no one is expected to memorize rules ahead of time. The focus stays on creativity, teamwork, and enjoying the adventure. My games are player-driven and flexible. I enjoy rewarding clever ideas, creative problem solving, and character moments that make the world feel alive. Safety and inclusion are also important to me. I use clear safety tools, establish expectations early, and check in with players when needed so the table stays respectful and welcoming. Whether you’re brand new to tabletop RPGs or simply looking for a relaxed and supportive GM, you can expect a game that is welcoming, well-paced, and focused on shared enjoyment. If you’re curious about D&D but a little nervous to try it, you’re exactly the kind of player I love running games for.
View Profile →Character creation
Creating your character
All you need to bring is curiosity and imagination. Think about characters you enjoy from books, movies, anime, or videogames. Maybe someone who commands fire like Roy Mustang, moves through the shadows like Ezio Auditore, or protects their friends no matter the danger. We’ll use those ideas as inspiration and build something unique for you. You don’t need to know the rules or the options ahead of time. I guide the process step by step so your character fits the world, works well with the party, and feels exciting for you to play. By the end, you’ll have a character that feels like your own hero in the story.
What to expect
Preparing for the session
We play online using two simple tools. 🎙 Discord is used for voice chat during the session. You’ll need a microphone and a free Discord account. Discord can run directly in your browser or through the optional app. 🗺 Foundry VTT is used for maps, character sheets, and dice rolling. The game is hosted through Sqyre, so you can join directly from your browser without installing anything. I'm always available to help make sure everything works so you can join the game without technical stress.
What Ryan - Tafelavontuur brings to the table
I specialize in helping new players learn Dungeons & Dragons in a relaxed, supportive environment. Rules are explained in plain language as they come up, so no one feels overwhelmed or left behind. Questions are always welcome, and mistakes are treated as part of learning. My tables focus on collaboration, curiosity, and creativity. Players are encouraged to experiment, try bold ideas, and discover what makes the game fun for them.
Homebrew rules
My philosophy is that every individual table is unique and playing its' own version of D&D. Mine prioritizes fun at the table, so I'm a big proponent of "Rule of Cool". That means leaning towards creative ideas and solutions over always following the letter of the rules. I also make concessions as necessary, such as to make the game easier to play or faster to run. I do my best to note these corrections so that you know what to expect at another table; I don't serve as a very good teacher if I don't point out when I deviate from the rules!
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Ryan - Tafelavontuur creates a safe table
This table is designed to be welcoming, respectful, and comfortable for everyone. Most players here are trying D&D for the first time. Others come from different backgrounds, identities, and levels of experience. Everyone deserves to feel safe participating in the game. To support that, I use clear safety practices. Session 0 gives us a chance to talk about expectations, comfort levels, and any accessibility needs. We establish table guidelines and introduce safety tools such as Lines & Veils, the X-Card, and Open Door policies. Throughout the campaign I check in regularly and keep communication open so players can speak up if something doesn’t feel right. When expectations are clear and everyone feels respected, it becomes much easier to relax and enjoy the story together.
Content warnings
Safety tools used
